Magical Button That Lets Find All Code In Any Frame In Time Line Or Flash File?
May 30, 2009Is there a way or some kind of magical button that lets you find all code in any frame in your time line or flash file? CS4
View 1 RepliesIs there a way or some kind of magical button that lets you find all code in any frame in your time line or flash file? CS4
View 1 RepliesGot to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
View 1 Repliesi have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
var NigeriaNumber:Number;
var stateName:String;
var year:String;
[code].....
I want to write a function on timeline whose arguments I want code to read from a xml file.
View 2 Repliesdelay the timeline for lets say 10 seconds when it enters a frame?
View 9 RepliesI found there is a bug in this highlight editor: [URL]
The following ASP.Net code can't be highlighted correctly
<%@ Page Title="<%$ Resources: XXX %>" Language="C#" ContentType="text/html" ResponseEncoding="utf-8" %>
The problem is about the regular expression, how can I find this whole line by regular expression?
I am using the RegExp from ActionScript3
The main challenges are:
The <%@ %> instruction may contains another <%$ %> instruction in its attribute, just like the one above The <%@ %> instruction may have a line break in it, just like the following.
[Code].....
I am trying to rewind the time line inside a movie clip using the enclosed code - it works fine on Rollover but only for 2 frames on Rollout - what do I need to add to repeat the prevFrame function and go back to the beginning?
home_mc.buttonMode = true;
home_mc.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
home_mc.addEventListener(MouseEvent.ROLL_OUT, buttonOut);
[code]...
have script running with onClick animation, then inside mc _up, _over, _down states.
What I need is when the tween animation is over then it needs to go to next frame in timeline. Tried everything... nextFrame - OnMotionFinished
Everything else is working fine. The tween- the rollovers- sound - are great!- but how do I get to the next frame and stop.
here my code on maintime line
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
When the timeline reaches a certain frame, I want an swf to load into a movieclip in that particular frame. I need this to occur on level 1 as the root of the site is pre loader.
View 1 RepliesURL...My question is how can i make the movieclips that act as buttons play a certain frame on my time line? ....i don't know where or what to insert.
View 1 RepliesHere i'm actually not talking about a problem but rather wanted to raise a discussion thread. (Kirupa you may also move this thread to some other more relevant section. Few of my good colleagues till prefer writing code on the Flash timeline, on the frames (code as bigh as 100-150 lines), rather than using external AS files, when rest of the world has reached to AS 3.0 which is close to Java (OOP).I'm just wanted to know the big benefit of writing the code on the frames. I know that it is highly un-manageable and I have personally faced many instances of code not initializing, or behaving strange on a frame.
View 3 RepliesHere is a link to FLA with random jumps to the various frame labels with in the time line [URL] I have 2 questions about this file
[Code]...
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
View 2 RepliesI have a button with the following code attached to it:
[Code]....
I want to use this code on a frame. Is it onLoad I need to use??
My issue is that for my website I want there to be movies in between the interactive parts of it where the interfaces slide in and out. However, I can't stop a movie from playing over and over instead of playing once and going to the next frame.With 2.0 I haven't been able to find any research that helps me, probably because I don't know the correct keywords to search for.Right now I have my main time line set up with a loading bar on frames 1 & 2, that then jumps to frame 3 where I have embedded a movie (Instance named: mc_start) of the interface sliding in. Preferably after that I need it to jump to frame 4 where the actual interface is.
I can get the movie to end by going into the embedded movie's time line and simply have stop() ; at the final frame, but I can't get it to go to frame 4 on the main time line. If I having something like gotoAndPlay(4) ; on the final frame of the embedded movie's time line, it simply goes to frame 4 of the embedded time line and not frame 4 of the main time line. If there was a command to make it jump back to the main time line instead of the embedded time line, that would work perfectly.Coding on Frame 3 of the main time line to jump to Frame 4 would work if I knew the correct language to detect when the movie has ended (Movie is 191 frames long), so that afterwards it would immediately jump to Frame 4, but I haven't been able to find any resources that will teach me how to do it. Right now having gotoAndPlay(4) ; on Frame 3 of the main time line obviously makes it immediately skip the movie on Frame 3 and jump to Frame 4.
