ActionScript 3.0 :: Making A Game Like Pokemon Trading Card Game?
Jul 23, 2010im trying hard to make a Game like the Pokemon TCG .
View 2 Repliesim trying hard to make a Game like the Pokemon TCG .
View 2 RepliesCurrently, I have a handle on the basic elements of the game, like drawing cards and shuffling. However, I am lost on how to implement the functionalities unique to certain cards.To simplify things, I have a deck class and a card class. The card class includes variables like a card's name and type, and it gets their values by extracting them from a database. But say, if I'm trying to create a Base Set Charizard, how would I store and call his poke-power (read:ability), as it has effects beyond the normal rules of the game and needs its own code.
View 2 Repliescurrently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
View 1 RepliesI'm having difficulty getting a scoring system on a card game to work properly.
View 2 RepliesI'm trying to code a card game in AS3 for a class project. There are three computer players and one human player. The code to run the overall game is something like this:
[Code]...
I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag.I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?
[Code]...
I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag. I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?[code]
View 3 RepliesI'm trying to create Hearts, the card game, as a personal project to learn more AS3.Game requirement:Players should be able to sign in to a server and look for other players to play against.1 player can play against 3. There can be several games at a time.There should be some way to store the history of scores onto databases anyone give me information on the technologies involved? I can go read up more on my own.
I know a bit of Actionscript, PHP, MySQL, no Javascript.
Develop Blackjack card game.
View 1 RepliesI'm making a card game with two shuffling decks. The cards from both decks are also supposed to flip and drag. My first deck is working fine, but in my second deck, the card won't flip. Every time I try to flip the card in the second deck, I get this output message: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Wicky/clickCard() I don't get any compiler errors at the moment, but I get that message every time I click on deck two. The card does drag, but it won't flip, and that error message pops up.
[Code].....
Are there any relatively simple programs for building flash applications. I want to add a basic card game to my site, that can keep track of the user's score. The site right now is built in just html, though I will be changing it over to php shortly to implement a log in system. I'd really like to avoid having to learn actionscript on top of it, there has to be some sort of.. basic wysiwyg type flash builder out there?
View 2 RepliesIs it possible to take information from a game to create a gamer card?
View 1 RepliesI have searched many actionscript tutorials and forums in order to find a solution to my problem, so far no luck. My problem: To randomly deal 13 cards, face up, onto pre-designated coordinates of the main stage. Each card is, of course, different. Once dealt, how to get and set the value of each card to initiate the game?
View 10 RepliesI am experimenting with a card game. In what I have been working on, I got a button to be able to be click and "draw" a card into the players hand. This is all done through the use of arrays and tracing. I have set it up in a class file called drawClass.This, however, is where I am beginning to have trouble. I want it to take a random array value from the array called currentDeck and then place it in the players hand when the player clicks on the draw button. I am using a for loop to try and get a random array value and push it into the playerHand array.
Code:
for(i = 0; i < currentHand.length; i++)
{
if(currentDeck.length == 0) break;[code]....
In addition I have another question in regards to class files. I am relatively new to Actionscript 3. Making the change from Actionscript 2 to 3. It seems that most things should be done in classes and code should be kept out of the main flash file. However, it seems that you have to manually attach a singular class file to the main flash file, through the use of the properties tab in Flash CS5. Meaning it doesn't seem like you can have multiple class files attached.My question is, is there a way to have multiple class files and would that way be to just have them in the same file destination has the main flash file or can you actually only have one class file attached at any given time?
I'm having a problem with the supposed AI that I've created for a card game that I'm making. The purpose is to have the function meant for 'player 2' to run after the human player has put down a card. What the function is supposed to do is to compare the value of the card which is stored in a array, and then according to the value assigned the AI is supposed to compared with the 4 cards in its hand and decide on which is the best possible card to pick. Though the human player's code seem to work as expected, for some reason the function for the computer did not run and instead churned out a huge chunk of data in the output. I will attach 2 separate text files; one will include the portion of the code which I highly suspect is giving the problem, the second will be the supposed error message.
