ActionScript 3.0 :: How To Storing Bitmaps Efficiently

Feb 17, 2009

The game that I'm currently making has many bitmaps, for the sheets for various things. Is there a way that I can store these efficiently so my flash file is huge?

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ActionScript 3.0 :: Loading Bitmaps And Storing In Array?

Mar 19, 2010

I'm trying to setup a program that loads a set number of pictures (the exact number is stored in resources/data.txt). Pictures are labled picture# starting at 0 and increasing.

My problem is that I want to store the loaded pictures, which is giving me trouble. When I try to trace the bitArray length, it says it is zero..

My Code:

//Variable Initilizing
//Loaders:
var mLoader:URLLoader;[code]....

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ActionScript 3.0 :: Storing Movie Clips Generated Randomly From External Bitmaps?

Jun 3, 2009

I'm trying to write a piece of code that creates a number of movie clips, gives each a random bitmap from an external source and then stores the movieclips into an array.Here's my code:

Code:
var array:Array = new Array();
for (var i:uint = 0; i < 10; i++)

[code].....

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ActionScript 3.0 :: Comparing And Matching Bitmaps Against An Array Of Saved Bitmaps

Jul 31, 2009

I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.

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Actionscript 3 :: Clear An Array Efficiently?

Feb 10, 2010

I've been looking to clear an array in ActionScript 3.[code]...

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Php :: Handling Server Load Efficiently?

Feb 11, 2011

I am building a Flex application using Pure MVC pattern and Zend framework for calling php code on the server. I need to sync some data with my server which is using MySQL as the database. And there are 5 such tables I need to sync. So I call these php functions at regular intervals from Flex and use long polling on php side. The client side code for my subjects lies in 5 different proxies.

Should I send 5 separate requests from each proxy to call the php code which is lying in separate classes. Or should I build a separate proxy to send 1 request from 1 php file and then distribute this data among different proxies on the client side. Which one will be more effecient? Mathematics shows using separate proxies and php classes allow more number of users to be accomodated on the server.Can I write 1 SQL command to fetch data from all 5 tables given they cant be joined on any column?

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ActionScript 3.0 :: Reacting To Events Efficiently?

May 3, 2010

I have 9 movieclips in the stage. When I click a movieclip I load an image to it. The below code does this with one movieclip named o1. I feel stupid to just copypaste the code nine times for o1, o2, o3.. etc. What would be more efficient way of doing this?

Code:
import flash.events.EventDispatcher;
import flash.display.MovieClip;

[code]....

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Professional :: How To Setup Authortime Sharing Efficiently

Jun 3, 2011

I have one fla with a lot of library symbols. At some time part of these symbols were copied to another fla, and updated. Rather than copying the modified symbols back to the original movie, I want to use authortime sharing. So I click on one symbol at a time in the original fla, click source, scroll to the other file in the file chooser, wait for the library to open, scroll to an identically named clip inside an identically named folder ....the source is shown as a full path - is there a way to make it relative (in fact the two fla files reside in the same folder)?

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Flash :: Professional - New Dev Center Article On Using Pro Efficiently

Aug 30, 2011

Longtime Flash Pro, Flex, and AIR developer, Dmitriy Yukhanov, has written a new article for the Dev Center listing over 60 tips for efficient use of Flash Pro. Categories include: Improving performance Optimizing file size of project assets Developing Flash projects more elegantly Making project files easier to update Most of the tips are illustrated and quite easy to understand. This is one of the most comprehensive articles on this topic that I have seen.

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Flash :: Efficiently Splicing Items From An Array Using Flex?

Aug 14, 2009

I have overcome a problem, but my solution seems really inefficient and clunky. Please consider this problem:

I have an array collection with articles in.

This array collection is filtered to a currently selected article category. 

There is a cursor bound to a view that shows the current article. When a category is deleted I need to delete orphened articles, I can't use the cursor or collection without affecting the views as they are bound. 

[Code]...

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ActionScript 3.0 :: Efficiently Adding A Loader Object To 2 Movieclips?

May 21, 2010

My code:

ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
var tloader:Loader = new Loader();[code].....

Works fine (it's in a for loop, ...after the main XML object is loaded)... but this:

ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
var tloader:Loader = new Loader();[code].....

Causes those thumbnails to be attached to the masked buttons, but not the new ones.Is there a way to do this without creating another loader object? I want to keep it efficient.

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ActionScript 3.0 :: Efficiently Scrolling Over Large Dynamically Generated Terrain?

Aug 13, 2009

I've created a game engine using bitmaps and box2D, the floors for the game engine is made out of a number of lines which then has a bitmap fill applied to it, then it adds a little bit of grass on top of these floors....Here's a quick video to show you what I'm talking about:http:[url].....

