Actionscript 3 :: Load 'symbols' (art Assets) From Fla With FlashDevelop?

Apr 6, 2012

keep in mind I normally use pure as3 and FlashDevelop :)I am really new to this "working with Adobe Flash Professional" thing and I am working with an artist that basically put all the art in a .fla file.I am a veteran pure as3 programmer and I never tried to work with a Fla file(or Flash Pro). I want to work the right easy way and use my classes with the fla to load assets directly.I've tried to find a comprehensive tutorial but had no such luck.Basically I have a bunch of working pure AS3 code in FlashDevelop and a bunch of art assets saved into one .fla file. And my goal is to rasterize (turn into bitmapData) the art assets so I can blit (copyPixel) them whenever I need quickly for good gaming performance.This is a project I am doing to help a friend and I don't have much time to research this by myself so simply pointing me in the right direction to an easy to follow tutorial would be a great start.I tried to read and understand the in-house wiki for FlashDevelop and the instructions there were not clear as far as using Flash Pro 5.5 in conjunction with FlashDevelop.

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