ActionScript 3.0 :: MC On Main Timeline - Movement Function Not Working
Mar 20, 2011
Code:
package {
import flash.display.MovieClip
import flash.events.Event
import flash.events.*
public class Main extends MovieClip{
Main is my document class, and player is a MC on the main timeline.
View 1 Replies
Similar Posts:
Apr 6, 2011
Either the search function isn't working or no one has asked this but in all of my googling and section, I cannot find an answer to what seems to be an easy question. I have a nested movie clip. In the last frame of this movie clip I have a button that I want to gotoAndStop(21); to the main timeline but cannot figure it out. I have read this question asked several times while googling and not one answer surprisingly.
I have tried xxxx.gotoAndStop(21); with xxxx being parent, _parent, _main etc but there must be some way to do this I would think. If not via button then even just an action at the last frame that says to mainTimeline.gotoAndStop(21); Obviously mainTimeline is not correct but to give another example.
View 3 Replies
Aug 12, 2011
I have a few external audio clips in MP3 format that I bring in to my SWF by creating different Sound Channels for them. However what I would like to do it when the end of the MP3 file is reached, it will dispatch an event to make the playhead on the main timeline move to a certain frame.
View 2 Replies
Jul 14, 2009
so here's the function on main stage:
[Code]....
and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.
[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
View 7 Replies
Aug 12, 2009
I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.
I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:
code: this.addEventListener(Event.ENTER_FRAME,goBack);
function goBack(e:Event):void {
MovieClip(root).gotoAndPlay("b1");
}
why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...
View 4 Replies
Sep 7, 2011
I am building a basic 6 page web site with each page labeled on the main timeline I have put the stop(); command on the very first frame of my timeline with the button commands below it - but when I test the movie - the whole clip just loops repeatedly - ignoring the stop
stop();
//main menu buttons
home_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
[Code]....
View 1 Replies
Dec 28, 2004
I`m experiencing problems with an XML menu. It works fine, but when I try to insert it into a mc other than the main timeline it stops working. I believe that I have trouble with the names of the mc (or instance name). could the "menu" in this string be a signifier for an instance (mc) ??
[Code]...
View 2 Replies
Mar 15, 2012
I am new to actionscript. I was trying to make a slide show frame by frame. I have my main timeline with the following code in first frame.
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
function fl_changeSlide(evt:KeyboardEvent):void{
if (evt.keyCode = 37) // LEFT{
gotoAndStop(this.currentFrame-1);
}else if (evt.keyCode == 39 || evt.keyCode == 32){
gotoAndStop(this.currentFrame+1);
}}
In the third frame I am trying to load an external swf by clicking a button 'rrbutton' and unload the same when the user clicks left arrow.
var loadit = new Loader();
function ack(evt.keyboardEvent):void {
if(evt.keyCode == 37){
loadit.unloadAndStop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
[Code] .....
The external swf loads on clicking the button and unloads when left arrow is pressed and the main time line frame appears. But thereafter the keyboard navigation in the main timeline(through function fl_changeSlide) is not working properly.
View 1 Replies
Aug 14, 2010
I need to run a function once a movieClip has stopped playing, but can't figure out how.
View 4 Replies
Oct 18, 2009
I have a button in a movieclip and im trying to tell it to call a function on the main timeline. How do I do this? root something?
Here is the function on the main timeline im trying to call
ActionScript Code:
function hallwaylurkerload (evt:MouseEvent):void {
var currentGalleryID:int = 1;
loader.load(new URLRequest(galleries[currentGalleryID][0]));
[Code].....
View 1 Replies
Oct 13, 2008
I decided to rewrite my question from an earlier post...I'm using the TextMetric class: URL...The code below currently resides on the attachedMC timeline, and is written twice with different variables for each time called for each dynamicText.[code]What i am trying to do (emphasis on trying) is write the code on the main timeline, so that it can be called from any attached MC, a sort of global function if you will. Another thing to note is that there are multiple dynamic Texts using the function at the same time.[code]
View 4 Replies
Jun 19, 2011
I have a function within another function. Is it possible to call the function inside the function from the main timeline. See example code. I want to call the function called sub from outside off the function called main.
Code:
function main():void{
// Do something
function sub():void{
//do something
}}
View 10 Replies
Aug 5, 2009
I have a project which requires the loading and unloading of multiple "scenes". All my navigation is working (probably not the most efficient way) but I'm having one issue. I need a button on one of the loaded SWFs to call a function on the main timeline. Since Actionscript 3 no longer supports the _root functionality the way AS2 did, I cannot access the main timeline.
In general, how do I get to the root of the main timeline without using _root?
Also, how can I reference the loaded SWF and objects inside of it from the main timeline?
View 1 Replies
Apr 30, 2010
I have 2 buttons in my main movieclip, one called "projects by client" and the other "projects by category".I have an external projects.swf which has 2 functions CLIENTS_CLICK and CATEGORIES_CLICK. The code is in the first frame of the projects.fla actions layer and not in a class.
View 1 Replies
Sep 27, 2010
So this was quite simple in AS2, but considering that _root is no longer around, how can I call a function that is on the main time line from a nested movie clip?
This is what I have inside my movie clip:
Code: this.hit_mc.addEventListener(MouseEvent.CLICK, updateScore); I tried using Stage.updateScore, but that didn't work either. This is the error I'm getting:
1119: Access of possibly undefined property Stage through a reference with static type flash.display:Stage.
View 2 Replies
Jun 3, 2009
How can a function in main timeline be called from class file?
View 4 Replies
Feb 15, 2012
I have some functions defined at the main timeline, and I need to call them from a class, how can I do this?
I've tried object(parent).function();
and object(root).function();
but didn't worked
those functions need to be on the main timeline because they removeChild() of the class
View 2 Replies
Sep 28, 2010
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
View 3 Replies
Jan 21, 2006
How do you call a function on the main timeline from a an onRealease in a nested mc?I have created a function that resides on the main timline, and when a button is released I want to call it, but the button is nested in a movie clip.
View 2 Replies
Jan 29, 2007
I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this
[Code]...
View 14 Replies
Nov 24, 2009
I have a function on the main timeline named startClips. Now, I want to call this from within two movie clips, the other nested inside the other. In other words, I have a movie clip called holder, and inside of a holder, I have a movieclip called homebase. Now, here is all the code I've been trying to use to access the startClips function which is own the main timeline from the movieclip homebase:
MovieClip(root).startClips();
MovieClip(root.root).startClips();
MovieClip(parent.parent).startClips();
this.parent.parent.startClips();
View 8 Replies
Aug 12, 2009
i am getting a "ReferenceError: Error #1069: Property beginTargetLock not found on AimCursor and there is no default value."
[Code].....
View 2 Replies
Oct 4, 2010
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
View 13 Replies
Jun 10, 2010
I am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying
[Code]...
View 1 Replies
Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
View 5 Replies
Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
View 1 Replies
Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
View 2 Replies
Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 Replies
Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
View 1 Replies
Oct 9, 2009
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
View 9 Replies