ActionScript 3.0 :: Timer To Control Main Timeline Change Giving Me Bad Results
Oct 3, 2009
I have a timer to try and have my main timeline frame change every X amount of time. I just would like to cycle the frames as if they were an image slideshow or something. It works almost works by this I mean It will cycle frames 1-4 but then it wont go back to 1 with this code. It will go to frame 2 after frame 4 then the timing and randomness get even worse.[code]
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I believe I've got this set up to where you can test it out of the box. (Just add photo.jpg)
If you're getting the same results I am, there's a few things that aren't right. One, the main movieclip looks to be duplicated. The other is it's tracing something that shouldn't be traced, a percentage value and some weird random fraction (1.180283....etc). I've removed all the trace statements, which leads me to ask, is there a Flash cache of some sort? I know in past versions the file size would stay the same unless you renamed the fla file.. there something like that for classes?
I know there's a lot of video keywords, it will eventually load video.
I have a movie clip on which I have added a MouseEvent.MOUSE_OUT listener.[code]...
Now the logic is to remove the movie clip on MOUSE_OUT and add it back to stage on MouseOver of another button. The intended functionality is like a slider showing some info
The MouseEvent.MOUSE_OUT firing in this case is not functioning always as expected. When I move the mouse out of the moveclip fast it fires. If I moveout very slowly it does not fire and consequently the movieclip remains on the stage. [code]...
My AS3 A* pathfinding implementation sometimes doesn't returns the most efficient route, rather like this:[code]The problem: i should have a total score of (distance to end) 30 + (distance from start) 10 = 40, while the tile above i should have a total score of (distance to end) 40 + (distance from start) 14 = 54. Why is 54 being picked instead of 40, I don't know - I use this to find the node with lowest total score on the open list:[code]
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:
var buttonFrame; in the first frame of the main timeline
then within my movieclip i have another movieclip which tells my main timeline to play the out fade and remember a variable:
this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........
I have a mc with thumbnail images ('thumbs_mc'). Within 'thumbs_mc,' I have mc instances that change alpha on rollon and rollout. When clicked, these mc instances also control the main timeline. That's all good and working fine.Now, however, I want something over each thumbnail to indicate which of them is currently active. (I thought about using the same mc for both the mouseover and current marker, but it's problematic since rolling off the mc sets the alpha to 0, destroying the current marker.)
So I figured that I could use another mc (one instance is 'mark_red_btn') and just control its visibility, based upon the where the playhead is in the main timeline.This is what I have in the first frame of the mc that contains the thumbs the mouseovers and the current markers:
mark_red_btn._visible=false; if (_root._currentframe == "red") { mark_red_btn._visible = true; };
Unfortunately, it is not working. The mc 'mark_red_btn' stays invisible even when the main timeline is on the frame labeled 'red.'
I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
I'm an ActionScript noob so I'll try as best I can to explain what I need to do. I have a project where I need to have a floating window that controls a main timeline. The idea is to have a floating window that can be seen only by the operator. This window would control the main timeline or content on a separate screen viewable to the audience. So I'll be using a dual monitor setup. The controller window would have about 40 buttons on it that would turn items on or off on the main timeline. This seems like a relatively simple thing to do but being the noob that I am I'm not sure how to go about it. I essentially need one flash file, the controller, to talk to the other one, the content.
here is a description of the flash movie.I have a map of the world on the main timeline that is a movie. The map is compiled of buttons that navigate the main timeline to named frames. -Ex. If you click Africa from the world map you are taken to the �Africa� named frame on the main timeline. This works perfectly.At the Africa named frame on the main timeline I have replaced the world map with a large map of just Africa. This large Africa map is a movieclip instance that has script on it to be draggable. This works perfectly.
The Africa map contains little movieclips that blink. I would like the little blinking movieclips to control the alpha of a movieclip (when rolled over/off) that is on the main stage and timeline.
What code would I need to take the Slider Component and have it control the Main timeline? I have created a presentation with audio embedded and images coming up and moving as the person is talking about it. I need a way to scrub back and forth down the timeline.
