Flash :: Efficiently Splicing Items From An Array Using Flex?

Aug 14, 2009

I have overcome a problem, but my solution seems really inefficient and clunky. Please consider this problem:

I have an array collection with articles in.

This array collection is filtered to a currently selected article category. 

There is a cursor bound to a view that shows the current article. When a category is deleted I need to delete orphened articles, I can't use the cursor or collection without affecting the views as they are bound. 

[Code]...

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[code].....

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Code:
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[code].....

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[Code]...

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[Code]...

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Code:
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Code:
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[Code]....

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[CODE]....

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While trying to pass objects back and forth between two arrays, I discovered a problem (after a long time of debugging). Here's the simplified code with the last line being the problem

Code:
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[Code]...

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[code]....

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I have found a way!  It's very complicated though...   Hopefully someone has an idea on how to clean this up...
 
The workflow:
------------------
I'm using Flash to draw movieClips which are exported as one assets.swc file and then used in Flex for coding.
 
The scenario:
------------------
I've been working / thinking about this for the past 3 days..  it's driving me a little crazy.    I've simplified my code down to 3 boxes that are drawn onto the screen.  Each containing one background movieClip.  The three boxes are three individual box clips in the Flash IDE library (different designs).  But all three boxes share the same functionality.
 
The problem:
------------------
When using a custom baseclass (AbstractBox.as) to define all the functionality for the boxes, Flex looses all the code hinting for the movieClips inside the box movieClip (bg in our example)   Also it seems like Interfacing doesn't work since as3 can't define MovieClip instances or any other variables in interfaces.
 
[code]...
 
Now my question:  Why is this so complicated!?   Isn't there a cleaner / simpler way to write this? 

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Code:
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[code]....

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Code:
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[Code].....

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