This all works fine on my main computer, but when I move over to my netbook, I struggle to get 10fps... Because of this I am now looking for as many ways as possible to improve the efficiency of my code. So far what I've done that appears to of had some positive effect is:

- Use bitmapCaching on layers where it's appropriate to do so.

- Use scrollRect to scroll on only the necessary part of each of the layers.

However I'm still having big problems when it comes to scrolling the terrain on my netbook - are there any ideas that anyone might have which might be able to speed up the game slightly?

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ActionScript :: Extract A Subset Of Objects From A Sorted Array 'efficiently'?

Jan 25, 2010

I have a browser-deployed Flash app (not an AIR app with access to SQLConnection) and it fetches JSON results from a remote server via HTTPService. I need to extract subsets from the returned resultset, an array of objects, efficiently. Mutltiple calls through the cloud to the back-end won't do. It all has to happen client-side.Is there any collection class in Flex ActionScript that can sort an array of objects by one of the properties the objects all have in common, like the Array sortOn method, and then also provides a binary search method can extract a subset of objects from the sorted version of the array without visiting every item in the array and comparing?if I have an array of objects and each object had a zip property and a name property, I'd like to be able to extract all objects with zip = 10015 from the a copy of the original array where the copy has been sorted on zip.

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Flex :: Efficiently Fill Data Gaps In An Sparse ArrayCollection?

Aug 10, 2010

I have an ArrayCollection of Objects. Each Object with three attributes:CustomerID, Income and DateMy goal is to chart this data for each customer (or a couple together) in a Income by Date LineChart display. Selection of customers is done with ArrayCollection filters.Data is fetched from an SQL database, however, each customer has some data points missing.f there was zero income on August 8, 2010 there will be no entry for that.Charting the ArrayCollection as is, is misleading because there is no indication of the missing data points.One way to solve this is to artificially add zero points for the missing dates for each customer. However, this would explode the data set (and impact performance).

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ActionScript 3.0 :: Efficiently Creating/populating A 20x20 Cell Matrix

Dec 9, 2009

I have a 20x20 matrix set up in Excel that I'd like to recreate in Flash. Essentially the values are either 0 or a calculated formula of -Fo or 1+2(Fo).

My question is with a matrix of this size, is there an efficient way to create and populate it besides hard coding the address for each data cell? Can I make this using a loop?

I've attached a snippet of what the Excel sheet looks like. Notice the data trend.

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IDE :: Add Bitmaps By Using AddChild()

Jan 15, 2009

I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.

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ActionScript 3.0 :: Using Multiple Bitmaps?

May 6, 2010

I was wondering which method would be the most efficient (run faster)...Lets say I have multiple layering of animations, say a moving sky, then birds, then fireworks ordered respectively. Is better to have one bitmapdata (called BD) then do a copypixel of sky, then bird, then firework at every tick (I'm using a timer) and put it in one bitmap.

Or is it better to have 3 bitmaps (and put into 3 different sprites) with the animations separated, so when I update the birds I don't have to update the sky.share any knowledge on pros or cons of using multiple bitmaps vs using one bitmap in that situation. Aside for the increase of initial memory used.

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ActionScript 3.0 :: Bitmaps Won't Smooth?

Nov 18, 2009

I'm loading some external images and trying to get them to smooth, but for some reason it's not happening. i've been trying everything i can find on the internet over the past 10 hours or so, and nothing's worked.The code on my movieclip (first frame) is:
 
[code]...

my images are very high-res, so i know it isn't a resolution issue. anyway, they look crappy when they're sized down too. also, i'm pretty sure smoothing is the issue, because i have a very similar image in the library (a detail from the same shot, and similar resolution, etc.), and it looks great when i allow smoothing in the bitmap properties panel.

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Quicker Way To Arrange Several Bitmaps

Dec 16, 2010

I want to know if there is a faster way to take several bitmaps and arrange them one after another in a single layer in a movie clip.

This is how I am doing it currently.

Stage 1: Import the bitmaps to the stage

Stage 2: Distribute the bitmaps to layers

Stage 3: Make the first bitmap a movie clip symbol and cut the other bitmaps' frames

Stage 4: Go into the symbol, create a new layer, and paste the frames.

Stage 5: Click and drag the other frames into one layer, one after the other.

I now have a single movie clip with all my bitmaps ordered one after the other in the timeline.

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ActionScript 3.0 :: Blenting Two Bitmaps Together?

Oct 28, 2011

I have a Bitmap where I can draw on. After some seconds I want to let the drawing fade away and blend over to the original picture/bitmap. Can I do this with the blend mode by drawing the original bitmap on it? I tried something like this and of course it isn't right. Just copying the alpha channel if I get the documentation right.
 
dstBitmapData.draw(srcBitmap,null,null,BlendMode.ALPHA,null)
dstBitmap = new Bitmap(dstBitmapData);
 
I want to put some percentage to the destination bitmap. So that after doing this some frames the original picture will be visible. As the user can interrupt this by start drawing again I want to use the BitmapData object dstBitmapData.

