ActionScript 3.0 :: After Mouse Click, Play Time Line, And Then Goto Frame?
Mar 3, 2011
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
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Feb 24, 2009
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Aug 18, 2011
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[code]...
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[code].....
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Apr 13, 2006
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May 18, 2005
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What im trying to do is play a movie clip between frames. So say we have two menus, when you are on menu 1 and you click the button for menu 2, a short movie clip plays and then you stop on menu 2. I realise I can do this by putting the movie clip on the main scene timeline, but is there anyway i can put it on the button? I think the action script would be something along the lines of "On release play MovieClip and goto frame X" As i said i want the movie to play as an almost filmic transition between menus, with a fade up and then out (Have got that bit sussed using the alpha controls)
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[Code]...
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Jan 30, 2009
I've managed to follow some drawing tutorias which work fine (mouse down draws a line everywhere you move mouse like MS paint).I would like to adapt this now if I can so that when a user clicks down, a straight line will follow their mouse until they click again and this releases the straight line. This should leave one line on the screen, then they are free to move their mouse and repeat the action again.
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I have a small flash site made up of a number of pages all on the one timeline.
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Oct 16, 2011
have script running with onClick animation, then inside mc _up, _over, _down states.
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here my code on maintime line
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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[Code]...
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Mar 25, 2010
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May 15, 2011
What I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
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