ActionScript 2.0 :: Why Do Movieclips Inside Movieclips Have Different _x And _y Than The Timeline
Oct 30, 2007
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
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Nov 26, 2010
I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
however it doesn't work! is it because i am inside two MC's?I have also tried
_root.rainbow.greenbow.meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};
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Apr 27, 2011
I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.
My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.
But the buttons aren't working.
Here's the button code inside the MC:
on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop("on1");
}
Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.
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Mar 10, 2009
so im making a portfolio website that is composed of 3 general movie clips all located on the main stage.
STAGE ---> mainscreenMC
---> recentworkMC
---> newsMC
[code].....
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Mar 31, 2010
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
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Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
example code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
// event directly on thewall works
[Code].....
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Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:
Code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
[code]....
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Aug 1, 2010
my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.
like:
ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)
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Sep 15, 2010
Printing an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
I am trying to avoid printAsBitmap.
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Mar 27, 2008
I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.
I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.
It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...
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Dec 8, 2009
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code:
var iXML:XML = new XML();
iXML.ignoreWhite = true;
[Code].....
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Nov 23, 2010
I was wondering if there is a way to tell flash to navigate to a movieclips timeline without that movie clip being on stage or having an instance...
For example i have MovieClip1 in my Library and its named MovieClip1...but its not located on the stage...
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Dec 23, 2011
I have a bunch of movieclips in my library. Each one contains it's own class and functions etc.I put each of these movieclips on diffrent frames in my timeline.My question was, if I am going to put these movieclips, on 2 or 3 frames on my timeline what will be the impact on speed of application (in mobile afcourse).For example MovieClip2 will be put on frames 2,3 and 6.It has 300 lines of code. Is the impact noticable ?
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Nov 20, 2010
everyone comes across when switching from AS2 to AS3. I have two movieclips (on the same timeline)- character and walls. on the timeline inside walls, I want to access the x and y coordinates of character. How can this be done without the convenience of _root or _parent?
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Feb 3, 2005
Are depths particular to the timeline of the movieclip you refer to it? In other words, let's say you have actionscript to duplicate a movieclip 100 times, each time putting the new one on the next depth. But the code and the movieclip to be duplicated are themselves inside a movie clip. Are those depths inside that movieclip? So for instance, let's say the parent movieclip lies on the maintime. And on a layer above that is a button. Are those duplicated movieclips going to be visibly above or below the button?
A tangible example:
I would like to have a smoke/steam effect that uses duplicateMC and depths. But I need the effect to be underneath other movieclips at certain times. Can I just contain the effect inside a movieclip that sits on a layer below other movieclips on the maintimeline? Or do I need to stop the effect and do a swapdepth with whatever the last depth was?
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Aug 8, 2006
I have a series of thumbnails that I have made into movieclips so that I could animate them. I have named all the instances. I have a main jump page to go to a particular picture. Each picture has a set of thumbnails (movie clips) that are animated on each. When I built it, they work fine by themselves, but when I created my "jump page" the smaller thumbs lose their overstate and onRelease. My actionscript loads on the jump page and to a frame that I request with no problem, but. Why is my actionscript not working?
stop();
mike.onRollOver = over;
mike.onRollOut = out;
mike.onRelease = down;
[code]....
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May 14, 2010
How do I control the timeline from a movieclip from within itself?I made a menubutton for a school assignment. To make it, I created a movieclip of the button's graphic, with on the second frame the button again but with the menu open (haven't added anything in it yet).Opening the menu is as easy as
Code:
menu_mc.addEventListener(MouseEvent.CLICK,openMenu);
function openMenu(evt:Event):void{
[code].....
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Aug 6, 2010
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
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Jan 30, 2009
With CS3, when I entered a movieclip, I could see the other movieclips/stage in the background. But now when I enter a movieclip with CS4, I get the stage color as the background. If I try to test that "scene", the objects are in the top left corner.
