I just installed flashdevelop and downloaded a sample project source at the bottom of this link. I open it up in flashdevelop and when I go to run it, I get an error saying I have to set the field: path to Flash IDE. I'm confused, why is the IDE asking me for the path to the IDE?
get the target path of an object.So that i can give properties/methods to that object.Actually i need the target path when an event occurs.like on click/keyup/enterframe..and so on.
var curinstance:Object = ev.target.valueOf();
In the above code i get the instance name of the particular object i cant give properties and methods to it.
How can I find the path to the user's temp folder (e.g. C:UserslisnilAppDataLocalTemp) from Flash/AS3? It needs to work on any version of Windows, at least XP, Vista and 7.
I am trying to get the flash buttons for my website to work, but every time I do the getURL thing it keeps saying 'Cannot find(directory)'. The website is offline and I'm using Macromedia Flash MX 2004, I also might be able to use Flash 8 but these are the only two versions I have access to.The action script for the button is:
Where can I find the path to the Flex SDK? Last time I embeded metadata, Flash CS5 automatically found it for me. This time its not working. I get this message in the output window:You have used a feature that requires the Flex SDK:"Embed" metadata Please set the Flex SDK path if necessary and add it to the library path for this file. The Flex SDK folder contains the bin, frameworks, lib and other folders.
I am trying to build a .xml image scroller using the scroll pane component in CS4.I choose Actionscript3. Drag the component to the stage. Give it an instance name.Then I look for the Parameters that used to be in the properties panel in CS3. Not there anymore.I find that the Components Inspector has Parameters in there now.OK.I need to use ContentPath to tell the component where the .xml file is so it can find the images for the scroller.Can't find 'ContentPath'.How can I point the component to a .xml file?Is there a way of getting Parameters back in with properties - it was so much easier.
I am currently looking at a way of visualising data and a part of the algorithm needs something 99% the same as A* Path Finding but I cannot wrap my head round it fully. I know it will be a fairly simple modification. (specific cost instead of least cost)
Basically I need to plot a path (2D Grid, no Diagonals) from point A to point B in X number of steps.
E.g. If the start and end points were right next to each other and I needed the path to be 3 steps it would have a tiny loop. (moves: up, right, down). Is there a known name for this algorithm or is the use of this so rare it's uncommon? I am currently looking at this AS3 Librbay for modification as it is apparently very fast and seems clean and simple to me:[URL]..
I'm having trouble using the following tutorial and flashdevelop template to build a flash project for iOS. [URL] Whenever I compile my project (using FlashDevelop 3.3.4) I get an error from adl.exe saying "Error loading initial content". Using the iOS applicationpackager.bat, I get an error saying: application.xml: error 305: Intial window content SWF version 11 exceeds namespace version [URL]I'm using air 2.7 and Flex 4.5.1 on Windows XP.
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
OK, I've spent a few very frustrating hours trying to figure out a solution that's probably staring me in the face. I have one movie (Intro.swf) that loads a second movie (ncjhs_Menus.swf) with drop down menus. Intro has a movie clip with the following script in it:
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("ncjhs_Menus.swf"); myLoader.load(url);
Both the Intro .swf and the ncjhs_menus.swf files are saved in a subdirectory called Flash off the root. The html file generated by flash is saved in the root. When done that way the Intro file runs but does not manage to get the menus file to load. If however I save the html file into the same Flash diretcory as the two .swf files then everything works fine and Intro can call the menu .swf file.
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
I am trying to embed some xml into my application but I get the following error Fault] exception, information=TypeError: Error #1090: XML parser failure: element is malformed.Here is my code.
Trying to learn some flash and got a question. How do I play a flv video, below code compiles correctly and load flash player but doesn't play anything
var vid:FLVPlayback = new FLVPlayback(); var ui:UIComponent = new UIComponent(); this.addChild( ui );
For developing Flash / ActionScript packages on Windows, there is no better free tool than FlashDevelop.Unfortunately, its reliance on the .Net framework make it ill-suited for AS3 development on Ubuntu. (My attempts to get it working with Mono failed - the installer wouldn't even work.)Is there a similar tool for use with Ubuntu?
I'm making a game in actionscript using the FlashDevelop tool and the FlashPunk game engine. I have a designer making movie clips for me to put into this game using Flash CS3.
My problem is that when I add these movie clips into my game they are playing much quicker than they should. Is there a specific frame rate clips need to be made in within CS3 or any other export options set to enable them to play at the correct speed or is this something that I need to deal with in my code.
EDIT
Another problem that I'm having is that the command movieClip.stop() doesn't work. Is there anything special that needs doing while exporting or the programming side?
EDIT
Here is how I'm loading in my swfs:
public var movieClip:MovieClip = new MovieClip(); private var myLoader:Loader; public function MyMovieClip(location:String) {
Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run.Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10.
When I type a class name without new before, FlashDevelop does not show autocompleate. Is it a way to enable that feature? (do you have the same issue?)
I'm developing a website which will need to communicate with an AIR application, I develop with javascript and don't know much about actionscript. I'm at the early stages of this and I'm using a trial of Adobe Flash to create some swf files which can communicate with javascript, the code from the Action window is as follows (most of it is bastardised from web examples):
import flash.external.ExternalInterface; var myText:String = "Example String"; ExternalInterface.addCallback("sendOutput", sendStaticTextFromAS3); function sendStaticTextFromAS3():void { ExternalInterface.call("receiveTextFromAS3", myText); }
All this is doing is receiving a call from javascript and sending back a string and calling the function which will deal with it (it will become more complex).
My problem is that Flash is going to expire soon, and to future proof the project without having to spend a lot on flash I want to move into FlashDevelop. As I don't need any objects on the stage all I need is to edit actionscript, so FlashDevelop is all I need. I create a new AS3 Project in FlashDevelop and I get given this code:
I'm guessing Adobe Flash adds this automatically when compiling the swf so I have no idea where my code is supposed to go, except to add the import flash.external.ExternalInterface; at the top?