IDE :: Make The Movieclips That Act As Buttons Play Certain Frame On Time Line?
Feb 24, 2009
URL...My question is how can i make the movieclips that act as buttons play a certain frame on my time line? ....i don't know where or what to insert.
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Mar 3, 2011
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
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Aug 30, 2011
I have a movie clip on the main timeline. This movieclip has buttons that I want to play different frames in scene 1.
At the moment, this is the code I'm using in scene 1.
[Code]...
I'm getting the error below but have no idea what I should be doing.
[Code]...
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Feb 15, 2012
I've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:
for(var i:int = 0; i<3; i++) {
var pic_mc:String = "picLeft" + ranque[i];
var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;
[code].....
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Apr 27, 2009
i am trying to play the timeline backwards once it reaches the end, but i cannot fine anything out on the net to explain how to do this without a button click.
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Oct 16, 2011
have script running with onClick animation, then inside mc _up, _over, _down states.
What I need is when the tween animation is over then it needs to go to next frame in timeline. Tried everything... nextFrame - OnMotionFinished
Everything else is working fine. The tween- the rollovers- sound - are great!- but how do I get to the next frame and stop.
here my code on maintime line
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
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Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
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Jan 11, 2010
When the timeline reaches a certain frame, I want an swf to load into a movieclip in that particular frame. I need this to occur on level 1 as the root of the site is pre loader.
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Apr 30, 2009
Here is a link to FLA with random jumps to the various frame labels with in the time line [URL] I have 2 questions about this file
[Code]...
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Mar 26, 2004
i have a movie clip with a dynamic text field being animated...i have a text file with this in it
&textline1=time
&textline2=place
&textline3=year
&textline4=month
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
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Apr 2, 2011
i'm kema and i have a problem with the setInterval and clear Interval function with in a movieclip i created.the interval seems to still be running even though it is with in a movieclip and not on the main time line. how do i stop it from affecting the buttons on the main time line. i tried applying the clearInterval function to the button on the main time line but still no change. i would be very grateful if anybody can profer a solution to this problem,
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Mar 25, 2010
My issue is that for my website I want there to be movies in between the interactive parts of it where the interfaces slide in and out. However, I can't stop a movie from playing over and over instead of playing once and going to the next frame.With 2.0 I haven't been able to find any research that helps me, probably because I don't know the correct keywords to search for.Right now I have my main time line set up with a loading bar on frames 1 & 2, that then jumps to frame 3 where I have embedded a movie (Instance named: mc_start) of the interface sliding in. Preferably after that I need it to jump to frame 4 where the actual interface is.
I can get the movie to end by going into the embedded movie's time line and simply have stop() ; at the final frame, but I can't get it to go to frame 4 on the main time line. If I having something like gotoAndPlay(4) ; on the final frame of the embedded movie's time line, it simply goes to frame 4 of the embedded time line and not frame 4 of the main time line. If there was a command to make it jump back to the main time line instead of the embedded time line, that would work perfectly.Coding on Frame 3 of the main time line to jump to Frame 4 would work if I knew the correct language to detect when the movie has ended (Movie is 191 frames long), so that afterwards it would immediately jump to Frame 4, but I haven't been able to find any resources that will teach me how to do it. Right now having gotoAndPlay(4) ; on Frame 3 of the main time line obviously makes it immediately skip the movie on Frame 3 and jump to Frame 4.
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May 15, 2011
What I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
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Mar 29, 2011
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
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Sep 18, 2010
I'm trying to make straight lines grow out of a stationary dot, like veins. I've tried shape tween, but it only works for shapes, not lines. I'd just get a blank workspace when I hit play. I've also tried motion tween, but I can't get the line to grow continuously to a point.
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Apr 4, 2009
How to make somethig that will check all var's on the objects in the _root time line? lets say "allObjects" means all the objects in the _root time line:
Code: Select allif(_root[allObjects]._loc1==1){
doSomething()
}
So lets say that I have 20 pieces of an "A" MC and one of a "B" MC, 10 of the "A" MC have the code "_loc1=1" and the rest have "_loc1=0" and if I roll over the 10 A MC that have _loc1=1 the B MC will gotoAndStop(2) but if I roll over the rest of the A MC's nothing happens.
(the A MC's have different names like: planetX; ship21; enemy61; ... )And a var in the _root time line will have the name of the MC that has the mouse over it (rolled over it)So something like: var MCname = "planetX"
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May 30, 2009
Is there a way or some kind of magical button that lets you find all code in any frame in your time line or flash file? CS4
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Mar 31, 2003
Is it possible to make flash mx to take the time on the system and make it run a determined frame. I want to make a clock that shows the real time. How can I do it?
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Aug 8, 2011
how do I consolidate adobe flash arrange window area so that I can make my time line small to be able to see the whole movie with keyframes how I want to see them. there are some times I have to scrool alway the way right, how do i avoide from doing this?
Something similar to how adobes audition stretches waves is this possible to do in your timeline?
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Nov 1, 2010
Every time a user takes a new line (i.e each time they press the return/enter key) when typing in a textArea, I would like the textArea to dispatch an event.I can then listen for this event and then carry out some processing on the textArea's contents.
