ActionScript 3.0 :: Linking Multiple Symbols With Same Class?

Feb 9, 2009

Is there anyway that Actionscript allows multiple symbols to be linked to the same class? This is because the symbols' are diff. in appearance but the same in functionality. It seems a bit redundant to create a new class everytime.

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ActionScript 3.0 :: Vars Used In Multiple Symbols?

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ttest to work. I tried to do a for loop that went through each of the pellets by number i.e.pellet[i] in a for loop with each pellet being number pellet1 pellet2 pellet3 so on... I tried putting it in the first frame of the fla both in an enter frame function and just by itself.

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how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
 
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ActionScript 3.0 :: Two Symbols Sharing The Same Class?

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In my library I have a few symbols (with diffrent graphics) that I want to share the same class (the same methods I written in as3).

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ActionScript 3.0 :: Linking To Multiple Flv Clips?

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I am creating a project that will have 28 different "link" actions to appropriate flv clips that will then play in the center of my program/project. I am starting to realize that in Flash CS4 you can only import one flv clip at a time.

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ActionScript 3.0 :: Class Extension And Library Symbols

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I've got a question which is primarily an OOP question, but it is specific to AS3 in it's implementation.

I writing an interface which consists of displaying a (circuit) card rack which holds twenty cards of various types. Some of the properties of the cards are common to all cards such as slot number, card type, id, etc. They also behave similar when clicked on, taking you to another view.

It seems to make sense to create an abstract class (Card) that has all the common properties and behavior of all the cards, and then extend that class to create the specific card types, but the problem is that the display objects representing the cards are movie clip symbols in the library.

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I frequently create a lot of Library Symbols, export for Actionscript, letting Flash auto-generate the Class & extending a custom base-class in order to give them all custom functionality w/out having to create a Class for each, and/or without having to create a FactoryClass for instantiating X number of ClassObjects for each Symbol to be added to.It's really fast for prototyping, and with this workflow I've only hit a few obstacles.  Those are: 

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CS4 :: Error - You Must Specify A Unique Class Name That Is Not Associated With Any Library Symbols

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I've started a new cs3 flash file. I've created a few symbols, scattered them about the stage, then gone to start writing my class file. I've created the class fine and i have created an external .as with the same name as the fla file (miniGolf.fla and miniGolf.as). The problem is that i can't link the fla to the .as. Every time I click the little pencil icon I get an error saying:

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ActionScript 3.0 :: Linking To Multiple PDF Docs With Different MovieClips

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I am a new member and pretty new to AS3. I am trying to link to multiple pdf docs using multiple movie clips on the stage.

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ActionScript 1/2 :: Class Linkage Breaks With Imported Symbols?

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I stumbled upon this while trying to customize the tree component following the example on the LiveDocs, see [URL].. To see the problem, do the following:

PART 1:
1) create an empty test.fla file
2) put a tree component on the stage
3) convert it to a symbol named TreeNavMenu, export for
Actionscript as TreeNavMenu

[Code]...

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ActionScript 3.0 :: Having Document Class And Assets - Load The Symbols?

Oct 22, 2009

when you have a document class for something, how do you load the symbols?lets say you have a gallery and a few buttons for it, and you will load that gallery swf into main site.is it better to leave these symbols on the stage or load them from the library or something else?

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ActionScript 3.0 :: Linking Multiple Buttons To Different URLs In Flash CS3?

Oct 5, 2007

I have a small flash movie with three buttons I would like to link to three different URLs. My code for these is below, however, when I test the movie there is a namespace error (copied below). I assume this is because both buttons are trying to use the same variable but I have no idea how to make this work in AS3.

where i need to make changes so the code understand that "thisButton" should take the user to URL#1 and "thatButton" should take the user to URL#2?

This is for my own site and I have to use AS3 as there is an FLV on it as well which requires AS3 to be viewed.

FIRST BUTTON

//when they click the "light" button go to the www.site/About page
this.lightButton.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {

[Code]....

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ActionScript 2.0 :: Multiple Buttons - Linking To Directory With Similar Name

Sep 29, 2009

I am creating a map of the US. I've created a button for each state and named each button with it's 2 letter state code (AL, AK, AR, etc) in the library. I would like for each button to link to a directory on the site with a similar name, /site/map/AL, for example.

Rather than set up each button individually with script like:
on (release) {
getURL("/site/map/AL", "_parent");
}

Is there a way to consolidate the 50 buttons in to a few lines of code? If the destination directory were to change in the future I would then only have to change a couple of lines of code instead of 50 instances. I'm thinking the name of the button could be read and passed in to the button function, but I'm no programmer and not familiar enough with Actionscript to know where to start.

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Flash :: Reference Manually Drawn Symbols From AS3 Class File?

May 2, 2011

I have been busy building the UI for a class file I wrote a while ago.

The problem I have is in referencing the symbols on the TimeLine. All the symbols have an instance name, and only exist in the first frame (main timeline has only one frame anyway).

At the moment I am instantiating my AS3 class file from a timeline layer using[code]...

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Professional :: Select Multiple Symbols And Apply Scale Transform In Relation To Individual Registration Points?

Nov 18, 2011

I've been looking for a JSFL command that might do this, but haven't come across anything even remotely similar to what I'm trying to achieve. Perhaps there is another solution besides JSFL that someone might know of.Question: Is there a way that I can select multiple symbols (either in a single frame or across multiple frames) and apply a scale transform that will adhere to each symbol's registration point?
 
Scenario:In an animation sequence, a movieclip of a tall rectangle is tweened on the timeline using "classic" tween. There are 20keyframes, where the mc changes position and rotation.In a duplicate of that animation sequence, I want to change the height of all instances of the mc in the animation, but keep the position and rotation. The rectangle should stay a rectangle, only shorter.I go to a keyframe, select the mc, and enter the desired scale percentage for the height in the transform pane. Then I repeat this for the other 19 keyframes. Imagine the pain and suffering I go through when this is done for several sequences!

Ideally,I would want to use the "edit multiple frame" mode in the timeline, select all instances of the mc across all 20 keyframes, and apply the height transform to all mcs via JSFL or dark magic.Flash's default behavior transforms multiple objects as a group,so not only will it squash and shear the different mc instances(creating diamonds),it will also shrink the distances between the different positions(changing the path of the tweens).I'm looking for a way to apply the transform so that each instance scales to their own registration point,preserving their position and respective of their rotation.

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ActionScript 2.0 :: Make The Slider To Move After A Movie Clip Symbols Instead Of Button Symbols?

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I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.

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ActionScript 3.0 :: Flash CS5 IDE - Symbols And Nested Symbols And The Difference Between Graphics And Movie Clips And Scoping

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I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.

How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.

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