Flash :: Flex - Using The Vanilla Preloader To Load Additional Assets?

Jan 27, 2010

I have a Flex application that automatically loads the SWF and it's contents and displays the default progress bar like in all Flex apps. Currently I have a class in the application using a Loader instance to load an external bitmap to be added to the stage/canvas. I'd like to handle the loading of this bitmap in the Flex default preloader and get rid of the Loader instance entirely.

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[Code]...

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I am currently working with Flex 4. I successfully use custom preloader by s:application ... preloader="path"..., but i want the preloader to load external file as well, can it do that? How can i call the variables in the preloader?

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[Code]...

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I have a flashbuilder project with a big image. The problem is that the default preloader does not load the images/swf's inside the project. Is there a way to preload them?

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I am following this page to create a custom preloader extending Sprite to load an animation SWF, but it is not working (the animation SWF is not displaying): [URL]. I know the Animation.swf file is okay, because if I load it into the main app it displays and runs. The preloader works if an image is loaded by the preloader instead of the animation SWF.
test.mxml (main app)

BTW, I typically have many more lines of ComboBox in the app to force the preloader to display, but limiting number of lines here.

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package customPreloaders {
import flash.display.;
import flash.events.;
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[Code] .....

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[Code]...

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ActionScript 2.0 :: How To Load A Preloader In Flash

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im dynamically loading text and an swf from an xml file...the swf and text should appear at same time...but the text appears too fast than the swf..ive to use preloader until the swf loads.. how and where ive to use preloader function....

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[URL] this is my website and my banner is swf file.... it takes some times to load in a low speed connection... I want to have a preloader for this, which shows the precent or the bytes loaded, total bytes, and also a load bar....

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i am working on an intro for a friend of mine and it includes a lot of individual photos. the preloader takes forever but i can figure out how to only load half of the movie instead of the entire thing before it plays. here's the code i have for the preloader itself:

Code:
onClipEvent (enterFrame) {
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[code]...

here's a link to the current test page so you can see the entire intro and how long it takes now with that code to load. i just want it to load part of the file instead of waiting for all of it.[URL]

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Flash :: Set Up A Preloader To Show The Load Progress Of The Main Swf

Nov 3, 2009

I'm trying to set up a preloader to show the load progress of the main swf, which has all of it's assets embedded. I found the factory class method as described on bit-101, but no load progress ever seems to show. The swf loads fine, but the bytesLoaded is always equal to bytesTotal and therefore the preloader is never called.

[Code]...

This correctly calls the Factory class first, and then instansiates Main and calls init(). But as I mentioned above the preloading is never shown as it seems to be loading everything straight away.Is this a problem with the way I'm embedding the images or because I'm testing locally?

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