Professional :: Find All Symbols That Use A Class?

Sep 20, 2011

Is there a way to search for symbols by the class they are using? I have a large projectand at times (specifically when refactoring)

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Professional :: Symbols + Base-Class Workflow?

Nov 8, 2010

I frequently create a lot of Library Symbols, export for Actionscript, letting Flash auto-generate the Class & extending a custom base-class in order to give them all custom functionality w/out having to create a Class for each, and/or without having to create a FactoryClass for instantiating X number of ClassObjects for each Symbol to be added to.It's really fast for prototyping, and with this workflow I've only hit a few obstacles.  Those are: 

1 - If the Symbol has children you cannot give the children instance-names, else the compiler gives an error related to automatically declaring stage instances. Two workarounds for this are that you can uncheck automatically declare stage instances, and do it manually in your base-class.  or you can avoid using instance-names, and use getChildAt().

2 - If the Symbol is a MovieClip, the timeline doesn't inherit the base-classes imports.  I don't have a workaround for this.are these limitations that could be addressed by Adobe's Flash team, or are they limitations that are unavoidable without altering the workflow?

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Professional :: Embedding Symbols Inside Symbols That Are Runtime Exported

Feb 5, 2010

I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.

[Code]...

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Professional :: Warning: All Instances Named 'head' Will Be Automatically Declared As JessHead In Symbols That Use Character As Their Base Class

Nov 3, 2010

In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha  sub-sprite labeled "head" of auto-generated Class "JessHead". 

Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite.  But then at least everything works as expected.  This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy.  What can I do to sidestep this error, while keeping the same workflow? 

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ActionScript 3.0 :: Two Symbols Sharing The Same Class?

Jul 25, 2011

In my library I have a few symbols (with diffrent graphics) that I want to share the same class (the same methods I written in as3).

First I tried to set the same name on the class line when converting to symbol but Flash then tells me that the name have to be unique. So I tried diffrent ways of inherit the class in each symbols custom class, but I didn't get that to work either..

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ActionScript 3.0 :: Way For 1 Class To Have Multiple Symbols?

Apr 9, 2011

Is there a way for 1 class to have multiple symbols, (not individual instances but symbols) Or should I just make a major Class with minor classes extending that one class?

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ActionScript 3.0 :: Class Extension And Library Symbols

Jan 23, 2008

I've got a question which is primarily an OOP question, but it is specific to AS3 in it's implementation.

I writing an interface which consists of displaying a (circuit) card rack which holds twenty cards of various types. Some of the properties of the cards are common to all cards such as slot number, card type, id, etc. They also behave similar when clicked on, taking you to another view.

It seems to make sense to create an abstract class (Card) that has all the common properties and behavior of all the cards, and then extend that class to create the specific card types, but the problem is that the display objects representing the cards are movie clip symbols in the library.

It boils down to this question: How do I extend a class that is already extending the movie clip class (a symbol in the library)? I know that AS3 doesn't allow it, but I figured someone has probably run in to something like this before.

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CS4 :: Error - You Must Specify A Unique Class Name That Is Not Associated With Any Library Symbols

Apr 24, 2009

I've started a new cs3 flash file. I've created a few symbols, scattered them about the stage, then gone to start writing my class file. I've created the class fine and i have created an external .as with the same name as the fla file (miniGolf.fla and miniGolf.as). The problem is that i can't link the fla to the .as. Every time I click the little pencil icon I get an error saying:

"You must specify a unique class name that is not associated with any library symbols"

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ActionScript 3.0 :: Linking Multiple Symbols With Same Class?

Feb 9, 2009

Is there anyway that Actionscript allows multiple symbols to be linked to the same class? This is because the symbols' are diff. in appearance but the same in functionality. It seems a bit redundant to create a new class everytime.

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ActionScript 1/2 :: Class Linkage Breaks With Imported Symbols?

Mar 29, 2007

I stumbled upon this while trying to customize the tree component following the example on the LiveDocs, see [URL].. To see the problem, do the following:

PART 1:
1) create an empty test.fla file
2) put a tree component on the stage
3) convert it to a symbol named TreeNavMenu, export for
Actionscript as TreeNavMenu

[Code]...

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ActionScript 3.0 :: Having Document Class And Assets - Load The Symbols?

Oct 22, 2009

when you have a document class for something, how do you load the symbols?lets say you have a gallery and a few buttons for it, and you will load that gallery swf into main site.is it better to leave these symbols on the stage or load them from the library or something else?

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Flash :: Reference Manually Drawn Symbols From AS3 Class File?

May 2, 2011

I have been busy building the UI for a class file I wrote a while ago.

The problem I have is in referencing the symbols on the TimeLine. All the symbols have an instance name, and only exist in the first frame (main timeline has only one frame anyway).

At the moment I am instantiating my AS3 class file from a timeline layer using[code]...

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Professional :: Symbols In CS5.5 When Using CS5 Doc

Feb 21, 2012

When I open a document in Flash CS5.5 that was created in CS5, for some reason the buttons appear invisible when the document is published.

Buttons are also appearing invisible when they have been brought in from the library of another CS5.5 file.

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ActionScript 2.0 :: Make The Slider To Move After A Movie Clip Symbols Instead Of Button Symbols?

Oct 29, 2008

I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.

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AS3 :: Flash - Find The Base Class Of A Sub Class?

Apr 14, 2011

I have a program where I have multiple classes derived from a base class. I want to take all instances of the different subclasses and put them into an array. Is there a way I can search for anything derived from the base class?For example, right now a get the number of children, then see what they are, so:

for (var i = 0; i < this.getNumChildren(); i++)
{
if (i is "type")

[code].....

