ActionScript 3.0 :: Change Array Data From Main Timeline?

Apr 7, 2011

Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2.Now, on frame 2 I would like to change the information in the array so that the list menu now contains a new list of links.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Replacing An Array's Data Within The Main Timeline

Apr 7, 2011

Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2. Now, on frame 2 I would like to change the information in the array in the AS so that the list menu now contains a new list of links.

View 1 Replies

ActionScript 2.0 :: Change Frame In Main Timeline?

Apr 2, 2011

I made an RPG, and I'm trying to make the movie itself go to the second/next frame. But whenever I try to do that, nothing happens at all. I tried _level0.gotoAndStop(2) and _root.gotoAndStop(2), both on a frame and on a movie clip.

It's suppose to initiate this function once a certain variable (_root.numbers) reaches 20, and I've tested if the variable does reach 20 by doing other things.

View 0 Replies

ActionScript 3.0 :: Movieclip To Act Independently Of The Main Timeline FPS Change?

Jun 19, 2009

My question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
 
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
 
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.

View 1 Replies

ActionScript 3.0 :: Mp3 File In Main Timeline - Change Its Volume?

Nov 23, 2010

I Have  one Mp3 file in main timeline. how to change volume

View 1 Replies

ActionScript 3.0 :: Change Frame In The Main Timeline From A Symbol?

Jan 17, 2011

I need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.

View 1 Replies

ActionScript 3.0 :: Referencing Array / Main Timeline

Dec 23, 2009

This used to work in flash 8.I just purchased CS4 and am trying to learn a few basics.I have nested arrays on frame 2 of the main timeline. [code]I can no longer use _root. on the mc to reference the main timeline.If I trace myQuestions from the mc I get an error.

View 14 Replies

ActionScript 3.0 :: Splicing An Array On The Main Timeline?

Jun 2, 2010

have an missileContainer array on the main timeline which I use to store the missile info in for collision detection. I use a for loop go to through the array every frame and check if it's hitting an asteroid. Everything there works fine, but in the missile's class I have a destroy function which removes the missile if it goes beyond the stage boundaries. However, I need to splice it from the missileContainer array on the main timeline, too. But I can't seem to access the missileContainer array from the class no matter what I try.

View 5 Replies

ActionScript 2.0 :: Create An Array On The Main Timeline?

May 12, 2005

I am trying to create an array on the main timeline that I can access from scripting in other movie clips. I have tried putting the _global. in front of my array initialization like this

_global.array_name:Array = new Array();

but i get a syntax error. how can I make my array global?

View 6 Replies

ActionScript 3.0 :: Events To Change A String Variable In The Main Timeline?

Jul 14, 2009

I have a navigation bar movieclip that has the following EventListeners in symbol definition:
 
news_btn.addEventListener(MouseEvent.CLICK, clickHandler);function clickHandler(event:MouseEvent):void { event.target.root.gotoAndStop(1,"newsawards");
categoryName = "news"; <<<DOESNT WORK}
clients_btn.addEventListener(MouseEvent.CLICK, clickHandler2);function clickHandler2(event:MouseEvent):void { event.target.root.gotoAndStop(1,"clients");}

[Code]...
 
My question is, how can i cause any of these events to change a string variable in the main timeline? For instance, i would like the news_btn when clicked to change already defined variable located in the main timeline. Also, is there a more elegant way to code the above, i'm new to AS3?

View 2 Replies

ActionScript 3.0 :: Splicing An Array On The Main Timeline From Within A Movieclip

Feb 16, 2011

i am trying to splice data to an array which is on the main timeline by using code placed in a timeline within a movieclip and no matter what i try i dont seem to be able to do it i am an absolute beginner Code on timeline

[Code]...

View 1 Replies

Actionscript 3 :: Create A New Array On Main Timeline With The Three Movieclips?

Sep 20, 2011

I'm new to AS3 so please excuse me if the question is a bit confusing.

I have 3 movieclips in my library with the Linkage names "Panel1", "Panel2" and "Panel3".

I want to create a new Array on my main timeline with the three movieclips.

i.e. var panelArray = new Array(Panel1, Panel2, Panel3);

How would I be able to do that?

View 1 Replies

ActionScript 3.0 :: Timer To Control Main Timeline Change Giving Me Bad Results

Oct 3, 2009

I have a timer to try and have my main timeline frame change every X amount of time. I just would like to cycle the frames as if they were an image slideshow or something. It works almost works by this I mean It will cycle frames 1-4 but then it wont go back to 1 with this code. It will go to frame 2 after frame 4 then the timing and randomness get even worse.[code]

View 6 Replies

ActionScript 3.0 :: Class Created Object To Array In Main Timeline?

Jan 16, 2011

class created object to array in main timeline?

View 1 Replies

ActionScript 3.0 :: Create A Global Vars On The Main Timeline And Change It Within Another Movie Clip

Oct 28, 2009

I need to create a global var in AS3 so that I can create the var on the main timeline and change it within another movie clip.

View 3 Replies

ActionScript 3.0 :: Use XML Data In Main Fla's Array?

Aug 10, 2011

I'm having some trouble trying to use the xml's array to store into the main fla file's array so that i can randomize the array for use. how I could extract the data out from the xmlloader? Here is the code for the main fla file[code]...

View 3 Replies

ActionScript 3.0 :: Using XML Data In Main Fla's Array?

Aug 9, 2011

I'm having some trouble trying to use the xml's array to store into the main fla file's array so that i can randomize the array for use. Any idea how I could extract the data out from the xmlloader?

[Code]...

View 0 Replies

ActionScript 3.0 :: Flash Using XML Data In Main Fla's Array

Aug 10, 2011

I'm having some trouble trying to use the xml's array to store into the main fla file's array so that i can randomize the array for use. how I could extract the data out from the xmlloader?

Here is the code for the main fla file:

Code:
var xmlLoader: URLLoader = new URLLoader();
var xmlData: XML = new XML();
var factsArrays: Array = new Array();

[Code]....

View 1 Replies

ActionScript 3.0 :: Working With Frames - "If The Main Timeline Is Finished - Change To The Play Button"?

Jun 10, 2010

I am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying

[Code]...

View 1 Replies

ActionScript 2.0 :: Change Array To Hold Xml Data?

Aug 9, 2010

I have an array that's pulling movieclips from my libraray using Linkage IDs. How do I change this so that it's pulling the images from an xml file instead in order to reduce file size?[code]...

View 1 Replies

ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

View 5 Replies

IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work

Jun 10, 2009

why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

View 1 Replies

ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?

Feb 2, 2010

I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

View 2 Replies

ActionScript 2.0 :: [Flash8] Assign A Variable To The Current Frame Of The Main Timeline (not Movieclip Timeline)?

Mar 16, 2007

I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.

View 4 Replies

Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

Apr 26, 2011

I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

View 1 Replies

ActionScript 3.0 :: Movie Clip Timeline To Main Timeline Coding?

Oct 9, 2009

I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}

this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

View 9 Replies

IDE :: Calculate How Long A Symbols Timeline Should Be So It Maches The Main Timeline?

Jul 4, 2009

I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.

The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).

How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.

View 2 Replies

ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline

Jul 14, 2009

so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

View 7 Replies

ActionScript 3.0 :: Targeting A Nested Mc Timeline From A Main Timeline?

Dec 30, 2009

I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.

View 5 Replies

ActionScript 3.0 :: Use Timeline Of A Nested Mc To Affect The Main Timeline?

Mar 13, 2011

I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved