ActionScript 3.0 :: Mp3 File In Main Timeline - Change Its Volume?
Nov 23, 2010I Have one Mp3 file in main timeline. how to change volume
View 1 RepliesI Have one Mp3 file in main timeline. how to change volume
View 1 RepliesI am trying to change the volume on my sound files which are located on the main timeline.(sync = streaming) I can use a allSound.setVolume(#) to control the sound level across the timeline.
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I have a few sounds on my main timeline for syncing to an animation. Does anyone know what code I would use to mute the sound on the main timeline?
FYI...I will not be using linking from the library for this project, the sound WILL be on the main timeline.
Here is some code which does nothing and traces undefined...so as you can see...I'm not sure where to go with this. I've placed a mute button in my file, but I need help on knowing how to control the audio.[code]...
I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).
Is it possible to manipulate the sounds on this timeline individually via actionscript (ie: add listeners, change volume, read position) ?
I made an RPG, and I'm trying to make the movie itself go to the second/next frame. But whenever I try to do that, nothing happens at all. I tried _level0.gotoAndStop(2) and _root.gotoAndStop(2), both on a frame and on a movie clip.
It's suppose to initiate this function once a certain variable (_root.numbers) reaches 20, and I've tested if the variable does reach 20 by doing other things.
I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):
var song_initvolume:Number = 100;
slider_1._x = groove_1._x + song_initvolume;
playSong(0,song_play);[code]....
I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.
Let's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2.Now, on frame 2 I would like to change the information in the array so that the list menu now contains a new list of links.
View 2 RepliesMy question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
I need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.
View 1 RepliesI have a navigation bar movieclip that has the following EventListeners in symbol definition:
news_btn.addEventListener(MouseEvent.CLICK, clickHandler);function clickHandler(event:MouseEvent):void { event.target.root.gotoAndStop(1,"newsawards");
categoryName = "news"; <<<DOESNT WORK}
clients_btn.addEventListener(MouseEvent.CLICK, clickHandler2);function clickHandler2(event:MouseEvent):void { event.target.root.gotoAndStop(1,"clients");}
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My question is, how can i cause any of these events to change a string variable in the main timeline? For instance, i would like the news_btn when clicked to change already defined variable located in the main timeline. Also, is there a more elegant way to code the above, i'm new to AS3?
I have a timer to try and have my main timeline frame change every X amount of time. I just would like to cycle the frames as if they were an image slideshow or something. It works almost works by this I mean It will cycle frames 1-4 but then it wont go back to 1 with this code. It will go to frame 2 after frame 4 then the timing and randomness get even worse.[code]
View 6 RepliesI converted the slider bar and slider button to buttons. Then, I made the slider button into a movie clip.
Here is the code I placed while slider button was a button:
Code:
on (press) {
startDrag(this, false, left, top, right, bottom);
}
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It seems right to me but I don't know. The movie button slides down the slider bar but it just doesn't affect the volume. Going to try to attach my FLA to offer better insight. Just tried to upload it and no matter if it's FLA or zipped FLA, it says it failed.
I need to create a global var in AS3 so that I can create the var on the main timeline and change it within another movie clip.
View 3 RepliesI have a menu btn that is created via an external class. I want to move the main timeline of my flash file to a frame label but I'm having a hard time referencing the main timeline via my external class code.
How do I control the timeline via this external class.
In trying to keep file size down for download time... I have a SWF file that I have placed using the "UILoader" component (not sure if this is the correct thing to do)... what I would like to work out is how to make a preloader within my main timeline for this SWF file when it comes in. I hope that makes sense - I am very new to all this and struggling with terminology etc. I figured Actionscript would be what I need - but no clue right now...
View 10 RepliesI am having problems referencing a variable on the main timeline in a .as file using root.variable.
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How can a function in main timeline be called from class file?
View 4 RepliesI have the following code on the main timeline. I have soundLoad_mc assigned to the SoundChgUrl class.soundLoad_mc.mp3URL = "climbing.mp3";soundLoad_mc.swfName = "journey.swf";The code below is from SoundChgUrl. The import to mp3URL works. The one to swfName does not - it throws "1119: Access of possibly undefined property swfName through a reference with static type classes:SoundChgUrl." This doesn't make sense to me.
package classes{ import flash.display.MovieClip; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.events.Event; import flash.media.Sound; import
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I have some functions defined at the main timeline, and I need to call them from a class, how can I do this?
I've tried object(parent).function();
and object(root).function();
but didn't worked
those functions need to be on the main timeline because they removeChild() of the class
I am using flashmx 2004. I am creating a presentation where the main (suppose "main.swf" )movie has seven "lebels" on the timeline. I am require to link to external swf files for each lebel which I can do by using the button script :
on (release) {
loadMovieNum("externalmovie1.swf", 0);
}
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How do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.
View 2 RepliesI have just started using external AS3 files to try wean myself off using code in the main time line.I am importing an XML file using an external as3 file, but cant return the values to the main timelineIt worked when I used the trace option, but I need these values to dynamicly populate a movieclip on stage (another problem I cant add movie clip to stage even though I have the linkage etc)AS3 Code ----------------------------------
package com.teamSelection
{
import flash.display.DisplayObjectContainer;
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I have a few external audio clips in MP3 format that I bring in to my SWF by creating different Sound Channels for them. However what I would like to do it when the end of the MP3 file is reached, it will dispatch an event to make the playhead on the main timeline move to a certain frame.
View 2 RepliesI am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying
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I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
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why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
View 1 RepliesI have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
View 1 RepliesI cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
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I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
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