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ActionScript 3.0 :: Flash CS5 IDE - Symbols And Nested Symbols And The Difference Between Graphics And Movie Clips And Scoping

Oct 26, 2010

I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.

How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.

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ActionScript 1/2 :: Linking / Attaching And Connecting Symbols With Other Symbols

Feb 13, 2012

Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?

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Professional :: Bringing Layers Into Symbols?

Aug 18, 2010

making characters at the following link:
 
[URL]
 
The animator said that he has created two symbols: one for the body, and another symbol inside the body symbol for the head.What I don't understand is how he translated the layers over into the head symbol.  When I click on the head symbol, all of the layers disappear and I cannot edit an object individually within a layer.

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Professional :: When Inside Symbols Everything Else Fades

Sep 6, 2010

when I enter a symbol by default everything around that is not part of that symbol becomes faded - is there a way to disable this?

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Professional :: Specifying Length That Symbols Display?

Oct 9, 2010

In CS5, I want to create a simple series of still images that display in the Timeline for about 5 seconds each. Is there an easy way to do either of the following:
 
1. Change the Timeline to display in seconds instead of frames?
 
2. Specify how long something should appear prior to the next symbol showing up in the Timeline?

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Professional :: Copying Symbols From One Library To Another?

Dec 19, 2010

I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?

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Professional :: Symbols Not Following Motion Guide?

Mar 2, 2011

i am using CS4 on a PC, and I have created my motion guide layers as I normally do, created a path, but when I scrub the playhead, the symbol just goes from point A to point B without follwing my guide. Also they are not snapping to the guide. I have not done a motion guide in a while, what am I missing here. Also where is the pallete to turn on object orienting?

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Professional :: Using Bone Tool On Symbols?

Oct 28, 2011

I watched a tutorial where they added bones to a "Symbol" but when I try it it doesn't work.What I did was I imported a bitmap image and converted it to a "Symbol" but it wouldn't take the bone tool. How do I do this?

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Professional :: Why Don't Symbols Play In The Timeline

Oct 30, 2011

I have limited Flash experience in CS 3 and 4 but I got CS 5 and built an animated movie symbol and I tried everything I could think of but it would not play in the main timeline.To sum it up the animations and tweens work in the symbol but they do not appear in the main timeline.

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Professional :: TLF Text In Button Symbols For IE?

Jan 2, 2012

I have few button symbols designed in my flash movie. My flash movie is displayed in 9 regional languages and hence I have used TLF text for Flash Movie which easily displays Unicode text.SWF displays text properly when i publish it. but once i view the same SWF in Internet Explorer or any other browser it does not display text in those buttons.

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Professional :: Symbols - Can Not Review It In Library Window?

Mar 21, 2010

When I create a symbol:

1.I can not review it in library window

2.I can not drag the shape that I want to the screen

3.When I drag it to screen , Previous symbol is not a symbol anymore

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Professional :: Disabled (greyed Out) Buttons / Symbols

May 6, 2010

I've downloaded the Flash CS5 trial and am trying to use the software, but a lot of buttons and symbols are greyed out for me and I don't know why.  Here's a typical use case for me:
 
- Open Flash CS 5
- Create a new Flash AS3 Project
- Try to use the buttons on the right-hand toolbar, but they are greyed out
 
Also, I can import images to the stage or library, but I cannot click anything or edit their properties.See attached image for a screenshot of the buttons in their disabled, greyed-out state.I can even open an old project made in CS4, but again, I cannot edit any symbols that I've already made.Is there something I need to do to enable the buttons?

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Professional :: Alter Instances Of Animated Symbols?

May 28, 2010

I am stumped as to how to use an animated symbol repeatedly in a timeline while being able to alter its visual qualities without breaking the animation motion.I make a simple 3-layer animation of a body with two legs doing a walk cycle in place.I convert the completed animation as a new graphic symbol in the library.

I can then drag copies of that animated symbol to different timeline layers and alter their overall scales or give them each additional motions with a motion tween so various versions of it can move across the stage independently with tweens while keeping the walk cycle movements of the symbol.

I can change the colour properties of the added symbols but this only affects the whole image, so if the object had a body and legs in different colours, altering the properties changes all of the body parts to the same colour.Doing this does preserve the walk cycle motion, but the new object looks crude because it has become all one colour.I can then alter the visual properties of the components individually, but then it loses its animation motion.Whether I just group it again or convert it to a new symbol, it has lost the animation motion (the walk cycle of the legs) of the original. how to make such an animated symbol so that I can reuse it in the timeline while changing its visual properties (so it looks like a different character in the story) and yet keep its original animation motion.I have tried to duplicate the symbol and to copy and paste the motion but nothing seems to work.

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Professional :: Dynamic Text Fields And Symbols

Aug 7, 2010

I'm having trouble with dynamic text. I have a symbol with dynamic text fields in it. In the action script file I want to change the text of these text fields like this:
textFieldName.text = "new text";
But nothing happens. I cannot see any text when I play the movie. Also I tried adding a dynamic text field directly to stage and change the text with
textFieldName.text = "new text";
I can see the new text when I play the movie. Then I added my symbol that has the dynamic texts in it, and the text of the text field that is directly on stage disappears. When I delete my symbol, the text is back there. I'm using Flash CS5 and ActionScript 3.0.

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Professional :: Symbols Changing In IK Bones Timeline?

Aug 18, 2010

When I close the file (making sure to save) and reopen it. All the frame #'s attributed to the hand symbol revert back to frame 1.Meaning I have to redo every hand pose again and again and again. More importantly when the animation is approved and I send it off, when the client opens it the animation is incomplete.

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