Actionscript 3 :: Unexpected Variable Assignment Inside Static Class Method
Feb 23, 2012
In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.
I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.
i have to read the current class name inside a static method. For non-static method it's easy i just call getQualifiedClassName(this) but inside a static method this is off course invalid.
When I type a class name without new before, FlashDevelop does not show autocompleate. Is it a way to enable that feature? (do you have the same issue?)
If all I have is an instance of an object, can I call a static method of its class? For fun, let's say I don't know what the name of the class is, only the name of the static method.
My method has been passed a class instance, but it was typed through an interface so I'm not 100% sure what class it is. I'd like to attempt call a static method on that instance's Class.. is there an easy way to do this without being forced to pass the class along as well?
Something like this:
ActionScript Code: public function foo(myBarInstance:IBar):void { var barClassPointer:Class = getClass(myBarInstance); try {
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code: var class:Class = Class(getDefinitionByName("FooClass")); However, when I try to call foo() using the variable, it errors saying the function
Is there a way to make an static method act over an object of its class that is already on the stage, without using the keyword "this"? I mean, like "generic object of this class: do what I'm telling you to do, wathever your instance name".My goal is to create an method that get called by any object of this class, based on the changing on the value of an external variable, but since I cannot use the "this" keyword to reffer to each instance, I could not figure out a solution.
Error: Access of undefined method getStatus through reference with a static type Class.
Here's what's happening in the code. I'm trying to create a User class that is instantiated at the start of my app. I want the User class to have properties like mainStatus, with helper methods like setStatus etc. Pretty simple.
so on my HardDisk I have my flash_working folder with all my flash projects. I created my class file/package under the directory com.mypackage
[Code]....
That's all the code I have.
If I try to access the public var mainStatus through user.mainStatus that gives a similar error saying:
Error: Access of undefined property mainStatus through reference with a static type Class.
I wrote a singleton class to keep track of some variables across my application.
I am getting a syntax error that I can't figure out, I am sure that I am missing something simple but it's been one of those days. Anyone see something wrong with my code?
The error is 1061: Call to a possibly undefined method setResult through a reference with static type Class.
My function in my singleton class
public function setResult(resultNumber:int, value:int): void { switch(resultNumber) {
I have the actionscript code here for a bubble popping game. When the game starts, bubbles fall down from the top of the game to the bottom and score is kept for the most bubbles clicked or popped in 30 seconds.The size of the bubble is defined by the initialize method in the code, and uses ToString() to calculate the score. ToString gives me a 1061: Call to a possibly undefined method Random through a reference with static type uint. This error which I cannot figure out where it comes from.[code]
I get the above error. I did actually change a little code because I put it in it's own class.I call the below ShuffleArray class in my main doc class as follows:
I've been using Adobe Flash CS4 for a couple of days. I've drawn a worm, with eyes and a mouth and these pieces are all MovieClip symbols. I have exported them to actionscript with the class name being the same as what they are (ie. the mouth MovieClip is exported as mouth). The mouth has 2 frames, one smiling and one frowning. I need to mouth to stay smiling at first, so in Frame 1 actions I wrote:
I see where i was going wrong however when i change the instance name like you said i 1120: Access of undefined property snakePart. all of this code btw is at document class level and the movieclips are in the library not on stage
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
I got this Error : 1061: Call to a possibly undefined method addChild through a reference with static type Class.
what I'm trying to do :I have create a new class called Graph and make it extends Sprite and add a scroolpane to my stage and make an empty movie clip called content_mc and make the source of the scrollpane equals to content_mc
in the first frame i wrote this code
import Graph; var graph:Graph = new Graph();content_mc.addChild(graph);
I have 3 swfs, and let's label them MovieA, MovieB, and MovieC. MovieB is a child of MovieA, and MovieC is a child of MovieB. So the hierarchy goes like this: MovieA -> MovieB -> MovieC. Each of these movies have their own document class, so they are each essentially a class extending MovieClip.
Now I have this other external class which contains only static variables. Let's call this class "TestClass" and let's say one of its static variables is called "testVar". So in MovieB's document class, I imported TestClass and set testVar = "hello world". In MovieC's document class, I imported TestClass and traced TestClass.testVar. When I publish and run MovieB, testVar is successfully traced as "hello world". Now when I publish and run MovieA, testVar is traced as undefined.
I'm currently working on a particle system for a game that I recently started development on, but I've hit a snag: I have a class particlecontainer that tells each particle what to do on enterframe, and which contains each particle as a child. I also have a class (mischandler) which has a static array that contains all current particles, as well as another static array that is a buffer to remove particles from the particlecontainer. Whenever a particle "dies", it calls a function which adds it to the buffer array in mischandler. However, when I try to access this buffer array from the particlecontainer class it does not recognize it as having any elements. If this is unclear here's a simpler explanation:
particlecontainer tells a particle to do it's enterframe function particle calls die() and adds itself to the removebuffer inside mischandler particle container tries to access mischandler.removebuffer but removebuffer has no elements Strangely, the particle can access the removebuffer perfectly fine and sees all the elements in it.
I created an array of objects and put an event listener on each of them. My problem is that when the object is clicked, I want to access a method inside the object's class but I do not know how to reference its position in the array. This isn't very clear but hopefully my code will make it clearer.
This line is inside while loops and puts an event listener on every square.
[Code].....
How can I know which square has been clicked?
Note: e.target returns the following error:
ReferenceError: Error #1069: Property placeChar not found on flash.display.Sprite and there is no default value.
I have been trying to add a movieclip to my .fla file from a class.my main fla file: main.flaactionscript file: script.asthey stay in the same directory.script.as file as follows:
package { import flash.display.* public class MyClass extends MovieClip
When you call a method of a class inside a callback function, you can not use this object.To call the method, in javascript, I declare that variable, assign this to that, and use that inside the callback to call the method of this.In actionscript, do I have to do the same way as I do in javascript?The following code is the example to use that to call a method inside callback.Are there more simple way in actionscript?
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.