Professional :: Embedding Symbols Inside Symbols That Are Runtime Exported
Feb 5, 2010
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
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Jun 5, 2009
When I load an swf dynamically using the Loader, is there any way that I can retrieve the symbols that are exported as as3 classes? I know I can instantiate the symbols when I know the classname using loaderInfo.applicationDomain.getDefinition(fullyQualifiedName) as Class But I can't find something like applicationDomain.getDefinitions() which would result an array of fully qualified classnames, like
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Dec 2, 2009
We have a number of SWFs that we use as asset libraries.These SWFs each contain a bunch of statically exported symbols.I'm trying to make a tool to help catalog our assets.I want the tool to be able to load these library SWFs and extract a list of all the exported symbols each contains.Is that possible to do?I can't find a way to enumerate or iterate over the exported symbols in the application domains of the loaded SWFs.
(I could swear I saw an example of doing this in documentation somewhere, but now I can't find it... I'm wondering if I dreamed it, or misinterpreted some other example.)I'd be game for doctoring up the library SWFs in some way, e.g. m
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Sep 6, 2010
when I enter a symbol by default everything around that is not part of that symbol becomes faded - is there a way to disable this?
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Oct 26, 2011
I have a bunch of symbols defined inside of a .fla file which are exported for actionscript -- IE, given a class definition name. In this .fla file, there is one symbol that pretty much contains all of the other symbols. The definition names are basically used to locate each symbol so that I can wrap each symbol with appropriate functionality.Also, sometimes I want to create a new instance of the symbol, so that is nice. Anyway, here is an example of the code that finds children based on their class name, it works nicely:
Code:
public static function getChildByClass(target:DisplayObjectContainer, className:String):DisplayObject
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Oct 29, 2008
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
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Oct 26, 2010
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
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Feb 13, 2012
Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?
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Mar 1, 2011
My game will have plenty enemies, and most of them belong to a "group" or "kind" of enemy, which will act pretty much alike, with the difference of a "skin". I've made a long movie clip with a generic soldier with all the animation available trough labels and ActionScript (e.g.: for setting the walk animation in the enemy, I just do [enemy].gotoAndPlay("walk") and starts a looping animation, same thing for stand, fire, dying, etc.
What I want, is to create different monsters at runtime, just by replacing the symbols within the MC attached to the class, so a red soldier and a blue soldier will have the same animations, and both can be displayed on screen at the same time. This will be done at the constructor of the class, exporting the MC for Action Script as Monster and creating a class MonsterRed which extends Monster, and in the constructor method I replace every part with the ones I want.
If I didn't do this in runtime, I'd had to create a movieclip for each monster, and if I change some animation I'd had to replicate the movement for every monster of the same type. I could do this by making every part such as leg or arm of the monster as a movieclip with different styles in each frame, and switching between the different "skins" using [enemy].[part].gotoAndStop(x). But this is a very dirty workaround.
One clear example would be the same monster carrying a different weapon, the only symbol to replace here would be the gun symbol (and changing the behavior of this new monster, of course). How can I swap the symbols attached to a Class at runtime? So different classes inheriting a MovieClip exported for AS3 could have the same animation with different symbols.
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Oct 9, 2009
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
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Mar 31, 2011
I am doing a project that deals with pathfinding and other AI algorithms. I am creating a city for the AI to navigate through and I wanted to no if I add all the symbols to the stage before runtime and set it up is there a way I can access all of these symbols either in an array that the stage holds. I would like to have the AI avoid them and I just figured it would save me some time if I could do it this way instead of coding the placement of 50+ items.
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Aug 15, 2011
Question: i have to make an animated header for the web site. several seconds it's going on and is stoped with action script command stop(); but i need one elenment inside flash-header continue animating like here: [URL] a rolling logo in upper left corner of header. If somewhere the answer has already been written - it would be nice someone write a link to this source.
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Jan 3, 2009
On my main root frame i have this [code]...
i have a symbol called character and inside that symbol i have a symbol called head and inside that symbol i have a variable called headtype... i want it to set to 5 from the main frame.
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Sep 18, 2011
OK, heres the thing. Since i cannot stop the code from continuing while i', waiting for amf to send the data, i remember to put a simple rectangle with alpha 0 in front of the stage while waiting for amf to arrive, then remove it.
Since the amf call is done from another class. I don't know how to do this.
[Code].....
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Feb 8, 2010
I need a Bitmap to make a color map inside certain symbols. What I do is import the png file and export it to as3. After that I drag and drop it inside the Symbols that need it in the correct position. What I need to know is how to get a Bitmap child inside a symbol that belongs to a class if I can't set the instance name of that Bitmap. for ex: a Symbol of the class MyClass has an img exported as Class MyBitmapClass and Base Class flash.display.BitmapData. I want, through as3, to get this MyBitmapClass object.
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Feb 21, 2012
When I open a document in Flash CS5.5 that was created in CS5, for some reason the buttons appear invisible when the document is published.
