ActionScript 3.0 :: End Of External Audio File Triggers Movement On Main Timeline?
Aug 12, 2011
I have a few external audio clips in MP3 format that I bring in to my SWF by creating different Sound Channels for them. However what I would like to do it when the end of the MP3 file is reached, it will dispatch an event to make the playhead on the main timeline move to a certain frame.
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Aug 3, 2011
I am curious if there is a way to call back to the main timeline using AS3 after a video clip or audio clip that is being loaded externally, is done playing? For instance: you get to a page with a video on it, but when the video is done playing, instead of just sitting there, it automatically takes you to a new page (framelabel).
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Mar 19, 2009
In trying to keep file size down for download time... I have a SWF file that I have placed using the "UILoader" component (not sure if this is the correct thing to do)... what I would like to work out is how to make a preloader within my main timeline for this SWF file when it comes in. I hope that makes sense - I am very new to all this and struggling with terminology etc. I figured Actionscript would be what I need - but no clue right now...
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Dec 28, 2005
I am using flashmx 2004. I am creating a presentation where the main (suppose "main.swf" )movie has seven "lebels" on the timeline. I am require to link to external swf files for each lebel which I can do by using the button script :
on (release) {
loadMovieNum("externalmovie1.swf", 0);
}
[code]........
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Jan 11, 2011
I have just started using external AS3 files to try wean myself off using code in the main time line.I am importing an XML file using an external as3 file, but cant return the values to the main timelineIt worked when I used the trace option, but I need these values to dynamicly populate a movieclip on stage (another problem I cant add movie clip to stage even though I have the linkage etc)AS3 Code ----------------------------------
package com.teamSelection
{
import flash.display.DisplayObjectContainer;
[code].....
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Mar 20, 2011
Code:
package {
import flash.display.MovieClip
import flash.events.Event
import flash.events.*
public class Main extends MovieClip{
Main is my document class, and player is a MC on the main timeline.
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Oct 26, 2007
how to mute a audio embedded in a button's timeline from the main stage
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May 11, 2009
I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen. Here's the output:
[Code]...
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Jan 17, 2012
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
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May 4, 2010
I am trying to adapt to AS3, and I am new to writing packages. I have my external .as file, and in there I have a bunch of functions. I need to call a function written on the timeline.I realize I need to use dispatchEvent, but I'm not exactly sure how. In the package, I currently have:
Code:
public function autoNextPict(e:TimerEvent):void
{
[code].....
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Mar 2, 2009
I have been going crazy all weekend trying to figure this out. All I want to do is communicate with the main timeline from a loaded external swf. So, I have loaded a external swf called "test.swf" from the main swf called "basetest.swf"So, on basetest.swf I have this code, simply loading test.swf:
var request2:URLRequest = new URLRequest("test.swf");
var loader:Loader = new Loader()
loader.load(request2);
[code].....
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Mar 21, 2009
I'm having a bit of time getting this to work.
Setup like this: Main mov:
Nav1 is clicked and loads in external swf. In the swf that was just loaded there is button to call another external swf on the main movie's timeline. I'm trying make a "lightbox" effect. Where you click on the external swf and the screen darkens and a swf is loaded on top of it. Above the loaded swf. Of course on a new layer.
PHP Code:
This is handling the swfs that get loaded in
EXTERNAL SWF LOADER
_root.page_mc.preloader_mc._visible = false;
_root.page_mc.preloaderText_txt._visible = false;
var mcLoader:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
mcLoader.addListener(myListener);
[Code] .....
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Apr 29, 2010
I'm definitely more designer than flash developer (as most of you might know. At least those that hang in the lounge or Arena). I need to know how to allow a loaded .swf file to control the main timeline in AS3.
I have a container .swf that includes global controls (jump menu/volume control) and branding. Loading a swf for the dialogue boxes (timeline animated ... although I realize there may be better ways to handle it). Another swf for a simcity-ish illustration that has animated elements with various states. I need all to be able to communicate with each other. I was able to load the movies no problem. Even communicate with the loaded ones from the main timeline. Just need to be able to go the other way.
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Feb 9, 2009
I apologise because I know this has been covered but none of the code I've found seems to have sorted my problem.On my main timeline (_level0 right?) I have the following code:
var loader:MovieClipLoader = new MovieClipLoader();
this.createEmptyMovieClip("container2",2);
container2._x=28
[code]......
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Feb 27, 2012
keyframe one - dialogue / conversation with characters ( then a button is triggered to call an external swf [placed at keyframe two] )keyframe two - the external swf game. i want to put a button that makes you go back to the main timeline once you're done with the game and proceed to keyframe three (that's the problem. i dont know how to declare and make that button work)keyframe three - dialogue / conversation again .
keyframeone [main timeline]
Code:
...
memory_t.addEventListener(MouseEvent.CLICK, recalltraining)
function recalltraining(e:MouseEvent):void{
gotoAndStop(2)
[code]....
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Oct 26, 2005
I have a external SWF loading into a target on my main swf. Is there a way to control the timeline from the loaded movie from the main timeline. So , control B timeline from A. I've tried mcholder.gotoAndPlay (2); but it won't work. Also, how can I get the mumbers of frames from the external swf into the main timeline. Will a global variable work?
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Dec 13, 2006
im trying to tell my main movie to goto a certain movieclip in the timeline from my loaded external swf heres the code Im working with,[code]I can tell the script is executing because the external movieclip unloads itself but the main movie does nothing.
