IDE :: Calculate How Long A Symbols Timeline Should Be So It Maches The Main Timeline?

Jul 4, 2009

I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.

The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).

How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.

View 2 Replies


Similar Posts:


Professional :: CS5: Symbols Won't Animate On Main Timeline

Dec 26, 2011

I am using Adobe Flash Professional CS5, and when I preview my flash animation on the main timeline, symbols with animations in them are stuck on their first frames.
 
How do I make symbols animate on the timeline? I've seen this been done in various tutorials. Is it a glitch perhaps?

View 7 Replies

Flash :: Reference Symbols On The Main Timeline?

Apr 8, 2010

this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans?dit. one more thing i remembered. Some of my UI elements are not programatically added.here is the code i have. i get possibly undefined property error.

package rpflash.ui {
import flash.display.Sprite;
import flash.display.MovieClip;

[code].....

View 2 Replies

IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work

Jun 10, 2009

why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

View 1 Replies

ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?

Feb 2, 2010

I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

View 2 Replies

ActionScript 2.0 :: [Flash8] Assign A Variable To The Current Frame Of The Main Timeline (not Movieclip Timeline)?

Mar 16, 2007

I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.

View 4 Replies

Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

Apr 26, 2011

I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

View 1 Replies

ActionScript 3.0 :: Movie Clip Timeline To Main Timeline Coding?

Oct 9, 2009

I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}

this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

View 9 Replies

ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline

Jul 14, 2009

so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

View 7 Replies

ActionScript 3.0 :: Targeting A Nested Mc Timeline From A Main Timeline?

Dec 30, 2009

I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.

View 5 Replies

ActionScript 3.0 :: Use Timeline Of A Nested Mc To Affect The Main Timeline?

Mar 13, 2011

I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30

View 5 Replies

ActionScript 2.0 :: Send A Value From The Main-timeline To A Moviclips Timeline

Apr 5, 2005

I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?

View 3 Replies

ActionScript 1/2 :: Control A Mc Timeline From The Main Timeline?

Aug 30, 2009

On my main timeline, I load a mc from the library with:

text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others

[code].....

View 4 Replies

ActionScript 2.0 :: A Value From The Main-timeline To Moviclips Timeline?

Apr 5, 2005

I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?

View 3 Replies

ActionScript 2.0 :: Link A Button Thats Embedded In Frame 2 (music Page Timeline) To A Frame In The Main Timeline?

Nov 22, 2011

How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.

View 1 Replies

ActionScript 3.0 :: "gotoAndStop" On A Frame In A Nested Timeline From The Main Timeline?

Aug 9, 2010

I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
 
gotoAndStop(parent."framename");

View 3 Replies

Combine Symbols In Timeline?

Jul 11, 2011

I'm new user which is trying to developing simple game..I'm using template to create the game..I just wondering how to insert the symbols within existing timeline..meaning that, i'm trying to create new layer and convert it to symbol but I didn't how to combine it with existing timeline.

View 6 Replies

IDE :: CS5 Audio Sync - Stream Sounds On Long Timeline?

May 13, 2011

I have a long timeline (5000+ frames) with cartoon animation and streaming dialogue sound on it. I've run into the dreaded audio sync problem. I found many discussions, peaking around 2005, but no solutions for this problem. I have a track of silence to ensure frame-dropping even between lines of dialogue. Prior to around 2000 frames the error is not noticeable.

My testing shows that playback is off by 2 frames per 1000 at 24fps. So at frame 10,000 the audio is out of sync with the graphics by 20 frames, nearly a second. This is predictable and reproducible on a variety of PCs and an iMac. I'm publishing to Flash 8 + AS2, but publishing to Flash 9 or Flash 10 don't make any difference at all.

I don't want to split this into multiple SWFs. Scenes don't help. Putting things into multiple movieclips would complicate my controls and our workflow. Just shifting the audio on the timeline is preferable to those solutions, but it makes maintenance difficult.

View 4 Replies

ActionScript 1/2 :: Mapping - Calculate The Number Of Frames Used In The Timeline?