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Jul 17, 2002
I'm creating an effect in flash mx where lasers follow a guide path and reveal a word beneath. I was setting it up making it drop behind a square where the spark travelled and i used the setmask command to mask it, problem is, the setmask command only works with one instance at a time! Can i group multiple instances with actionscript? Or can i have it dump the squares on a mask layer with actionscript.I was also wondering if i could just make the script play on every frame without copying it to every frame? I tried the on enter frame deal but it didn't work.
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Oct 5, 2009
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,
[code]....
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Mar 30, 2009
I have my main stage upon which I have 4 movieclips with buttons over the top of them. The movieclips are essentially boxes and are all on the left hand side of the stage. I am making a presentation of various projects I have been working on and the idea is that when I click on a button, the movieclip below moves slightly to the right (clear of the other buttons) and gets larger to fill the rest of the space on the stage. My project is then displayed in that box.
When I click on the button the movieclip underneath it is told to goto frame 2 and play. For this example lets call it MC1. Once the button is clicked it goes to frame 2 of MC1 and plays a shape tween (basically the box moves and gets larger). I disable all other buttons on the page. Once it has finished I have added a button in the top right to basically do the reverse (i.e move the box back to its orginal size and location. I then enable all of the buttons.
This works fine in principal because I can view all of the movieclips individually but just have to close them before I can look at the next one. The only reason I disable all of the buttons is because if I don't do that and happen to click on one of the other buttons they do the same thing as the first MC1, but MC1 stays in place and doesn't return to its original size. Is there actionscript to basically do the following:
1) I click on MC1 - it opens and shows my project.
2) I then happen to click on MC3 and it will close MC1 and then open MC3.
However, the order in which I press the buttons could be completely random so I could go from MC2 to MC4, MC 2 to MC1 etc. I know that I cant just add code that says on(release) of a button gotoAndPlay the frame that makes the Movieclip back to its original size, for all of the movieclips simply because not all of the movieclips are open it is just one of them. Is there some sort of script that remembers the last button or movieclip that was used? I am sure there must be some 'If' ''Then' statements involved but again I am stabbing in the dark.
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Nov 26, 2010
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
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Oct 14, 2007
I did a search on the forums and found 2 threads that were relevant but didn't quite get what i wanted out of them.I've loaded a movieclip using attachMovie(); and ive put it into an empty movie clip (as you would with external MC's)My question is how i will go about targetting the loaded movieclip and having it play a certain frame.[code]
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Jul 5, 2010
is it possible to play mc in a specific time frame from the outside??
i'm actually making a card matching game and i'm having problem flipping the 1st card back if the cards don't match... i made 2 animation in 1 mc...the first one is to see the behind of the card...and the other one is to turn it back if wrong...
so is there a way that i could play the mc of the first card to frame 30 when clicking the 2nd card and they don't match??
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Sep 4, 2007
I have a problem when few movieclips calls the same function, every movie clip when it is onMouseOver give to the function their properties witch function process.
If i OnMouseOver a few movieclips at the time the function cant calculate every movieclip alone... Maybe i have to put some array.. ??? i dont know..
On OnMouseOver the movieclips move i random direction and when i passes 15 seconds they return to their original place..
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Apr 29, 2009
So what time trying to do is play a specific frame in the movieclip based on the time of day:
PHP Code:
onClipEvent (enterFrame) {
var myDate = new Date();
var hour = myDate.getHours();
[code]....
but when I change to "gotoandPlay" the movieclip just loads from the beginning frame and seems like it doesnt check the time.
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Feb 17, 2009
I've been working on a new issue while giving a break on cracking the other one.I have a movie clip acting as a button with rollover/rollout animation- we'll call it menu_mc for simple reference.I'm basically creating a rollover submenu. I've set it up a few different ways but the most user friendly has been hiding the submenu_mc (which has 4 linked buttons to root frame inside) by doing:
_root.sub5_mc._visible = false;
then inside the menu_mc with the rollover I have the submenu trigger set to show:
_root.sub5_mc._visible = true;
[code]........
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Feb 23, 2012
I have 5 overlapping tab buttons and when each is clicked, it calls to a specific frame. The tabs are assigned to a specific frame so that when the timeline jumps to the assigned frame, the tab clicked appears on top of the other tabs. My code below works, but only once. If I click a tab and then try to click a previous tab, nothing happens.
FYI: My 5 tab names are: rotating_globe, company_tab_mc, newproducts_tab_mc, applications_tab_mc and tradeshows_tab_mc
There's also a 'back_home_btn' that appears on the stage when user is not clicked on the 'rotating_globe' tab (the 'rotating_globe' tab is my default home button)
stop();
import flash.events.MouseEvent;
rotating_globe.addEventListener(MouseEvent.CLICK, rotatingGlobeBtnHandler2);
company_tab_mc.addEventListener(MouseEvent.CLICK, companyBtnHandler2);
newproducts_tab_mc.addEventListener(MouseEvent.CLI CK, newproductsBtnHandler2);
[Code]....
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