ActionScript 3.0 :: Splicing An Array On The Main Timeline?

Jun 2, 2010

have an missileContainer array on the main timeline which I use to store the missile info in for collision detection. I use a for loop go to through the array every frame and check if it's hitting an asteroid. Everything there works fine, but in the missile's class I have a destroy function which removes the missile if it goes beyond the stage boundaries. However, I need to splice it from the missileContainer array on the main timeline, too. But I can't seem to access the missileContainer array from the class no matter what I try.

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ActionScript 3.0 :: Splicing An Array On The Main Timeline From Within A Movieclip

Feb 16, 2011

i am trying to splice data to an array which is on the main timeline by using code placed in a timeline within a movieclip and no matter what i try i dont seem to be able to do it i am an absolute beginner Code on timeline

[Code]...

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ActionScript 3.0 :: Array And Splicing Items From Array?

Oct 5, 2009

I am working on trying to collect data within an array (which works) and this data is collected when a button is pressed or selected. I also want the ability to remove an item from the array if the button is pressed again. Currently, I have these buttons dynamically generated and everything works well. The buttons have ids applied to them. SO what I am trying to get working is, if I select button 0, 2, 3 (0 indexing), the data array created holds [A., C., D.]. I want to remove A. after I click button 0. Instead, it seems to cause problems. What I am doing wrong with splicing??? trace statement:

A. items so far selected
selected items are: 0
A.,C. items so far selected

[code].....

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ActionScript 2.0 :: Array Is Splicing For No Reason?

Sep 15, 2006

Code:
var remoteListArray:Array = new Array();
var listArray:Array = new Array('a0','b1','c2','d3','e4')

[code].....

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Flash :: Efficiently Splicing Items From An Array Using Flex?

Aug 14, 2009

I have overcome a problem, but my solution seems really inefficient and clunky. Please consider this problem:

I have an array collection with articles in.

This array collection is filtered to a currently selected article category. 

There is a cursor bound to a view that shows the current article. When a category is deleted I need to delete orphened articles, I can't use the cursor or collection without affecting the views as they are bound. 

[Code]...

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ActionScript 3.0 :: MovieClip Array Splicing - Error #1010: A Term Is Undefined And Has No Properties

Sep 28, 2009

EDIT: I'm using CS4 I'm receiving this error: TypeError: Error #1010: A term is undefined and has no properties. at Main_fla::function_holder_mc_16/cleanList()

[Code]...

You can find my file at: [URL] Below is my function to clean my list. That part works - however for some reason I'm getting errors...

[Code]...

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ActionScript 3.0 :: Referencing Array / Main Timeline

Dec 23, 2009

This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.

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ActionScript 2.0 :: Create An Array On The Main Timeline?

May 12, 2005

I am trying to create an array on the main timeline that I can access from scripting in other movie clips. I have tried putting the _global. in front of my array initialization like this

_global.array_name:Array = new Array();

but i get a syntax error. how can I make my array global?

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ActionScript 3.0 :: Change Array Data From Main Timeline?

Apr 7, 2011

Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2.Now, on frame 2 I would like to change the information in the array so that the list menu now contains a new list of links.

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Actionscript 3 :: Create A New Array On Main Timeline With The Three Movieclips?

Sep 20, 2011

I'm new to AS3 so please excuse me if the question is a bit confusing.

I have 3 movieclips in my library with the Linkage names "Panel1", "Panel2" and "Panel3".

I want to create a new Array on my main timeline with the three movieclips.

i.e. var panelArray = new Array(Panel1, Panel2, Panel3);

How would I be able to do that?

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ActionScript 3.0 :: Replacing An Array's Data Within The Main Timeline

Apr 7, 2011

Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2. Now, on frame 2 I would like to change the information in the array in the AS so that the list menu now contains a new list of links.

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ActionScript 3.0 :: Class Created Object To Array In Main Timeline?

Jan 16, 2011

class created object to array in main timeline?

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

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IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work

Jun 10, 2009

why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

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ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?

Feb 2, 2010

I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

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ActionScript 2.0 :: [Flash8] Assign A Variable To The Current Frame Of The Main Timeline (not Movieclip Timeline)?

Mar 16, 2007

I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.

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Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

Apr 26, 2011

I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

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ActionScript 3.0 :: Movie Clip Timeline To Main Timeline Coding?

Oct 9, 2009

I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}

this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

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IDE :: Calculate How Long A Symbols Timeline Should Be So It Maches The Main Timeline?

Jul 4, 2009

I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.

The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).

How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.

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ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline

Jul 14, 2009

so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

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ActionScript 3.0 :: Targeting A Nested Mc Timeline From A Main Timeline?

Dec 30, 2009

I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.

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ActionScript 3.0 :: Use Timeline Of A Nested Mc To Affect The Main Timeline?

Mar 13, 2011

I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30

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ActionScript 2.0 :: Send A Value From The Main-timeline To A Moviclips Timeline

Apr 5, 2005

I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?

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ActionScript 1/2 :: Control A Mc Timeline From The Main Timeline?

Aug 30, 2009

On my main timeline, I load a mc from the library with:

text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others

[code].....

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ActionScript 2.0 :: A Value From The Main-timeline To Moviclips Timeline?

Apr 5, 2005

I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?

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ActionScript 2.0 :: Link A Button Thats Embedded In Frame 2 (music Page Timeline) To A Frame In The Main Timeline?

Nov 22, 2011

How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.

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ActionScript 2.0 :: Splicing And Objects Don't Mix?

Oct 9, 2006

While trying to pass objects back and forth between two arrays, I discovered a problem (after a long time of debugging). Here's the simplified code with the last line being the problem

Code:
var one_arr:Array = [];
var two_arr:Array = [];
var temp_obj = {
test: 'value'

[Code]...

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ActionScript 3.0 :: "gotoAndStop" On A Frame In A Nested Timeline From The Main Timeline?

Aug 9, 2010

I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
 
gotoAndStop(parent."framename");

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ActionScript 3.0 :: Splicing - Adding When Want To Remove?

Jun 7, 2011

vector of characterItems with type item -compares the item passed in with that of the item in the characters items and removes it if the item matches - is this code adding or will it remove? and I don't like the number(item), 1 it seems wrong to me.

public function disposeItem(itemUsed:String):Boolean
item = itemUsed
for (var i:int = 0; i < characterItem.length; i++)

[code]....

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ActionScript 3.0 :: Any Difference To Declare Each Array Before Pushing Them To The Main Array?

Feb 6, 2011

flash knows this is a 2d array, correct? Code: var arr:Array= new Array([1,0,6],[4,3,7]); i see it treats it as one. My question, is there any difference to declare each array as such, before pushing them to the main array? trace(arr[0]);// i know it traces the arrays contents, but if it could, would it tell me this is data type Array , exactly the same as if i had declared it?

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