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ActionScript 3.0 :: How To Add 3D Bitmaps To 2D Game

Oct 20, 2009

I wish to add some 3D bitmaps to my 2D game. Everything is currently drawn via copypixels into the only movieclip and that is rendered. Am I correct in that I need to create (for example) a sprite, add a bitmap to it, perform all my 3d transformations and then simply .draw the result into my bitmap? If so are there any simple examples of doing so, also what about camera, focal length, perspective etc. etc. Are they taken into account before the .draw?

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ActionScript 3.0 :: Gpu Rendering And Bitmaps?

Mar 17, 2012

I'm working on better performance on mobile device with gpu rendering set to on. I use only bitmaps for animations, but I have some doubts:

1. If my content is poor bitmap (jpg or png file) should I cache its container as bitmap?

2. Shoud I use cacheAsBitmapMatrix for my bitmaps to have smoother animations or poor bitmaps are already optimized?

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IDE :: Add Bitmaps To The Stage Dynamically?

Feb 27, 2009

I have a jpeg that I have exported to actionscript via the library. The jpeg class is "adcouncil". If I want to add it to the stage I would use the following code:

Code:
var adcouncil = new adcouncil1(150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);

The problem is that I want to ad these Bitmaps to the stage dynamically. My first instinct is:

Code:
var adcouncil = new this["adcouncil1"](150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);

[Code].....

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ActionScript 3.0 :: Add EventListeners To Bitmaps?

Apr 18, 2009

Trying to add EventListeners to Bitmaps.Can I add an EventListener directly to a bitmap?If I load an image to a UILoader then addEventListener to the UILoader instance that works just fine, but if I use a Bitmap instead, nada...I could load the Bitmap into a Sprite and add the EventListener to that, but would prefer the direct method...

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ActionScript 3.0 :: AIR Publishing With Bitmaps?

Feb 25, 2011

Sometimes I have a problem publishing to an xfl file. The bitmaps in the library do not save with the xfl save to the LIBRARY folder. I've tried resaving as another .fla before re-exporting as an xfl. but I do not seem to find the proper way to overcome this?

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IDE :: Storing To A Txt File PHP?

Jan 9, 2009

i have 4 txt boxes which load 4 prices from a txt file that works ok. if the user then changes the price in the box and hits a button:-

on (release) {
time = new Date();
url = "./store.php?time="+time.getTime()+"&post="+escape(po

[Code].....

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ActionScript 3.0 :: First Bitmaps Start To Disappear?

Jul 22, 2009

I'm having an issue where after 24 bitmaps are placed inside a sprite, the first bitmaps start to disappear. When the last added Bitmaps get removed from the display list, the older ones start to reappear. Go here and check it out: http:[url].... draw 24 dots or whatever with the pencil tool (the only one that draws to a bitmap). You should notice that the 24th dot will cause the 1st one to disappear. Undoing (which simple removes the top bitmap/sprite) causes the 24th one to be removed (which is correct) but the 1st one also reappears which means its still there just not visible .Here are the relevant methods:

Code:
private function nextShape() : void {
newShape = new Sprite();
newShape.mouseEnabled = false;[code].....

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ActionScript 3.0 :: How To Gradients In Bitmaps Affect CPU

Jan 20, 2012

I'm confused by a tip in Adobe's own documentation that says:Avoid using gradients, because they require many colors and calculations to be processed, which is more difficult for a computer processor to render.I understand how this would be true in a vector shape fill, but they aren't specifying vector. It seems to be implied they include bitmaps too, since the next couple tips are bitmap related.If they do in fact include bitmaps in this tip, can someone explain to me how this is possibly true? In a bitmap a pixel is a pixel. I don't see how it matter that the pixels form a gradiated color or not, the software still has to read and write each pixel regardless.

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ActionScript 1/2 :: Best Method For Resizing Bitmaps

Nov 13, 2007

I'm looking for a good method to resize bitmap images to fit within the constraints of a container object whose size will change based on the browser window dimensions, etc. Basically, it needs to scale to fit. I'm using the following for resizing by height. "largeImage is a bitmap object.

[Code]....

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ActionScript 3.0 :: Dynamically Load Bitmaps From SWC?

Apr 24, 2009

I would like to have a SWC file with many bitmaps stored in it, which can the be called and loaded dynamically when they are needed.The SWC has been made, with the Bitmaps set to export.In my main class I am running into trouble trying to access these classes.Different sources are offering different advice, could someone advise the best way to gain access to these classes within the SWC, and the best way to access the SWC from within my file.URL]they offer a solution which involves having to statically name the classes at runtime (these arent exported bitmapdata classes but same idea)this second link is a person describing a solution to the problem described in the first link. His solution involves what appear to be either flex or command line compiler directives

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