Combine Symbols In Timeline?
Jul 11, 2011
I'm new user which is trying to developing simple game..I'm using template to create the game..I just wondering how to insert the symbols within existing timeline..meaning that, i'm trying to create new layer and convert it to symbol but I didn't how to combine it with existing timeline.
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Jul 4, 2009
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
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Oct 30, 2011
I have limited Flash experience in CS 3 and 4 but I got CS 5 and built an animated movie symbol and I tried everything I could think of but it would not play in the main timeline.To sum it up the animations and tweens work in the symbol but they do not appear in the main timeline.
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Aug 18, 2010
When I close the file (making sure to save) and reopen it. All the frame #'s attributed to the hand symbol revert back to frame 1.Meaning I have to redo every hand pose again and again and again. More importantly when the animation is approved and I send it off, when the client opens it the animation is incomplete.
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Dec 26, 2011
I am using Adobe Flash Professional CS5, and when I preview my flash animation on the main timeline, symbols with animations in them are stuck on their first frames.
How do I make symbols animate on the timeline? I've seen this been done in various tutorials. Is it a glitch perhaps?
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Apr 8, 2010
this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans?dit. one more thing i remembered. Some of my UI elements are not programatically added.here is the code i have. i get possibly undefined property error.
package rpflash.ui {
import flash.display.Sprite;
import flash.display.MovieClip;
[code].....
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Jul 2, 2009
how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.
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Sep 27, 2010
I'm confused as to how Flash CS5 treats symbol instances across different frames in a given layer; If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame? When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?
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Jun 23, 2009
I am having some kind of issue with the display list? I have a function that goes through various frames of my timeline and then traces all the symbols on the stage..
ActionScript Code:
for (var pm = 0; pm < this.numChildren; pm++) {
var child = this.getChildAt(pm);
trace(child.name)
}
What I am noticing is that it will return everything until it runs into a symbol that does not exist on every frame.. as soon as it does encounter a symbol that does not exist on all frames of the main time line it spits out -
TypeError: Error #1009: Cannot access a property or method of a null object reference. at 3_Migration_Standard_Nav_v2_fla::MainTimeline/pMovie()
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Oct 29, 2008
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
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Oct 26, 2010
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
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Feb 5, 2010
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
[Code]...
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Feb 13, 2012
Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?
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Jul 9, 2009
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Sep 11, 2009
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Apr 29, 2009
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Aug 21, 2009
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ActionScript Code:
this.mainClip_mc.item0.percentage_txt.setTextFormat(perTextFormat);
this.mainClip_mc.item1.percentage_txt.setTextFormat(perTextFormat);
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Sep 13, 2011
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