ActionScript 3.0 :: Make Application Variable Or Static Variable?
Oct 16, 2010
The Idea is i want to make avariable that stores his value after i close the swf and open ti again,
an example:
i make acounter
var i:int = 0;
var timer:Timer = new Timer(1000);
timer.start();
[Code]....
the value of i will increase but after i close the application and open it again the value will return to 0 , keep the variable stores his value after closing the application ?
I've searched around and wasn't able to find any solutions to my problem, which probably just means I'm going about this wrong way, but here it goes...I have a bunch of variables named like so:box0Wbox1Wbox2W
I have a class named Locator that I use to GeoLocate a user. There's a static method in that class called "locate()". This method then calls another method which sets a static variable called "loc" to an instance of a LngLat class.The issue I'm having is, when I call the locate method at Frame 1 on the scene, and then try to access the loc variable it shows as null... but when I trace the loc variable after it's set in the Locator class it shows as an object.[code]and then trace the variable at the end of the static method in the Locator class it shows as a object and the city is traced as expected.
I've been trying to create a script that pulls the current time and turns it into a variable, the problem is the variable keeps updating as the time changes, where as I need it to remain static as the time that is was when the variable was first created...it's just a simple:
I've rarely used static variables or methods when creating external classes, but I have on occasion, and it's very useful when I need global access to a value. I've seen negative criticism on the use of the "static" keyword, but never understood why. Is there a right and wrong way of using it, or is this not true? I'd like to use it in a context similar to classes such as MouseEvent or TextFieldAutoSize, where there is a list of values globally accessible for identification purposes.
It allows better code readability, and also allows for easy customization in the future. The value of TextFieldAutoSize.NONE is "none", but as long as a programmer used the reference TextFieldAutoSize.NONE and not the string literal "none", Adobe could change the value of TextFieldAutoSize.NONE to be "hahahahaha" and everything would still work just dandy because (TextFieldAutoSize.NONE == TextFieldAutoSize.NONE) is still true even though ("none" == "hahahahaha") is not.
Is there any kind of negative impact on using static variables this way? Or even functions for that matter? I'd just like to clarify this before I go and build a large project around the idea this is perfectly okay.
I am attempting to create cash register simulation game and am running into a problem with a conditional statement that I am using to check whether the correct change is being provided to the customer and if a button is being pressed or not. In this game, the user can see the amount of the sale as well as the amount the customer pays. With this information they have to click on the cash drawer slots which will increase a variable called changeCount by the value of the monetary unit they have selected.
I am using an if statement to take them to the next frame if the changeCount = payment-sale and the confirm button has been pressed. To check for the button I am using a boolean to see if it is being pressed or not. For some reason, it is not registering the updated value of the changeCount for the if statement to work. If I trace the value with trace(changeCount); it will return the value I want.
The source code is pasted below: package { public class CashierMain extends MovieClip { private var confirmBtn:ConfirmButton; private var pennyBtn:PennyButton; private var dimeBtn:DimeButton; [Code] .....
Basically I have 2 classes, A and B. B derives from A. Inside A, I declare a static variable/constant to the class of B. When I run the program, I get a null object reference error, with the line pointing to the class declaration of B, i.e.
Code: public class B extends A
For reference, these are the 2 classes:
Code: package { public class A {
[code]...
Also, this error only occurs when the variable is static. If it's just a normal variable it works fine, i.e.
Code: private var OTHER:Class = B;
If I change the static variable to point to a different class, it's also fine, i.e.
Code: private static var OTHER:Class = Main;
I can probably work around this, but it's a bit of a pain in the ass. Anybody know what's causing it, or is this a Flash bug?
In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.
I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.
I have 3 swfs, and let's label them MovieA, MovieB, and MovieC. MovieB is a child of MovieA, and MovieC is a child of MovieB. So the hierarchy goes like this: MovieA -> MovieB -> MovieC. Each of these movies have their own document class, so they are each essentially a class extending MovieClip.
Now I have this other external class which contains only static variables. Let's call this class "TestClass" and let's say one of its static variables is called "testVar". So in MovieB's document class, I imported TestClass and set testVar = "hello world". In MovieC's document class, I imported TestClass and traced TestClass.testVar. When I publish and run MovieB, testVar is successfully traced as "hello world". Now when I publish and run MovieA, testVar is traced as undefined.
I'm currently working on a particle system for a game that I recently started development on, but I've hit a snag: I have a class particlecontainer that tells each particle what to do on enterframe, and which contains each particle as a child. I also have a class (mischandler) which has a static array that contains all current particles, as well as another static array that is a buffer to remove particles from the particlecontainer. Whenever a particle "dies", it calls a function which adds it to the buffer array in mischandler. However, when I try to access this buffer array from the particlecontainer class it does not recognize it as having any elements. If this is unclear here's a simpler explanation:
particlecontainer tells a particle to do it's enterframe function particle calls die() and adds itself to the removebuffer inside mischandler particle container tries to access mischandler.removebuffer but removebuffer has no elements Strangely, the particle can access the removebuffer perfectly fine and sees all the elements in it.
i have a variable take away another variable which makes answer1 variable i then want answer1 to be to the power of another variable how can i do this in flash
I have a List with TextInput as item renderer. I want to get the value entered in the TextInput (form the TextInputItemRenderer) and pass it the main application to do some checks(upon tapping enter on the textInput -- see code below).
I know that we can do it thru dispatching event but I still don't understand how to pass a variable from the ItemRenderer to the main app.
It seems like a best practice in Flex/Actionscript to define static variables that define event names like so:
public class MyEvent extends Event { public static const EVENT_NAME:String = "eventName"; // Other stuff.. }
It's a great practice since the event name can change easily and not have to be modified throughout the code. So my question is: Is there any way to use this static const in my metadata event tag? I can't seem to do something like this:
Am I just ignorant of the proper syntax to do this, or is it impossible? Seems like it's just asking for hard to find bugs if someone decides to change the const since it is not strongly typed here.
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code: var class:Class = Class(getDefinitionByName("FooClass")); However, when I try to call foo() using the variable, it errors saying the function
how to take what a user inputs into a s:TextInput and use that as a variable in a JSON data request? Basically, I want to have a user enter a search term, like "math" and then have that placed into a variable so I can use it in a JSON request. Something like public var q:String, except that my search box (and hence user input) is on another "view" of the application. I've just started with Flex Mobile applications and I might be way out of my league.
I have 2 classes, Display holds the currently selected Component:
public class Display { public static var selectedComponent:Component; }
Component has an ID string and the selectedComponent variable is set on click:
public class Component extends MovieClip { public var id:String; addEventListener(MouseEvent.CLICK, function() {
[Code]...
Removing the selectedComponent variable type so it reads public static var selectedComponent; removes the conversion error and seems to change the ID variable but it appears to only be a copy of the object.