ActionScript 1/2 :: Play A Frame In Timeline From Inside 2 Movieclips?
Nov 26, 2010
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.
My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.
But the buttons aren't working.
Here's the button code inside the MC:
on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5); function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void { gotoAndStop("on1"); }
Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
example code: // my instance on Stage in all Frames of the timeline public var thewall:MovieClip; // event directly on thewall works
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:
Code: // my instance on Stage in all Frames of the timeline public var thewall:MovieClip;
i have a movieclip within a movieclip within a movieclip... i want to simply tell flash to play that movieclip once i click on it.. however, i get an error saying "1120: Access of undefined property tl_character" when i try to publish the file..[code]i know there might be a solution by using a custom class for "police1" but i'd like to know how i could play that movieclip using a function thats written on the main timeline..
I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.
I've been working on a new issue while giving a break on cracking the other one.I have a movie clip acting as a button with rollover/rollout animation- we'll call it menu_mc for simple reference.I'm basically creating a rollover submenu. I've set it up a few different ways but the most user friendly has been hiding the submenu_mc (which has 4 linked buttons to root frame inside) by doing:
_root.sub5_mc._visible = false; then inside the menu_mc with the rollover I have the submenu trigger set to show: _root.sub5_mc._visible = true;
i have a mc in wich timeline i put (manually) a mc called joe_mc. The first one (the container) holds all the code: A timer function slows down joe_mc and when it reaches its last frame its suppossed to play the next frame on the container mc timeline. Here�s the code:
I have a scrollPane on my stage, and I have a movieClip inside of it with a bunch of buttons. When you click on one of the buttons, I need it to gotoAndPlay a frame label on the main timeline. So far I cannot get this to work.
I make a website. First I have a frame with a movieclip, where my entire page is within.Inside of that is where all of my pages is in different frames, and in each of these frames there are other movieclips with content. My example:Top level /Entire site/My pages, in different frames /Movies/Pictures/About/Etc./Content (inside the "Movies") /Info about movies/Movie one/Movie two/Etc./My problem is as easy as this: I will link from the "My pages" level, to the first frame in "Content" (info about movies)If i just link to the, "Movies" frame, I can't get from "Movie One" to Info about movies by pressing the button, wich lies on the "My pages" Level.
I did a search on the forums and found 2 threads that were relevant but didn't quite get what i wanted out of them.I've loaded a movieclip using attachMovie(); and ive put it into an empty movie clip (as you would with external MC's)My question is how i will go about targetting the loaded movieclip and having it play a certain frame.[code]
I have a stop play button but it freezes play as opposed to what I require which is returning cursor to frame 1 to then await the next button click when an animation would play again.I currently have code for the button as :-
on (release) {stopMovies(this);function stopMovies(mov:MovieClip) {for (movs in mov) {if (typeof (mov[movs]) == "movieclip") {mov[movs].stop();stopMovies(mov[movs]);}}}}
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
I have an image scrolling setup like in itunes, however I am unable to click on the images to play a frame in my timeline (i.e. I�m going to click on one of the revolving pictures, which change to another frame, enlarging a square on the page which contains information). So every image that is rotating enlarges a square at the bottom. What changes do I have to make in order to do this. Below is the action script:
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) { play(); } on (release){ gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.