Flash :: FlashDevelop Class With Static Method
Aug 6, 2011When I type a class name without new before, FlashDevelop does not show autocompleate. Is it a way to enable that feature? (do you have the same issue?)
View 2 RepliesWhen I type a class name without new before, FlashDevelop does not show autocompleate. Is it a way to enable that feature? (do you have the same issue?)
View 2 RepliesI see where i was going wrong however when i change the instance name like you said i 1120: Access of undefined property snakePart. all of this code btw is at document class level and the movieclips are in the library not on stage
View 3 Repliesi have to read the current class name inside a static method. For non-static method it's easy i just call getQualifiedClassName(this) but inside a static method this is off course invalid.
View 2 RepliesI have a pointer to a Class object like so:
var temp_class:Class = getDefinitionByName(getQualifiedClassName(some_obj ect)) as Class;
I want to use it to call a static method 'can build' on that class, like so:
function can_build_ot(c:Class, qualifier:Object):Boolean {
if (c.can_build(this, qualifier)) {return true;}
return false;
}
When I do this, Flash CS4 AS3 tells me
1180: Call to a possibly undefined method can_build.
If all I have is an instance of an object, can I call a static method of its class? For fun, let's say I don't know what the name of the class is, only the name of the static method.
View 3 Replies My method has been passed a class instance, but it was typed through an interface so I'm not 100% sure what class it is. I'd like to attempt call a static method on that instance's Class.. is there an easy way to do this without being forced to pass the class along as well?
Something like this:
ActionScript Code:
public function foo(myBarInstance:IBar):void {
var barClassPointer:Class = getClass(myBarInstance);
try {
[Code].....
Is there a way to make an static method act over an object of its class that is already on the stage, without using the keyword "this"? I mean, like "generic object of this class: do what I'm telling you to do, wathever your instance name".My goal is to create an method that get called by any object of this class, based on the changing on the value of an external variable, but since I cannot use the "this" keyword to reffer to each instance, I could not figure out a solution.
View 1 RepliesWhy static method cant access private properties in the same class?
View 1 RepliesI'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
Code: Select allpackage
{
import flash.display.MovieClip;[code]....
In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.
I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.
package fl {
import fl.IBanner;
import fl.Banner;
[Code].....
Error: Access of undefined method getStatus through reference with a static type Class.
Here's what's happening in the code. I'm trying to create a User class that is instantiated at the start of my app. I want the User class to have properties like mainStatus, with helper methods like setStatus etc. Pretty simple.
so on my HardDisk I have my flash_working folder with all my flash projects. I created my class file/package under the directory com.mypackage
[Code]....
That's all the code I have.
If I try to access the public var mainStatus through user.mainStatus that gives a similar error saying:
Error: Access of undefined property mainStatus through reference with a static type Class.
I wrote a singleton class to keep track of some variables across my application.
I am getting a syntax error that I can't figure out, I am sure that I am missing something simple but it's been one of those days. Anyone see something wrong with my code?
The error is 1061: Call to a possibly undefined method setResult through a reference with static type Class.
My function in my singleton class
public function setResult(resultNumber:int, value:int): void
{
switch(resultNumber)
{
[Code].....
I have the actionscript code here for a bubble popping game. When the game starts, bubbles fall down from the top of the game to the bottom and score is kept for the most bubbles clicked or popped in 30 seconds.The size of the bubble is defined by the initialize method in the code, and uses ToString() to calculate the score. ToString gives me a 1061: Call to a possibly undefined method Random through a reference with static type uint. This error which I cannot figure out where it comes from.[code]
View 4 RepliesError 1061 Call to a possible undefined method addEventListener through reference with static type Class
source:buttonsMenu.addEventListener(Event.ENTER_FRAME, moveMenu);
I get the above error. I did actually change a little code because I put it in it's own class.I call the below ShuffleArray class in my main doc class as follows:
ShuffleArray.shuffleKnuth(definitionsArray); [code].....