Oct 27, 2009

How to calculate the number of frames used in the timeline?

View 3 Replies

Professional :: Why Don't Symbols Play In The Timeline

Oct 30, 2011

I have limited Flash experience in CS 3 and 4 but I got CS 5 and built an animated movie symbol and I tried everything I could think of but it would not play in the main timeline.To sum it up the animations and tweens work in the symbol but they do not appear in the main timeline.

View 1 Replies

Professional :: Symbols Changing In IK Bones Timeline?

Aug 18, 2010

When I close the file (making sure to save) and reopen it. All the frame #'s attributed to the hand symbol revert back to frame 1.Meaning I have to redo every hand pose again and again and again. More importantly when the animation is approved and I send it off, when the client opens it the animation is incomplete.

View 2 Replies

ActionScript 3.0 :: Flash Timeline Scrubber (calculate Total Frames With More Than One Scene)

Jul 17, 2010

how to build a timeline scrubber that can scrub more than one scene.

1. Scene 1 had 20 frames
2. Scene 2 had 20 frames
3. On scene 1 I put the slider that scrub the timeline. The totalFrames; sum all the frame from all the scene.
4. When i scrub the slider to frame 21 error occurred saying that the slider couldn't be found. So i paste the slider in scene 2.

So how to continue scrub on scene 2? How to make a slider that can scrub all scene and move along showing the current frames?

View 3 Replies

ActionScript 1/2 :: Move Multiple Symbols (w/buttons) In Separate Timeline?

Jul 2, 2009

how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
 
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.

View 5 Replies

Symbols Edit Item In All Frames Of A Timeline Layer In Flash CS5

Sep 27, 2010

I'm confused as to how Flash CS5 treats symbol instances across different frames in a given layer; If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame? When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?

View 2 Replies

ActionScript 3.0 :: Display List - Tracing All Symbols On Stage In Timeline

Jun 23, 2009

I am having some kind of issue with the display list? I have a function that goes through various frames of my timeline and then traces all the symbols on the stage..
ActionScript Code:
for (var pm = 0; pm < this.numChildren; pm++) {
var child = this.getChildAt(pm);
trace(child.name)
}

What I am noticing is that it will return everything until it runs into a symbol that does not exist on every frame.. as soon as it does encounter a symbol that does not exist on all frames of the main time line it spits out -
TypeError: Error #1009: Cannot access a property or method of a null object reference. at 3_Migration_Standard_Nav_v2_fla::MainTimeline/pMovie()

View 9 Replies

ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

View 5 Replies

ActionScript 3.0 :: Go To Main Timeline?

Apr 15, 2010

I have a movieclip in a movieclip with a button, when clicked it should go to the main timeline I have done this with AS2, the script is below. How can I accomplish this in AS3.
  
on (release) {     _root.gotoAndStop(785);}

View 5 Replies

IDE :: GotoAndPlay The Main Timeline?

Dec 6, 2005

I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.

stop();
name_btn.addEventListener(MouseEvent.CLICK, enterMovie);
function enterMovie(myEvent:MouseEvent):void{

[code].....

View 1 Replies

Play/Stop Flv From Main Timeline?

Sep 30, 2008

[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?

View 7 Replies

Target Container On Main Timeline?

May 19, 2009

I have 3 movieclips on the main stage.

btn1, 2, 3

I have this code in the maintime line, that when i click a button, the btn the stays static (like its on), when i click another btn, it switches on the next button and loads an external swf.

Each button's instance name is button1, 2, 3..and more buttons I add the stage I would increase the button number, so for 3 buttons on stage I have up (var buttonNum:Number = 3

code//
var buttonNum:Number = 1;
for (i=1; i<=buttonNum; i++) {
this["button"+i].onRollOver = function() {

[Code].....

This all works fine.

I have built a scroller with thumbnails as movieclips and would like to add this code to movieclips.

The thumbnails are indivdual moviclips and are inside a movieclip (productscroll), as the dragbar i am using targets the clip (productscroll) to scroll the thumbnails.

I basically need the same actions as the buttons. When I click a thumbnail I need to load an external swf.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved