I am trying to embed some xml into my application but I get the following error Fault] exception, information=TypeError: Error #1090: XML parser failure: element is malformed.Here is my code.
I've tried a few ways of import an swc I made in flash but i keep getting a transcoding error. The symbol is set to export for actionscript and its baseclass is Movieclip. What is the simplest way to do this
I am trying to embed a movieClip with flashDevelop but apparently its not working because its not recognizing the movieclips that are within it.[code]...
I'm having trouble using the following tutorial and flashdevelop template to build a flash project for iOS. [URL] Whenever I compile my project (using FlashDevelop 3.3.4) I get an error from adl.exe saying "Error loading initial content". Using the iOS applicationpackager.bat, I get an error saying: application.xml: error 305: Intial window content SWF version 11 exceeds namespace version [URL]I'm using air 2.7 and Flex 4.5.1 on Windows XP.
Trying to learn some flash and got a question. How do I play a flv video, below code compiles correctly and load flash player but doesn't play anything
var vid:FLVPlayback = new FLVPlayback(); var ui:UIComponent = new UIComponent(); this.addChild( ui );
But there is no change in the appearance of the Text whatsoever.. I need the text to be crisp and clear.Just like the way it looks when we embed the fonts using the Embed... Button in the Flash IDE.
For developing Flash / ActionScript packages on Windows, there is no better free tool than FlashDevelop.Unfortunately, its reliance on the .Net framework make it ill-suited for AS3 development on Ubuntu. (My attempts to get it working with Mono failed - the installer wouldn't even work.)Is there a similar tool for use with Ubuntu?
I'm making a game in actionscript using the FlashDevelop tool and the FlashPunk game engine. I have a designer making movie clips for me to put into this game using Flash CS3.
My problem is that when I add these movie clips into my game they are playing much quicker than they should. Is there a specific frame rate clips need to be made in within CS3 or any other export options set to enable them to play at the correct speed or is this something that I need to deal with in my code.
EDIT
Another problem that I'm having is that the command movieClip.stop() doesn't work. Is there anything special that needs doing while exporting or the programming side?
EDIT
Here is how I'm loading in my swfs:
public var movieClip:MovieClip = new MovieClip(); private var myLoader:Loader; public function MyMovieClip(location:String) {
Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run.Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10.
When I type a class name without new before, FlashDevelop does not show autocompleate. Is it a way to enable that feature? (do you have the same issue?)
I'm developing a website which will need to communicate with an AIR application, I develop with javascript and don't know much about actionscript. I'm at the early stages of this and I'm using a trial of Adobe Flash to create some swf files which can communicate with javascript, the code from the Action window is as follows (most of it is bastardised from web examples):
import flash.external.ExternalInterface; var myText:String = "Example String"; ExternalInterface.addCallback("sendOutput", sendStaticTextFromAS3); function sendStaticTextFromAS3():void { ExternalInterface.call("receiveTextFromAS3", myText); }
All this is doing is receiving a call from javascript and sending back a string and calling the function which will deal with it (it will become more complex).
My problem is that Flash is going to expire soon, and to future proof the project without having to spend a lot on flash I want to move into FlashDevelop. As I don't need any objects on the stage all I need is to edit actionscript, so FlashDevelop is all I need. I create a new AS3 Project in FlashDevelop and I get given this code:
I'm guessing Adobe Flash adds this automatically when compiling the swf so I have no idea where my code is supposed to go, except to add the import flash.external.ExternalInterface; at the top?
Someone sent me a .fla file containing several art assets, with instances all configured to be displayed properly and in the right positions. However, since I'm using FlashDevelop with the Flex 4 SDK, I have no idea how to access these instances in code. Some of the objects are MovieClips that I need to modify the size of, and others are Dynamic Text objects that I need to change the display strings of at runtime.
Can anyone offer a clue as to why flashdevelop would compile to a smaller swf than Flash Builder?The FD swf is 150k, FB swf is 220k.I'm exporting as a release build in FB.
I've been experimenting with learning game coding and have encountered an issue I'm curious about...
At the moment I have 3 GIFs and 1 sound effect being used, with more to come. Now, is it more recommended to embed these files, which I'm been doing, or is it better to load them externally? To be honest, I really hate the idea of having to load them and would much prefer to embed them directly in to my project. What is the general consensus as to which technique is better?
I just installed flashdevelop and downloaded a sample project source at the bottom of this link. I open it up in flashdevelop and when I go to run it, I get an error saying I have to set the field: path to Flash IDE. I'm confused, why is the IDE asking me for the path to the IDE?
I'm trying to compile the following program. I have downloaded the TweenMax already added correctly to the folder of the Global Classpaths FlashDevelop as I always do, but when I try to compile it gives the following error in the Output:
"C: MyLibraries greensock-as3 com greensock TweenLite.as: Error: A file found in the source-path must have the Same package structure'', to the definition's package,[url]... Build halted with errors (FCSH)."
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
Making a piano/keyboard application and trying to figure out the best way to set this up .I plan on having a directory of sounds for each 'instrument' in my assets folder (piano1/C4.mp3,piano1/D4.mpg,...)Is there a way to import/embed all of these as an array? Also is there a way I can pass a variable to this class to indicate which folder I want to import these from? Something that would be ideal
var type = "piano2"; //passed from class being called by foreach(notes as note){ [Embed(source = 'assets/sounds/'+type +'/'+note+'.mp3')] private const C3:Class; public var c3:Sfx = new Sfx(C3); }
Or would it be a better idea to have a class for each of these "types" that pulls all notes?
I have been programming with as3 for the past 4 months and Ive been getting rather good at it. I just recently decided to work with flashdevelop. I notice that there is alot of code that is availible in the flex sdk that isn't available in as3 with flash cs4. Like embedding of assets and such. I've been trying to find some up to date tutorials on how to embed things like xml and so far the tutorials are inaccurate or unclear about how to go about doing so. Ive been trying to find some good books that cover that and havnt been able to.
The books either cover as3 with flash or as and flex builder. Which is more towards working with the mxml. I havnt been able to find any books on how to work with as3 and flex sdk. Which show examples like embedding of xml and so on. I was just curious does anyone know of any good books that cover EVERYTHING there is to know about as3 and the flex sdk. Not so much on flex builder and mxml.
In a sense, I just want to get better with working with as3 projects with flashdevelop. And it would be great if there was books that covered that. Cause lets just face it, We developers sometimes just get sick of searching the web for bits of pieces of things. and its just great to have that one good book that references everything.
Im testing a program in FlashDevelop, which uses Flash player 10. Need externalInterface to work, but on running this simple test program, it displays "ExternalInterface is not available". How do I get ExternalInterface working? [URL]
<mx:Script> <![CDATA[ import mx.controls.Alert; private function init():void { if (ExternalInterface.available) { [Code] .....
By the way, this script shows "External Interface is available" when I run it in my browser. Its only when I run it in Flash Player 10, that it is not available.
I'm using FlashDevelop (cos it's free!) with Flash CS4. Is FlashDevelop basically the opensource version of Flex or is it something completely different again? Or is that what AIR is?
I have inherited a Flash project that (I THINK) was started in FlexBuilder, but I dont have FlexBuilder. I have CS3 and FlashDevelop, is it possible for me to continue this project using the tools that I have?
There are a bunch of wierd files like ".project" and ".actionScriptProperties", and obviously no .FLA file.How can I get up and running using either CS3 or FlashDevelop?