What I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
View 4 RepliesIn flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
View 5 RepliesJust when i think I have learned something and can make something work I find out I know less than nothing. its either laugh or tear my hair out (thinks there must be a lot of bald actionscripters) LOL
this is the code i came up with and is not working. I want this on a frame on main timeline and
nyeve.onEnterFrame = function() {
nyeveDate = new Date();
seconds = nyeveDate.getSeconds();
minutes = nyeveDate.getMinutes();
hours = nyeveDate.getHours();
[Code]...
I want to pause my timeline until a button is pressed on the mouse. i want it to work like a powerpoint presentation would. i know how to pause the timeline for x amount of seconds but i want to be able to pause the timeline until the user is ready to continue with the next section.
the application i am building is for kids to teach them about writing skills and the section i want to pause it on is where the kids will be asked to complete a task before the next section is played. the next section will be how they should have answered the last section.
I have a Movie Clip with two key frames. One Button sits on key frame 1 and changes its position in frame 2 (its instance name remains the same.) The Movie Clip is created dynamically and placed on the stage via code, then mouse click listeners are added to the button. My question is this: When the Movie Clip transfers from fram1 to frame 2, will I need to add the listener back to the button? In addition, I noticed that when I use key frames to move a Graphic Object, sometimes the object behaves like a singe object that is moved and sometimes it behaves like several objects that are created and destroyed in different locations.
View 2 RepliesHow do you detect the end of the loaded swf that loads the flv? It never reaches the frame 20, and I think it is due to the loaded flv CamTest.flv file. So how do you find out that the loaded swf really reached the end? How do you find out the end of the loaded flv inside the loaded swf?
On mainline frame 1, I have
loader_mc.loadMovie("CamTest_controller.swf");
On the loader_mc movie clip
onClipEvent (enterFrame) {
[Code]....
which one will increase the file size?
1.coding(alot enter frame)
2.using time line
if i use alot coding will the flash be crash ,what cause crash ? well i have the right coding. but i am saying if too much coding will it crash too ? like if using too much enter frame.
im making a flash upload thingy for my site, it has options to set the expiry time of the file, each time has a button which needs to be made from an array (which comes forma php script, not really relevent)... here is my code..
ActionScript Code:
if (vars.options == undefined){[code]....
i know the x values are too small but they should still all appear on the stage right ?, only the final item in the array appears...i think i might be replacing the previous one with the new one.
I have created a flash file that I will export as an SWF. It is to go on my web site. The one problem I have is that I need to put code in the flash file so that when you click a button it allows you to download a file from my website to your desktop. How do I script this?
View 7 Repliesi'd like to do something like this:
[Code]...
of course i could hardcode that - but if I then change something about the as file, the linenumbers won't be correct anymore, or maybe i rename the as file and so on. It'd be great to be able to create that string somehow using compiler directives. Is this Possible in an AIR application created with ActionScript 3.0?
im trying to code a btn to got to a specific frame in another mc
my code is
stop();
gfhtml.addEventListener(MouseEvent.CLICK,gfclick);
[code].....
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// --------------------------------------------------------------------
public function submitForm()
{
[code].....
Is it possible to make a code like this[code]..
In to the frame?
How can I find the total time of an mp3 before it is fully downloaded? I have this function which is called on TimerEvent.TIMER
[Code]...
The problem is tha the totalTime is correct only when the mp3 is fully downloaded..
This is probably a very simple actionscript question I am using CS3 on an AS2 movie. I want to make a simple audio level bar and I created a movie clip with ten frames and ten squares that appear in a line. On each frame you can see one more square i.e. from 1 to 10.What I want is to have a + button on the main time line and every time it is pressed it advances on the frame of a movie clip called loader_mc to the next frame. Similarly if I press minus button the movie clip goes back a frame.This is the actionscript i tried but it only works once. It doesn't keep moving on each frame.
Code:
on (press) {
_root.loader_mc.gotoAndPlay(_currentframe+1);
[code].....