Actionscript 3 :: Variable That Refers To A Static Class?

Nov 10, 2011

How can I replace

public function Mainclass()
{
Calculations.getDistance(5,9,4,2);
}

[Code]....

I'm not lazy (lying? :p), but I use the class more than 20 times, and it looks better if I replace al these long classnames.

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ActionScript 3.0 :: Accessing A Class's Static Functions From A Variable Of Type Class?

Feb 19, 2010

I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function

[code].....

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ActionScript 2.0 :: Get Into The Event Handler 'this' Refers To XmlLoader - Not The Class

Dec 7, 2004

I've got a problem... here's an example script:

[Code]...

Ok, so here's the problem. What happens in the above, is that I call 'loadTheXML()', it loads the xml file into xmlLoader and then runs the event handler 'onLoad'. My problem is here: once I get into the event handler 'this' refers to xmlLoader, not the class. Therefore, I have no way of calling wannaCallThis(). How do I call a member function of the class from inside the eventHandler?

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ActionScript 3.0 :: Method In A Class File That Refers To Itself - The This Keyword Is Not Working?

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Code:

package
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[code]...

this is a simple Rail class, what I am trying to do is take the for loop out of the timeline and build into the Rail class itself. How do I refer to the Rail class itself within the method? If I am doing this the wrong way please let me know! Would it be better if I created another class, say a "RailSpacing" class and build the for loop into the contructor into that?

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How can I access a timeline variable from a static class / singleton?

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Actionscript 3 :: Why Is Static Class Member Variable Not The Same When Accessed From Different Parts Of App

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I have an actionscript class with a static member variable defined.

public class A
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public static var x:int;
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When I try to access it from different parts in my code I don't get the same value in each spot.

A.x

I am accessing the variable in different modules that are loaded, so they are all in their own separate .swf file.

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Actionscript 3 :: Unexpected Variable Assignment Inside Static Class Method

Feb 23, 2012

In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.

I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.

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ActionScript 3.0 :: Static Variable Of Class Gets Reset When Depth Of Caller Is Increased

Jul 22, 2010

I have 3 swfs, and let's label them MovieA, MovieB, and MovieC. MovieB is a child of MovieA, and MovieC is a child of MovieB. So the hierarchy goes like this: MovieA -> MovieB -> MovieC. Each of these movies have their own document class, so they are each essentially a class extending MovieClip.

Now I have this other external class which contains only static variables. Let's call this class "TestClass" and let's say one of its static variables is called "testVar". So in MovieB's document class, I imported TestClass and set testVar = "hello world". In MovieC's document class, I imported TestClass and traced TestClass.testVar. When I publish and run MovieB, testVar is successfully traced as "hello world". Now when I publish and run MovieA, testVar is traced as undefined.

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ActionScript 3.0 :: Static Variable - Access Buffer Array From The Particlecontainer Class

Dec 19, 2010

I'm currently working on a particle system for a game that I recently started development on, but I've hit a snag: I have a class particlecontainer that tells each particle what to do on enterframe, and which contains each particle as a child. I also have a class (mischandler) which has a static array that contains all current particles, as well as another static array that is a buffer to remove particles from the particlecontainer. Whenever a particle "dies", it calls a function which adds it to the buffer array in mischandler. However, when I try to access this buffer array from the particlecontainer class it does not recognize it as having any elements. If this is unclear here's a simpler explanation:

particlecontainer tells a particle to do it's enterframe function particle calls die() and adds itself to the removebuffer inside mischandler particle container tries to access mischandler.removebuffer but removebuffer has no elements Strangely, the particle can access the removebuffer perfectly fine and sees all the elements in it.

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ActionScript 3.0 :: Static Class Needs A Non-static Function

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Alright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:

1. Call the page button generating function above.

2. In the main code in my program is this line:scrollbox.setClickFunction(historyContent.generate Page);So when the buttons that are supposed to be generated are clicked, the scrollbox class can call the History pages generatePage function and pass it which page to show. (I did this because there was a lot of text and a limit on how much would display, so small chunks sounded logical).

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ActionScript 3.0 :: Static Methods - Error "1119: Access Of Possibly Undefined Property Instance Through A Reference With Static Type Class"

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I'm kind off oblivious as to what I'm doing wrong here... I have two classes: - Alley - AlleyCat

[Code]...

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ActionScript 3.0 :: Make Application Variable Or Static Variable?

Oct 16, 2010

The Idea is i want to make avariable that stores his value after i close the swf and open ti again,

an example:

i make acounter

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[Code]....

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Actionscript 3 :: Big Performance Difference Between Using Class With Static Functions Vs Instantiated Class?

Mar 22, 2012

I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.

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ActionScript 2.0 :: Swf Refers To Positions Of MC's In Itself?

Aug 14, 2004

ok I am having what I think is a targeting problem.I'm loading a swf into a blank container inside another movie (main). The AS in the loaded swf refers to positions of MC's in itself _x & _y etc.However once it is loaded, those positions are not true... ex. if the center of the swf is 200 by itself depending in where it is loaded, it might become 400 or any other number - reletive to the main movie's stage (I hope Im being clear).I need the AS in the loaded swf to refer to itself (x/y values relative to its OWN stage). So how do I target that? _root.MC.containerMC doesnt seem to work, but is this on the right track? Basically when an swf is loaded into another, does its _root now become the main timeline of the movie its loaded into???

