ActionScript 3.0 :: How To Add 3D Bitmaps To 2D Game

Oct 20, 2009

I wish to add some 3D bitmaps to my 2D game. Everything is currently drawn via copypixels into the only movieclip and that is rendered. Am I correct in that I need to create (for example) a sprite, add a bitmap to it, perform all my 3d transformations and then simply .draw the result into my bitmap? If so are there any simple examples of doing so, also what about camera, focal length, perspective etc. etc. Are they taken into account before the .draw?

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[Code]...

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I was wondering which method would be the most efficient (run faster)...Lets say I have multiple layering of animations, say a moving sky, then birds, then fireworks ordered respectively. Is better to have one bitmapdata (called BD) then do a copypixel of sky, then bird, then firework at every tick (I'm using a timer) and put it in one bitmap.

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I'm loading some external images and trying to get them to smooth, but for some reason it's not happening. i've been trying everything i can find on the internet over the past 10 hours or so, and nothing's worked.The code on my movieclip (first frame) is:
 
[code]...

my images are very high-res, so i know it isn't a resolution issue. anyway, they look crappy when they're sized down too. also, i'm pretty sure smoothing is the issue, because i have a very similar image in the library (a detail from the same shot, and similar resolution, etc.), and it looks great when i allow smoothing in the bitmap properties panel.

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Quicker Way To Arrange Several Bitmaps

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I want to know if there is a faster way to take several bitmaps and arrange them one after another in a single layer in a movie clip.

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I have a jpeg that I have exported to actionscript via the library. The jpeg class is "adcouncil". If I want to add it to the stage I would use the following code:

Code:
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Code:
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[Code].....

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Code:
package {
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[code]....

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ActionScript 3.0 :: First Bitmaps Start To Disappear?

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I'm having an issue where after 24 bitmaps are placed inside a sprite, the first bitmaps start to disappear. When the last added Bitmaps get removed from the display list, the older ones start to reappear. Go here and check it out: http:[url].... draw 24 dots or whatever with the pencil tool (the only one that draws to a bitmap). You should notice that the 24th dot will cause the 1st one to disappear. Undoing (which simple removes the top bitmap/sprite) causes the 24th one to be removed (which is correct) but the 1st one also reappears which means its still there just not visible .Here are the relevant methods:

Code:
private function nextShape() : void {
newShape = new Sprite();
newShape.mouseEnabled = false;[code].....

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ActionScript 3.0 :: How To Gradients In Bitmaps Affect CPU

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ActionScript 1/2 :: Best Method For Resizing Bitmaps

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I'm looking for a good method to resize bitmap images to fit within the constraints of a container object whose size will change based on the browser window dimensions, etc. Basically, it needs to scale to fit. I'm using the following for resizing by height. "largeImage is a bitmap object.

[Code]....

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