I've been using Adobe Flash CS4 for a couple of days. I've drawn a worm, with eyes and a mouth and these pieces are all MovieClip symbols. I have exported them to actionscript with the class name being the same as what they are (ie. the mouth MovieClip is exported as mouth). The mouth has 2 frames, one smiling and one frowning. I need to mouth to stay smiling at first, so in Frame 1 actions I wrote:
View 2 RepliesI got this Error : 1061: Call to a possibly undefined method addChild through a reference with static type Class.
what I'm trying to do :I have create a new class called Graph and make it extends Sprite and add a scroolpane to my stage and make an empty movie clip called content_mc and make the source of the scrollpane equals to content_mc
in the first frame i wrote this code
import Graph;
var graph:Graph = new Graph();content_mc.addChild(graph);
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
I am using AS 3 Flash CS4, WIndows XP SP3. I am unable to use the Mouse.hide(); method in many of my scripts. If I add Mouse.hide() to a preexisting script, I get the following error; line1 1061: Call to a possibly undefined method hide through a reference with static type Class. If I add Mouse.hide():void; to a preexisting script, I get the following error: line1 Label must be a simple identifier Once this has happened, if I then remove ALL lines of script from the file...but leave the Mouse.hide(); [or Mouse.hide():void;], and also remove all objects from the stage, when I run the file, I still get those same errors.
[CODE]...
two classes, both extend EventDispatcher. Static method in 1st class calls instance method in 2nd event not getting caught. [code]also, since dispatchEvent() is an instance method, is there any way of calling it without first instantiating the class? i expect not.
View 2 RepliesWhen I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code
package
{
import flash.display.Sprite;[CODE]...
I have written a code that shows no errors when checked however I get an error when the movie is tested: message:
[Code]...
Is it possible to add my own custom property to the flash.display.Bitmap using a public static method? I'm trying to write a bitmap utility that does something to a bitmap, and stores a Number property onto it afterwards.
[Code]....
I'm still learning AS3.0 OOP, I think that this can't be done with this method. I think I have to make a new Class that extends 'Bitmap', add the prop there, and then in the Main.as make a new instance of that class, point to the target Bitmap, and run the method in the extended 'Bitmap' class (?).
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
getting error 1061: Call to a possibly undefined method stop through a reference with static type flash.events:TimerEvent.on my as3 class. I'm just starting to learn as3 and cant figure out whats causing the error.[code]
View 1 RepliesAlright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:
1. Call the page button generating function above.
2. In the main code in my program is this line:scrollbox.setClickFunction(historyContent.generate Page);So when the buttons that are supposed to be generated are clicked, the scrollbox class can call the History pages generatePage function and pass it which page to show. (I did this because there was a lot of text and a limit on how much would display, so small chunks sounded logical).
3. In the onClick function (which I haven't finished yet because the rest wont work), when you click one of the buttons it calls the set function. Its that simple.
I am trying to get simple example of it running. I can make it work if I publish in FlashPlayer10, but not FP 9
[Code]...
The reference material says Language Version : ActionScript 3.0Runtime Versions : AIR 1.0, Flash Player 9 Does this mean the AIR 1.0 and Flash Player 9 or what is the deal?the compile error is... 1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference.
I am trying to use my Flash app to update an XML file when a new user registers. I thought I had found a method to do this using the FileReference.save function. From various searches I understand the function is not as simple as it seems but I cannot get my head around what I need to do to get it working.Here is the code:
ActionScript Code:
var newUserToAdd:String = "<user>
<name>Steve</name>[code]............
This is the error I am getting at runtime: 1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference. Are ther any prerequisits I am missing in order to use the function?
I have this kind of problem:
Code:
if(activeBtn != null) activeBtn.hideSubMenu();
here i check if the activeBtn is a different than "null" and than i want to call this method - who's existing and it's with "public" definition.
But no matter what i chaking there's always pop this Error "1061: Call to a possibly undefined method hideSubMenu through a reference with static type flash.display:Sprite."
i am using the script:imagesb_btn.setSize(width, height);imagesb_btn.setSize(100, 50);but i keep getting the above error message when i try to publish.As far as i am aware im using as3 script in an as3 movie.
View 4 Replies