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Jul 16, 2007
my main application is a sprite heres my code:
package {
import flash.display.Sprite;
import flash.display.Loader;
import flash.events.Event;
[code]...
when my main app is a MovieClip (extends MovieClip) is working.but my main app is a sprite i take this message cannot convert ROOT@16b26df1 to flash.display.MovieClip.can i change this line
MovieClip(this.parent.parent).traceMe();
to something like this Sprite(this.parent.parent).traceMe();
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Apr 17, 2008
I've got a movie with a few buttons in it. When you click on one of the buttons an external swf opens. At the same time a large, quare, white movieclip opens at the back of the external swf (the white mc is in the main movie). Okay, so for so good.
In the external swf there is a close button. When you click the button, the external swf goes to frame 14 to show a short closing animation. The last frame contains the following code:
TweenLite.to(_level0.contentback_mc,1,{_alpha:0});
this.unloadMovie();
The first line is to make shure the large white mc becomes transparent again. The second line is - ofcourse - to unload the external swf.
The problem is that the first line doens't work. When I trace the first line from the main movie, the output contains '_level0.contentback_mc;
Oh, and the external swf is loaded in an actionscript generation container (contentback_mc).
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Feb 4, 2010
I'm having issues with an animation and need to get it functioning properly. I've posted two example/demo files to illustrate desired functionality.The main timeline (testMain.swf) consists of a loader, section/slide one content, and a button (bttnClick) set to load an external swf (external.swf).
external.swf contains two additional sections/slides and two 'next' buttons (bttnEnter with 'bNextOne' & 'bNextTwo' instance names) to navigate. When the second 'next' button (bNextTwo) is clicked I need the loaded external swf to fade out revealing the original main timeline (testMain.swf) and returning/stopping playhead at the 'slideOne' frame label. Does the external swf need to be unloaded even though users will most likely go back to it? What�s the best way to handle this?
If you could assist with the external swf fadeout to main timeline, the return to 'slideOne' frame label, and insight as far as the best way to return to the external swf.
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Jan 20, 2011
i made a main(parent) page that loads an swf which has a button(a1) which on click i need it to move the timeline of the parent
i wrote this code to the external swf and tryed many commands such as Object(root).gotoAndStop(1);
a1.buttonMode = true;
a1.addEventListener (MouseEvent.MOUSE_UP,a1a);
function a1a(event:MouseEvent):void {
}
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Aug 10, 2011
I have an external swf (is is an intro, nade in aftereffects)..and it loads in the main timeline of the site with a preloader. Everything is ok, but, when the intro in done plating. It stops and I want do see de site. I mean from the last frame of the external swf, I want to jump to the second frame of the main timeline.
Here is the script:
stop();
var req:URLRequest = new URLRequest("intro.swf");
var loader:Loader = new Loader();
function fileLoaded(event:Event):void{
addChild(loader);
[Code] .....
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Feb 4, 2010
I have bought a gallery template that allows me to place content within external SWFs.I have a series of buttons within the SWF templates. The problem is that the buttons are interefering with the main timeline when hit. How would I fix this.
Currently they read:
on (release) {
_root.gotoAndStop(1);
[code]......
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Sep 25, 2011
I'm about 10 hours deep into getting an external swf to be loaded on a page in my main timeline. I've gotten as far as loading the external swf (within the first few hours) hahah but now, have spent twice as long trying to get the external swf to be removed when a person navigates to a different page of my main timeline.
I have a videoplayer on one frame which is my "video" page. I've gotten the external swf to load two different ways, for example, the latest code i am using to load the external is below and seems so nice, clean and simple:
var request:URLRequest = new URLRequest("VideoPlaylist_HV.swf");
var loader:Loader = new Loader()
loader.load(request);
addChild(loader);
loader.x = 180
loader.y = 50
But I would like to add a function that says on any mouse click event (navigation) close the swf that is loaded.
If any of you genius people out there can help me, please do. I thought getting it to load was going to be the hard part but I was wrong. I am very discouraged by Actionscript in general.
download what i have so far, i left alot of the content out so the file size isn't big. And yes, i am sure once you see how I work you will be sure that I am no flash expert. I can send a link to the .flas, the site won't allow me to post the link as I am new.
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Jul 8, 2004
I'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code:
on (release) {
loadMovie("tabletennis.swf", "_root.emptyMC.view2");
}
The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
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Nov 2, 2005
can a movie clip which is loaded from an external source control the main timeline? For example I have a set of buttons contained within a movie clip which is loaded externally onto my main timeline...can those buttons direct the swf to a specific frame on the main timeline? Also...is there any way to load an external movie clip into a specific LAYER rather than Level?
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Dec 22, 2009
I'm loading an interactive external SWF into my main timeline. The SWF is a game and when it's completed successfully it plays an animation on the _root timeline. I'm aware that the external SWF _root action is now referring to the the main timeline, but I'm not sure how to make it refer to it's own.
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Apr 30, 2010
I have 2 buttons in my main movieclip, one called "projects by client" and the other "projects by category".I have an external projects.swf which has 2 functions CLIENTS_CLICK and CATEGORIES_CLICK. The code is in the first frame of the projects.fla actions layer and not in a class.
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Sep 12, 2009
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
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Aug 3, 2009
I have a button that when pressed goes to the next frame of a external swf file loaded into a movie clip. When the last frame of the external swf is reached, I want the button to go to the next frame of the main timeline (which in turn loads another external swf and the process repeats itself over again).
I assume I have to use an if/then statement, but what exactly is the if clause?
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