Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline
Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
In AS2 I need code for a button, on the main timeline, to go to a frame in a mc off the main time line. I have attached a picture of the time lines in case I have not articulated my needs well.
What would be the best way to move onto the next frame (frame 2), when an animation has finished playing on the first frame in the main timeline, with no user input? The animation is on the first frame in the form of a nested movie clip.
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
Is there a way to dynamically tell if the main timeline's (or a MovieClip's) playhead is moving or has stopped? I know I can manually set a boolean variable and then toggle it between true and false:
chimera-studio.com/misery.fla Any ideas as to why this won't work?? It's such a simple concept...
I have this code on the middle frame of a movieclip in my main timeline. When the nav buttons are pressed they play an animation and report their names to a variable called "navigation" that's declared in the first frame of the main timeline.
I have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?
I have two frames in the timeline of my flash file. On frame 1 there is a movie clip. How can I access this movie clip with code located in frame 2?
It doesn't matter whether the mc is already placed on the stage or is added dynamically from the Library - I just need to access the alpha property. I can provide a more detailed description of my file if needed.
I have a movieClip sitting on the first frame of my main timeline. When it gets to the last fram of the movieClip, I want it to go and play frame 2 of the main timeline. I have this code on the last frame of my movieClip:
[Code]....
It actually doesn't throw it just once, it keeps throwing it as long as my preview window is open. As if it just keeps hitting that frame repeatedly. Am I doing this correctly? Or is there a better way to do it in AS3?
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar: on (press) {
I make a website. First I have a frame with a movieclip, where my entire page is within.Inside of that is where all of my pages is in different frames, and in each of these frames there are other movieclips with content. My example:Top level /Entire site/My pages, in different frames /Movies/Pictures/About/Etc./Content (inside the "Movies") /Info about movies/Movie one/Movie two/Etc./My problem is as easy as this: I will link from the "My pages" level, to the first frame in "Content" (info about movies)If i just link to the, "Movies" frame, I can't get from "Movie One" to Info about movies by pressing the button, wich lies on the "My pages" Level.
My script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); var container:MovieClip =
I've created a movie clip with an animation on it's own timeline 30 frames long. When I press 'Enter' while inside the movieclip the animation plays ok.On the main timeline, I have one layer 30 frames long with the movieclip symbol placed on frame one. If I press 'Enter' the main timeline play head moves to frame 30 but the movieclip animation does not play on the stage. If I press 'Ctrl + Enter' or publish to swf then the animation plays ok but I can't setup the stage how I want it without the animation playing on the stage. Do I need to just change a viewing setting (tick box in preferences) or is this related to AS3 or new CS4 inner workings?
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) { play(); } on (release){ gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
I have a movie created that is broken down into sections on the timeline (home about contact etc) Each section has a movieclip I want to be able to be in the about movieclip and click a button that will bring you back to the main timeline contact section Heres is the actionscript I am using to navigate the main timeline for each section stop();
//handle events for buttons... index.addEventListener(MouseEvent.CLICK, clickSection); about.addEventListener(MouseEvent.CLICK, clickSection); wind.addEventListener(MouseEvent.CLICK, clickSection);
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
Im trying to create a gallery application in flash. I created a movie clip and inside of it I create a loader variable. After loading it i want to put it on the stage but not using the same loader. What I am trying todo is to load the information, and the copy the loaded information to a different loader that lives on the main timeline (root) and then use the addChild to put it on stage but its got to be on the main timeline or a different movieclip, not the same movieclip that loaded the object.
p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.
I have a movie clip that loads and when it is done playing it has a close button that unloads the movie clip... I want to add code to this button that moves the play head to frame 20 of my main timline using actionScript 3.0
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.