It makes positioning from within a movieclip very very difficult.
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Dec 19, 2009
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
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Aug 26, 2009
I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:
var buttonFrame; in the first frame of the main timeline
then within my movieclip i have another movieclip which tells my main timeline to play the out fade and remember a variable:
this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........
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Nov 13, 2010
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip.I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperatef there is a tutorial that someone knows of, or if someone could post a snippet of AS3 showing how a button controls another clips timeline -Re: Question: AS3 Button controling timeline of movie clip.here is the coding I am using too:
but_shows.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
function onMouseDown(event:MouseEvent):void{
_root.mainContainer.gotoAndStop(2);
[code].....
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Feb 23, 2010
I am looking to have the timeline continue (gotoAndPlay basically) when the movieclips in the frame are visible.I'm trying to make a simple game where the user clicks differences and they (movieclips) are made visible in a table of discovered differences.When these movieclips are visible, the timeline should continue to the congratulatory frame.I was given the following code:
if(mc1._visible && mc2._visible && mc3._visible && mc4._visible){
somemovieclip.gotoAndStop("someframelabel");
}
I have replaced 'mc1' .etc with the instance names of the table entries recording what differences have been found. However, I don't know where to put this script (i assume it's on the frame where the movieclips become visible when differences are clicked). In addition, what do i replace 'somemovieclip' with?
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Jul 24, 2011
how to create .as file and how to link it with flash? another question is can anyone teach me on how to create main timeline and also how to call movieclips from the main timeline?
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Apr 29, 2010
I want to control some movieclips animation using a slider. I have this code for a custom slider, but I don't know how to link the track of the slider with each movieclip timeline.
ActionScript Code:
var bounds:Object = {left:98, right:449};
var currentX:Number = thumb.x;
[Code].....
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Jan 20, 2010
I created a movie clip (let's call it "mysymbol") that contains several buttons, as well as functions for MOUSE_OVER and MOUSE_OUT events ("mover" and "mout"). Everything works when the mouse enters "mysymbol" for the first time (mover is being called), but if I move the mouse inside mysymbol to another button, the MOUSE_OUT function (mout) is being called first and then immediately mover. Obviously, I don't want there to be any function calling at all! I have found a way to circumvent this, but since I'm new at this I struggle to get it to work properly:
If mysymbol is a button instead of a movie clip, then I can move my mouse freely within mysymbol without triggering any MOUSE_OVER or MOUSE_OUT events. However, there is another problem: I somehow can't get movie clips to work inside a button(I assume this is by design), so how do I get my animations etc. to work inside this button? is there an alternative to using a button as a container?
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Nov 3, 2010
I am trying to teach myself Flash with AS3, I am using Flash Pro CS5. I am making a website and I want to be able to press a button thats inside a movieclip to navigate to a given frame. Example, Two frames, frame 1 has a movieclip with a button inside a scrollpane. I want to click the button and go to frame 2. need a complete and detailed script for this if thats ok. Also, I dont know if this helps any but the code that I use for buttons on the main timeline is this:
ActionScript Code:
function button_clicked(e:MouseEvent):void{
gotoAndStop("frame2");
}
button.addEventListener(MouseEvent.CLICK, button_clicked);
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Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
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Sep 26, 2008
Is it possible to add 5 movieClip in the main timeline, and add for each movieClip a Sound object at frame 5, so that when I play the main timeline, all sound are played simultaneously. Because if I store all Sound object in array, and I do for example (see attach code). That's correct ? Because the play method of Sound class have may latency.
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Sep 20, 2011
I'm new to AS3 so please excuse me if the question is a bit confusing.
I have 3 movieclips in my library with the Linkage names "Panel1", "Panel2" and "Panel3".
I want to create a new Array on my main timeline with the three movieclips.
i.e. var panelArray = new Array(Panel1, Panel2, Panel3);
How would I be able to do that?
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