As3 :: Flash - Can't Find The Publish(or Export) Button On FlashDevelop App

Jan 28, 2012

i recently switched from cs5.5 to FlashDevelop and i have trouble publishing my app (as3)how do i publish my app to an swf file?

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I am trying to export the button symbol from Flash and publish swc file for Flex.I have successfully export 3 buttons which are playBtn, stopBtn, pauseBtn from flash and add swc file to my flex actionscript files.my code is:

private var stopBt:stopBtn;
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private var mutebt:muteBtn // no such datatype.....

error message....an internal build error has occurred, right click for more information.Since I add swc from flash in flex, I don't have to import these button...However, when I tried to create 1 more button (muteBtn) in flash and did the same thing again in flex, it gave me "an internal build error has occurred, right click for more information" error.When I created a var and tried to type :, there are no muteBtn datatype pop up.... I have spent 2 hours on this crazy crap and don't know WTF is going on.

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[Code]...

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I upgrade Web Premium from CS5 to CS5.5. I have a big problem with publishing for mobile devices.When I am in Publishing settings I cany see buttons :OK, Cancel and the most important Publish. For OK I ken press Enter, for Cancel Esc, but it looks there isn't any key, which can be pressed as Publish. I am Mac user. My version of Adobe software is Polish. I tried reinstall all Web Premium, but it ist't working. What else can I do?

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While publishing my movies in CS4, I noticed that the javascript required to embed the movie in a web page was published as inline javascript in the published page. This means that code would be downloaded for each page my movie is on. Is it possible to configure Flash CS4 to publish that javascript to a separate .js file, instead of having to manually copy-paste that each time??

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I'm using Flash to play a RTMP stream to a Wowza server.

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I'm making a game in actionscript using the FlashDevelop tool and the FlashPunk game engine. I have a designer making movie clips for me to put into this game using Flash CS3.

My problem is that when I add these movie clips into my game they are playing much quicker than they should. Is there a specific frame rate clips need to be made in within CS3 or any other export options set to enable them to play at the correct speed or is this something that I need to deal with in my code.

EDIT

Another problem that I'm having is that the command movieClip.stop() doesn't work. Is there anything special that needs doing while exporting or the programming side?

EDIT

Here is how I'm loading in my swfs:

public var movieClip:MovieClip = new MovieClip();
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public function MyMovieClip(location:String)
{

[Code].....

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Whenever I compile my project using FlashDevelop in 'Debug' the Flash Player window remains after I have clicked the 'Stop' button in Flash Develop. I have to then switch over to the flash player, click through any error messages and then close the player, which wastes a lot of time in the long run.Any way to make it so Flash Player closes when I click 'Stop' in the Flash Develop debug tools? EDIT: My setup is a fresh install of Windows 7, a new copy of Flash Develop 4 and Flash Player 10.

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I'm trying to figure out why, when I create a movieclip in flashdevelop, said movieclip always ends up being null.Here is the code I'm trying to use:

import flash.display.MovieClip;
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[code].....

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Actionscript 3 :: Moving From Adobe Flash To FlashDevelop

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I'm developing a website which will need to communicate with an AIR application, I develop with javascript and don't know much about actionscript. I'm at the early stages of this and I'm using a trial of Adobe Flash to create some swf files which can communicate with javascript, the code from the Action window is as follows (most of it is bastardised from web examples):

import flash.external.ExternalInterface;
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All this is doing is receiving a call from javascript and sending back a string and calling the function which will deal with it (it will become more complex).

My problem is that Flash is going to expire soon, and to future proof the project without having to spend a lot on flash I want to move into FlashDevelop. As I don't need any objects on the stage all I need is to edit actionscript, so FlashDevelop is all I need. I create a new AS3 Project in FlashDevelop and I get given this code:

package
{
import flash.display.Sprite;
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[Code].....

I'm guessing Adobe Flash adds this automatically when compiling the swf so I have no idea where my code is supposed to go, except to add the import flash.external.ExternalInterface; at the top?

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Well I have this MC, and I want a user to be able to save that MC to that users PC in either a .gif, or a .jpg. Is this even possible, I looked around the forms here and i didnt find anything. I am really sure this can be done but I dont know how :S.Oh I am using Flash MX 2004 for this as well.

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