Buttons are also appearing invisible when they have been brought in from the library of another CS5.5 file.
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Aug 18, 2010
making characters at the following link:
[URL]
The animator said that he has created two symbols: one for the body, and another symbol inside the body symbol for the head.What I don't understand is how he translated the layers over into the head symbol. When I click on the head symbol, all of the layers disappear and I cannot edit an object individually within a layer.
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Oct 9, 2010
In CS5, I want to create a simple series of still images that display in the Timeline for about 5 seconds each. Is there an easy way to do either of the following:
1. Change the Timeline to display in seconds instead of frames?
2. Specify how long something should appear prior to the next symbol showing up in the Timeline?
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Dec 19, 2010
I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?
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Mar 2, 2011
i am using CS4 on a PC, and I have created my motion guide layers as I normally do, created a path, but when I scrub the playhead, the symbol just goes from point A to point B without follwing my guide. Also they are not snapping to the guide. I have not done a motion guide in a while, what am I missing here. Also where is the pallete to turn on object orienting?
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Sep 20, 2011
Is there a way to search for symbols by the class they are using? I have a large projectand at times (specifically when refactoring)
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Oct 28, 2011
I watched a tutorial where they added bones to a "Symbol" but when I try it it doesn't work.What I did was I imported a bitmap image and converted it to a "Symbol" but it wouldn't take the bone tool. How do I do this?
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Oct 30, 2011
I have limited Flash experience in CS 3 and 4 but I got CS 5 and built an animated movie symbol and I tried everything I could think of but it would not play in the main timeline.To sum it up the animations and tweens work in the symbol but they do not appear in the main timeline.
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Jan 2, 2012
I have few button symbols designed in my flash movie. My flash movie is displayed in 9 regional languages and hence I have used TLF text for Flash Movie which easily displays Unicode text.SWF displays text properly when i publish it. but once i view the same SWF in Internet Explorer or any other browser it does not display text in those buttons.
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Mar 21, 2010
When I create a symbol:
1.I can not review it in library window
2.I can not drag the shape that I want to the screen
3.When I drag it to screen , Previous symbol is not a symbol anymore
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May 6, 2010
I've downloaded the Flash CS5 trial and am trying to use the software, but a lot of buttons and symbols are greyed out for me and I don't know why. Here's a typical use case for me:
- Open Flash CS 5
- Create a new Flash AS3 Project
- Try to use the buttons on the right-hand toolbar, but they are greyed out
Also, I can import images to the stage or library, but I cannot click anything or edit their properties.See attached image for a screenshot of the buttons in their disabled, greyed-out state.I can even open an old project made in CS4, but again, I cannot edit any symbols that I've already made.Is there something I need to do to enable the buttons?
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May 28, 2010
I am stumped as to how to use an animated symbol repeatedly in a timeline while being able to alter its visual qualities without breaking the animation motion.I make a simple 3-layer animation of a body with two legs doing a walk cycle in place.I convert the completed animation as a new graphic symbol in the library.
I can then drag copies of that animated symbol to different timeline layers and alter their overall scales or give them each additional motions with a motion tween so various versions of it can move across the stage independently with tweens while keeping the walk cycle movements of the symbol.
I can change the colour properties of the added symbols but this only affects the whole image, so if the object had a body and legs in different colours, altering the properties changes all of the body parts to the same colour.Doing this does preserve the walk cycle motion, but the new object looks crude because it has become all one colour.I can then alter the visual properties of the components individually, but then it loses its animation motion.Whether I just group it again or convert it to a new symbol, it has lost the animation motion (the walk cycle of the legs) of the original. how to make such an animated symbol so that I can reuse it in the timeline while changing its visual properties (so it looks like a different character in the story) and yet keep its original animation motion.I have tried to duplicate the symbol and to copy and paste the motion but nothing seems to work.
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Aug 7, 2010
I'm having trouble with dynamic text. I have a symbol with dynamic text fields in it. In the action script file I want to change the text of these text fields like this:
textFieldName.text = "new text";
But nothing happens. I cannot see any text when I play the movie. Also I tried adding a dynamic text field directly to stage and change the text with
textFieldName.text = "new text";
I can see the new text when I play the movie. Then I added my symbol that has the dynamic texts in it, and the text of the text field that is directly on stage disappears. When I delete my symbol, the text is back there. I'm using Flash CS5 and ActionScript 3.0.
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Aug 18, 2010
When I close the file (making sure to save) and reopen it. All the frame #'s attributed to the hand symbol revert back to frame 1.Meaning I have to redo every hand pose again and again and again. More importantly when the animation is approved and I send it off, when the client opens it the animation is incomplete.
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Oct 8, 2010
I've made 3 different symbols of a running Super Mario -- the first one is his first running frame in the Super Mario Bros. video game, the second one is his second running frame, etc. I would like to create a motion tween of these 3 symbols, so it looks like he's running from one point of the screen to the other. I'm unsure of how I would go ahead to accomplish this.
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