View 1 RepliesI have a button that triggers the function addToBet on a card game and doesn't allow the textfileds to show any larger number but I can't top the clips with the coins I'm trying to attach. The function showBet keeps running.
bet = 1;
function addToBet() {
bet ++;
[code]....
I am working on a Heads up display and I am having some problems. The Problems are i cant seem to get Flash to do what I want...I am relatively new to flash but I know that I need to use action script 2.0 and Kismet to make what I want happen. (I am using the UDK and Scaleform for the development of the game I am helping with)Here is what I am doing.
I am making a cross hair. When I highlight an enemy it should turn red. When it Highlights an ally it should turn blue.I have made a heart beat Monitor that needs a animation for a heartbeat and Flat lining. The Background of the Heart beat monitor Changes color according what has happened to the player, If the player Gets hit the background of the heartbeat monitor changes color. If the Player gets hit too much the Heart Beat Monitor will flat line.Then I am making a radar for the hud.
Im planning on making a game in flash thats going to be kind of like a breeding game for birds.
View 2 RepliesI am making mouse avoider game where idea is to avoid walls. and i want to create coins to stages and my problem is that i don't know how to make it so that when player collects coin he can go to goal but if he doesn't collect it he can't go to goal.. second option is that goal isn't seen if coi hasn't been collected.. Heres what I have done :
onClipEvent (load) {
var coin = false;
var game = false;[code]..........
I am making a word game app in flash for the touch screens, except I really don't know how to have the game recognize words. Is there some trick to doing this? To be a little more clear, I want to know how I can make the game recognize real words that the player will be putting together. I'm pretty sure I know how to have the game recognize the player's chosen letters, but that's really about it
View 2 RepliesI'm currently working on a new game using flash CS5. The game is really a simple quiz game.Basically I have written up an xml file with dreamweaver andI want flash to search for the Child element and return the Subchild.
<items>
<Question>Legato is the musical term for what</Question>
[code].....
I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this?
View 12 RepliesI'm making a top-down shooter game. I have keyboard input that moves the ship around and fires a laser.everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals. Just not those two
[Code]...
is this a common problem among movement in games? or do I just need to fix something?
I want to make a multiplayer flash game- something very basic, like each person controls a dot which they can move around (doing this as a learning experience, not because it seems like a great concept for a game ). I'm pretty new to PHP and mySQL, and don't have a lot of experience in making flash apps that interact with outside scripts... and here's the approach i've thought up so far.i design the swf so that every 30th of a second or so it checks an xml file on the server (http:servernamedata.xml), and also sends a request to the server to run a php script and sends it four boolean values (which keys the player is pressing). The php script runs- it loads a mysql database which has each players x/y coordinates, adjusts those coordinates according to the bool (if player is pressing keys), resends the x/y coordinates to the mysql database, and generates an updated version of the xml, which the swf running on each players client computer will check to determine where to draw each dot.So to get to the point, what i want to know is:
1: is what i described even possible?
2: if it can be done, is this a good way to go about it or is it horribly innefficient (i eventually want to make games more complicated than moving dots around, and have as much code run server-side as possible to prevent hacking/cheating)
3: if this is a possible and OK way to do this, what sort of AS3 script do you use to make a flash app have a server execute a php script?
I'm trying to make a simple animation where there is ten balls floating around the stage, I want to be able to click on any of the balls and "throw" them. I'd also like there to be a boundary around the stage so the balls bounce off this when thrown.
View 4 RepliesI seem to be going round in circles. I am making a little game with a character, I want it so when you pressed left and up it goes left and up at the same time. Does any one know how to do this?
View 1 RepliesWell i need help with two things! 1. i need help with an if statement that satisfies the following
[Code]...
I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this? If there is.
View 12 RepliesI am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
View 1 RepliesI'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
[Code]...