ActionScript 3.0 :: Having Document Class And Assets - Load The Symbols?
Oct 22, 2009
when you have a document class for something, how do you load the symbols?lets say you have a gallery and a few buttons for it, and you will load that gallery swf into main site.is it better to leave these symbols on the stage or load them from the library or something else?
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Apr 6, 2012
keep in mind I normally use pure as3 and FlashDevelop :)I am really new to this "working with Adobe Flash Professional" thing and I am working with an artist that basically put all the art in a .fla file.I am a veteran pure as3 programmer and I never tried to work with a Fla file(or Flash Pro). I want to work the right easy way and use my classes with the fla to load assets directly.I've tried to find a comprehensive tutorial but had no such luck.Basically I have a bunch of working pure AS3 code in FlashDevelop and a bunch of art assets saved into one .fla file. And my goal is to rasterize (turn into bitmapData) the art assets so I can blit (copyPixel) them whenever I need quickly for good gaming performance.This is a project I am doing to help a friend and I don't have much time to research this by myself so simply pointing me in the right direction to an easy to follow tutorial would be a great start.I tried to read and understand the in-house wiki for FlashDevelop and the instructions there were not clear as far as using Flash Pro 5.5 in conjunction with FlashDevelop.
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Aug 18, 2009
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
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Feb 17, 2009
I have an as class :
Code:
package
{
import flash.display.MovieClip;
[Code].....
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Oct 9, 2010
I cant load an image in the document class. Do I need to load all images from a class as I cant load images in a Document class directly?
With this code I get a
Error #1009: Cannot access a property or method of a null object reference.
at Main/moveright()
at Main/doSomething()
Code:
// Class public class Main extends MovieClip {
// Variables private var noLoaded:int;
var myText:TextField = new TextField();
private var img1:Bitmap;
[Code] .....
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Dec 14, 2010
I am dispatching an event from one document class and listening for it via another document class.My code in class A.
Code:
this.dispatchEvent(new MYEvent(MyEvent.APERTURE_DONE));
trace("Dispatching APERTURE_DONE");
my code in class B.
Code:
addEventListener(MyEvent.APERTURE_DONE, onDoorsOpen,true);
trace("Lisetning for APERTURE_DONE");
[code]....
My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.
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Feb 28, 2011
public class Framework extends MovieClip
{
var _loadingSystem:LoadingSystem;
[code].....
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May 7, 2011
I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.
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Apr 20, 2010
How do i wait for the entire document class to load before a custom event dispatches.....my problem is it dispatches before the class with the listener is envoked by the "main" document class
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Sep 22, 2008
So I had a working .fla, with a document class package in the same directory. Everything was fine, until moving both to a new directory, now the fla cannot find the document class. WTF?
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Feb 13, 2012
I need to change text in all textfields in my .fla file (Flash CS3).Looks like i should call JSFL function "fl.findObjectInDocByType("text", fl.getDocumentDOM())" and it would return all elements, but it returns zero length array. I there any another way to iterate threw all library items, and change values of TextField's in MovieClips ?
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Jul 22, 2009
I've created an fla whose document class imports some static functions. The library also has some linked symbols (should they also be imported in the doc class?). I exported the fla as an swc, and tried using it in a new project. Whats the right way to reference this? And do i need to import the swc into this new fla to use them?
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Dec 8, 2010
I have an SWC which includes a number of Assets for my project. Within this SWC is also a static AS file which contains Class declarations for each image in the library. For example, the SWF contains these images:
[CODE]...
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Oct 10, 2011
what I am trying to do is create class that loads assets(images) from library and places them on the a stage.I want my class to be something like this...I know it needs to be more complex, I am just trying to "draw" out my idea for you, I have tried using getDefinitionByName to pass the linked MovieClip and some variations on that but for some reason I can't get it to work.[code]
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Feb 10, 2011
I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?
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Feb 5, 2011
Another Adobe Air question for you but first here some background into the project I have been tasked with. It is an AIR app that will read assets from a USB key and must work on both WIN and MacOS. The problem is, how do I load assets into the app on MacOS! Sounds simple enough and works seamlessly on Windows. Here is a code snippet of what i am trying to do:
[Code]...
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Aug 27, 2006
I have a Flash file that will act as a slideshow, the images change when the sound that is to be played with each image is complete (using
soundX.onSoundComplete).
I have a folder for the sounds and one for the images. I have Flash load those assets via XML. I use XML to organize the order of playing the images /sounds.
[Code]...
My question:
Is there a way to not hard-code the image/sound names in XML and instead use it to organize and pull the assets from their respected folders? My goal is to be able to have Flash and XML working as an automated process and all I have to do is add images w/their respected sound files in their folders and never have to open Flash or XML. The Flash and XML would just automatically populate the slideshow per the number of image and sound files I add.
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Aug 7, 2009
I had a class that I was passing a simple argument to like so:
var quiz_1_2:CaseStudyQuiz = new CaseStudyQuiz(2);
addChild(quiz_1_2);
I now would like to use this class for multiple MCs in my library. I thought I could let Flash create a class for each of them and specifying the CaseStudyQuiz class as the Base class. When I do that, I get the following error:
1136: Incorrect number of arguments. Expected 0.
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Sep 10, 2009
I'm still learning how to compile with the Flex SDK. And I'm learning how to use SWC files and [EMBED] statements to pull my assets into my application.With the Flash IDE, I can link a library asset to a class and it's automatically embedded into my custom class. So that's 1 asset in 1 class. With the Flex SDK and SWC files, it seems I can only* pull in assets at the variable level, so I end up with my custom classes containing yet another class -- this means I have an extra wrapper/decorator (whatever you want to call it) class that I didn't have when using the Flash IDE.Is this what people typically do? Doesn't that seem superfluous?I've read Colin Moock's 'Essential Actionscript 3.0', where he mentions something about embedding a SWF at class-level as binary data.
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Jul 11, 2009
I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:
ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);
[code].....
This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.
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Feb 29, 2012
I am trying to add games to a Flash file. They are in different folders and the assest and xml information is not coming with it? I get the error :
"[BulkLoader] Error loading LoadingItem url: images/, type:text,
status: error Error #2032: Stream Error. URL:
file:///G|/%2D%2DWORK%2D%2D/Gilcrease%20Projects/Kravis/images/
Here are the files I need to load into the main file.
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Jan 27, 2010
I have a Flex application that automatically loads the SWF and it's contents and displays the default progress bar like in all Flex apps. Currently I have a class in the application using a Loader instance to load an external bitmap to be added to the stage/canvas. I'd like to handle the loading of this bitmap in the Flex default preloader and get rid of the Loader instance entirely.
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Sep 20, 2011
Is there a way to search for symbols by the class they are using? I have a large projectand at times (specifically when refactoring)
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Jul 25, 2011
In my library I have a few symbols (with diffrent graphics) that I want to share the same class (the same methods I written in as3).
First I tried to set the same name on the class line when converting to symbol but Flash then tells me that the name have to be unique. So I tried diffrent ways of inherit the class in each symbols custom class, but I didn't get that to work either..
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Apr 9, 2011
Is there a way for 1 class to have multiple symbols, (not individual instances but symbols) Or should I just make a major Class with minor classes extending that one class?
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Jul 28, 2011
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
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Aug 16, 2011
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
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Mar 13, 2012
while working with a server side script (php or aspx) which returns some data(from the database) can we call it in a sub-class or do we have to make the calls in the document class itself?
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Mar 14, 2012
Say i need to send some data from AS 3.0 to a server-side script for it to do some actions. Can I do this in a sub-class called some where in a document class or should we always do it in a document class?
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Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
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