ActionScript 3.0 :: Replacing An Array's Data Within The Main Timeline
Apr 7, 2011
Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2. Now, on frame 2 I would like to change the information in the array in the AS so that the list menu now contains a new list of links.
Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2.Now, on frame 2 I would like to change the information in the array so that the list menu now contains a new list of links.
This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.
have an missileContainer array on the main timeline which I use to store the missile info in for collision detection. I use a for loop go to through the array every frame and check if it's hitting an asteroid. Everything there works fine, but in the missile's class I have a destroy function which removes the missile if it goes beyond the stage boundaries. However, I need to splice it from the missileContainer array on the main timeline, too. But I can't seem to access the missileContainer array from the class no matter what I try.
I am trying to create an array on the main timeline that I can access from scripting in other movie clips. I have tried putting the _global. in front of my array initialization like this
_global.array_name:Array = new Array();
but i get a syntax error. how can I make my array global?
i am trying to splice data to an array which is on the main timeline by using code placed in a timeline within a movieclip and no matter what i try i dont seem to be able to do it i am an absolute beginner Code on timeline
I'm having some trouble trying to use the xml's array to store into the main fla file's array so that i can randomize the array for use. how I could extract the data out from the xmlloader? Here is the code for the main fla file[code]...
I'm having some trouble trying to use the xml's array to store into the main fla file's array so that i can randomize the array for use. Any idea how I could extract the data out from the xmlloader?
I'm having some trouble trying to use the xml's array to store into the main fla file's array so that i can randomize the array for use. how I could extract the data out from the xmlloader?
Here is the code for the main fla file:
Code: var xmlLoader: URLLoader = new URLLoader(); var xmlData: XML = new XML(); var factsArrays: Array = new Array();
I'm creating a gallery of thumbnails and main images from a loaded XML file.The initial load is fine and all is working, Thumbnails are produced in a masked movieclip and the first image is defaulted to display at start perfectly well. The gallery also has several categories in it which a user can view by clicking a button for each. eg Sites, Designs, Cards etc. Each of these categories information are held within different separate XML files. eg sites.xml, designs.xml and cards.xml etc.
Now here lies the problem. When a user clicks a new button the new XML loads the new information and the files display, but on top of the thumbnails/main images that were already present because the file that was initially open has not cleared. So what I want to do is simply remove the data that is currently being displayed, so in essence removes the images etc. Then replace those with the images from the new XML file.Is this at all possible because from searching the last week I haven't been able to find it. I guess I can't see the wood for the trees at the moment.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
flash knows this is a 2d array, correct? Code: var arr:Array= new Array([1,0,6],[4,3,7]); i see it treats it as one. My question, is there any difference to declare each array as such, before pushing them to the main array? trace(arr[0]);// i know it traces the arrays contents, but if it could, would it tell me this is data type Array , exactly the same as if i had declared it?
A client has asked me to update the create for a flash widget, they have a problem with the widget displaying "Undefined" where there is no data being pulled in from the XML. What they have asked me to do is write a bit of actionscript to display "Sorry, there is no offers at the moment" instead of it dipslaying "Undefined".