I'm using a textfield for debug information.I'm loading an swf on the main timeline and I'm showing the status in the debug textfield.[code]I'm loading a png file in the loaded swf. , I'm trying to show the status of the png file as I showed the status of the swf.[code]I can't control the main swf from inside the loaded swf. Even gotoAndStop or calling a function doesn't work.Do I need to add something when I load the swf, saying it's a MovieClip or something?URL...
I apologise because I know this has been covered but none of the code I've found seems to have sorted my problem.On my main timeline (_level0 right?) I have the following code:
var loader:MovieClipLoader = new MovieClipLoader(); this.createEmptyMovieClip("container2",2); container2._x=28
I need to control the main timeline in one swf with several external swfs on enterframe..In other words.I have several html pages with one common header witch contains a swf.. I want to control the timeline of this file (just pointing to a specific frame ) with help of external swf files that tells the main movie where to go when the page loads. eg html_1 to frame1.. html_2 to frame2..
I have 2 scene, using button to swap in between file. If the button is in maintime line i can swap in between but my button is inside a movieclip in scene_1. After I click it reload the scene_1 and my script on button is: on (release) { nextScene(); } Is it using _root or this.(dot) .
I have a external SWF loading into a target on my main swf. Is there a way to control the timeline from the loaded movie from the main timeline. So , control B timeline from A. I've tried mcholder.gotoAndPlay (2); but it won't work. Also, how can I get the mumbers of frames from the external swf into the main timeline. Will a global variable work?
How can I access the main timeline from inside a MovieClip. In short words I would like to be able to move the main timeline from a MovieClip, for instance if I have a MovieClip called myMc and I want the main timeline to gotoAndStop in frame (3) when myMc is done paying.
i have a simple swf called site.swf that loads a menu with UILoader called menu.swf, from menu i'm able to navigateToURL but i also need that it goes to frame 50 in menu.swf..
i hav 2 scene, using button to swap in between file.if the button is in maintime line i can swap in betweenbut my button is inside a movieclip in scene_1. After i click it reload the scene_1,and my script on button is
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
I have a menu btn that is created via an external class. I want to move the main timeline of my flash file to a frame label but I'm having a hard time referencing the main timeline via my external class code.
How do I control the timeline via this external class.
I have a thumbs_mc with thumbnail images. Within thumbs_mc, I have a transparent overlay_mc that functions as a button. Mouse over the overlay_mc and the alpha chages so there is a tint over that particular thumbnailWhen overlay_mc is clicked, the main timeline goes to a particular frame label.What I need to do is have the position of the playhead on the main timeline also determine the alpha of the overlay_mc so the viewer knows which thumbnail is playing.
I have a main timeline that has 27 different scenes. I have a movie clip that is an "on call" navigation menu for the main timeline. I can call the menu once, and it will go to the first place I want it to go. However, I cannot seem to figure out how to get it to go away to be able to call it again. I get the "must be child of caller" error. how to get rid of it each time I use it?
I have a stop on my main timeline. At the stop I have a movieclip play. In the movieclip I will have a video play. After the video plays I have a button for the user to continue play until the end of the movieclip. Once the movieclip is done I want to resume back to a specific frame in my main timeline.
I am trying to do a simple thing in theory. In my main timeline I have a series of images with frame labels for each. In a movieclip (with its own labels) below the images, I have two panels of butttons that flop back and forth (to save space). The idea is to simply have the maintime play the frame specified by the corresponding button in the movieclip. [code]...
can a movie clip which is loaded from an external source control the main timeline? For example I have a set of buttons contained within a movie clip which is loaded externally onto my main timeline...can those buttons direct the swf to a specific frame on the main timeline? Also...is there any way to load an external movie clip into a specific LAYER rather than Level?
I have a few sounds on my main timeline for syncing to an animation. Does anyone know what code I would use to mute the sound on the main timeline?
FYI...I will not be using linking from the library for this project, the sound WILL be on the main timeline.
Here is some code which does nothing and traces undefined...so as you can see...I'm not sure where to go with this. I've placed a mute button in my file, but I need help on knowing how to control the audio.[code]...