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What is static variable. what is difference between  static variable and public variable?

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I need to keep my "grid" + [o] value from 1-9 but add to the to the gridArray number (hence currentNo) within this double loop.

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I have a class named Locator that I use to GeoLocate a user. There's a static method in that class called "locate()". This method then calls another method which sets a static variable called "loc" to an instance of a LngLat class.The issue I'm having is, when I call the locate method at Frame 1 on the scene, and then try to access the loc variable it shows as null... but when I trace the loc variable after it's set in the Locator class it shows as an object.[code]and then trace the variable at the end of the static method in the Locator class it shows as a object and the city is traced as expected.

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ActionScript 3.0 :: Using A String To Call A STATIC Variable?

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It is possible to call variables using this[ "stringname" ] for instance, to refer to a variable called "stringname".

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Is it possible to use this technique with statics?

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ActionScript 2.0 :: Current Time As Static Variable?

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I've been trying to create a script that pulls the current time and turns it into a variable, the problem is the variable keeps updating as the time changes, where as I need it to remain static as the time that is was when the variable was first created...it's just a simple:

Code:

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ActionScript 3.0 :: Accessing A Static XML Variable From Within A Switch Statement

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In the following class

Code:
package
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public class Factory
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[Code]]....

A break point on the "Okay" line shows that x1 is null but x2 is equal to "<entity id="DRONE" points="100"/>".

If I take the whole block out of the switch statement, both x1 and x2 are equal to the expected xml.

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Flash :: Access Of Undefined Property (Static Variable)?

Jul 12, 2011

I'm trying to change a static variable in the class's constructor. At the start I have:

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Flash :: Dynamic Variable Names In Static Function?

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Is there any way that you can have dynamic variables inside of a static function considering that you can't use "this" inside a dynamic function.

What I am trying to do:

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ActionScript 3.0 :: Using Static Variable To Create External Classes?

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I've rarely used static variables or methods when creating external classes, but I have on occasion, and it's very useful when I need global access to a value. I've seen negative criticism on the use of the "static" keyword, but never understood why. Is there a right and wrong way of using it, or is this not true? I'd like to use it in a context similar to classes such as MouseEvent or TextFieldAutoSize, where there is a list of values globally accessible for identification purposes.

It allows better code readability, and also allows for easy customization in the future. The value of TextFieldAutoSize.NONE is "none", but as long as a programmer used the reference TextFieldAutoSize.NONE and not the string literal "none", Adobe could change the value of TextFieldAutoSize.NONE to be "hahahahaha" and everything would still work just dandy because (TextFieldAutoSize.NONE == TextFieldAutoSize.NONE) is still true even though ("none" == "hahahahaha") is not.

Is there any kind of negative impact on using static variables this way? Or even functions for that matter? I'd just like to clarify this before I go and build a large project around the idea this is perfectly okay.

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ActionScript 3.0 :: What Is Static Class

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I know about static function.What is static class? What is the use of static class? how can i use static class.? Give me a  static class example?

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Hi there, i am hoping for some advice on structure/optimisation from some of you experts . I am working on a portfolio system that is modular, each module works in a self contained way and does not require the other modules to function, though they can be 'linked' by having them all reference the same PortfolioData() class.

im happy with how it is working, but i feel there could be a better way to share the datasource between all classes rather than duplicating it and storing a copy in each class.

[Code]...

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ActionScript 3 :: Cashier Game - Matching Updated Variable With Static One

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I am attempting to create cash register simulation game and am running into a problem with a conditional statement that I am using to check whether the correct change is being provided to the customer and if a button is being pressed or not. In this game, the user can see the amount of the sale as well as the amount the customer pays. With this information they have to click on the cash drawer slots which will increase a variable called changeCount by the value of the monetary unit they have selected.

I am using an if statement to take them to the next frame if the changeCount = payment-sale and the confirm button has been pressed. To check for the button I am using a boolean to see if it is being pressed or not. For some reason, it is not registering the updated value of the changeCount for the if statement to work. If I trace the value with trace(changeCount); it will return the value I want.

The source code is pasted below:
package {
public class CashierMain extends MovieClip {
private var confirmBtn:ConfirmButton;
private var pennyBtn:PennyButton;
private var dimeBtn:DimeButton;
[Code] .....

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ActionScript 3.0 :: Static Class To Component?

Aug 26, 2010

i created One Static Class. This class used to Trim, TrimFront, TrimBack, Replace in string.How can i convert this class to component?

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Actionscript 3 :: Get All Static Variables In A Class?

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I have this ObjectType class which is a class to help me do something like this:

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I can't use dispatchEvent in my static class, I was wondering if anyone knew how I can achieve similar functionality or if it's possible at all to call dispatchEvent from my static class? I basically want to inform my action script code in my flash file when functionality in my static class is complete.

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