ActionScript 2.0 :: Control Volume For Sound On Main Timeline?
Feb 14, 2008
I have a few sounds on my main timeline for syncing to an animation. Does anyone know what code I would use to mute the sound on the main timeline?
FYI...I will not be using linking from the library for this project, the sound WILL be on the main timeline.
Here is some code which does nothing and traces undefined...so as you can see...I'm not sure where to go with this. I've placed a mute button in my file, but I need help on knowing how to control the audio.[code]...
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May 22, 2009
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
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Nov 19, 2007
I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??
sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...
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Jul 20, 2009
However, is there a way to control the volume of a timeline sound?
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Dec 23, 2008
If I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
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Aug 11, 2011
how to control sound volume via AS3?[code]
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May 3, 2010
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code:
firstSound = new Sound(BGMusic_mc);
firstSound.attachSound("LatinRockMusic");
firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
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May 12, 2009
I have to buttons that control the volume. They work fine just that I want to stop when the volume hit 100 and also when you go down to stop at 0. Right now it will go up and down then start the opposite way. I am not quite sure how to stop that(with a if statement).
[Code]...
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Dec 18, 2003
I have some sounds in movie clips, this is because that is the only way to be able to select SYNC Stream mode (to keep the movie in sync with the narration). Thus I don't want to use Sound Objects because they can get out of sync... Is there any way to control volume (so I can mute) without using Sound Objects?
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Apr 29, 2009
I am trying to change the volume on my sound files which are located on the main timeline.(sync = streaming) I can use a allSound.setVolume(#) to control the sound level across the timeline.
[Code]....
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Jan 21, 2011
possible to control the volume (and other properties) of a sound that has been generated with Actionscript using the SoundTransform object.I've got the code below generating a sound, but modifying the soundTransform of the _channel object does nothing. I can multiply the amplitude variables by a number 0-1 to change the volume, but I would much rather use the soundTransform object if possible.
Code:
_sound.addEventListener(SampleDataEvent.SAMPLE_DATA, onSineWaveGenerate, false, 0, true);
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[code].....
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Nov 23, 2010
I Have one Mp3 file in main timeline. how to change volume
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May 9, 2009
I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).
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Aug 23, 2009
i've discovered that the only way to sync loops adequately in flash is to put them together on the timeline.
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Mar 7, 2011
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Jun 14, 2010
I was wondering if there is a way to control the volume of a movieclip directly without using the sound class? Or is there a way to control the volume of the entire swf?
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Mar 8, 2010
I've got a presentation that features an audio loop for background music and streaming audio on the timeline for the voice over.When I try to lower the volume of the background music (sound object), it also effects the voice over (streaming).I'm a total novice, so try to use laymen's terms.[code]And this is on the Frame that contains the movieclip with the voice over.I'm trying to fade the background music ONLY:[code]
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I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
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Aug 30, 2009
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text_content.attachMovie("text_content", "text_content", 10);
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[code].....
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Jul 13, 2006
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
this.container_shell.loadMovie("interact01.swf");
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Aug 26, 2009
I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:
var buttonFrame; in the first frame of the main timeline
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this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........
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Oct 2, 2009
I have a mc with thumbnail images ('thumbs_mc'). Within 'thumbs_mc,' I have mc instances that change alpha on rollon and rollout. When clicked, these mc instances also control the main timeline. That's all good and working fine.Now, however, I want something over each thumbnail to indicate which of them is currently active. (I thought about using the same mc for both the mouseover and current marker, but it's problematic since rolling off the mc sets the alpha to 0, destroying the current marker.)
So I figured that I could use another mc (one instance is 'mark_red_btn') and just control its visibility, based upon the where the playhead is in the main timeline.This is what I have in the first frame of the mc that contains the thumbs the mouseovers and the current markers:
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Dec 22, 2009
I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
Code:
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Jul 29, 2011
I'm an ActionScript noob so I'll try as best I can to explain what I need to do. I have a project where I need to have a floating window that controls a main timeline. The idea is to have a floating window that can be seen only by the operator. This window would control the main timeline or content on a separate screen viewable to the audience. So I'll be using a dual monitor setup. The controller window would have about 40 buttons on it that would turn items on or off on the main timeline. This seems like a relatively simple thing to do but being the noob that I am I'm not sure how to go about it. I essentially need one flash file, the controller, to talk to the other one, the content.
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actionScript 2.0
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Feb 9, 2009
I apologise because I know this has been covered but none of the code I've found seems to have sorted my problem.On my main timeline (_level0 right?) I have the following code:
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[code]......
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