ActionScript 3.0 :: Move All The Instances Of The Attacker Class Without Using Code Inside The Movieclips Timeline?

Aug 1, 2010

my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.

like:

ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)

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[Code]...

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I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)

Code:
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i am trying to create a menu using as3 and i cant seem to find a way to finish it.this is what i got so far

so i wrote a class that is attached to a movieclip and i put several instances of it on the stage.

package {
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[Code]...

I wanted the animation to not roll back once i click on a certain button and i wanted the animation to go back once i click on a different button. My question is, how do i proceed from here, i searched online for clues and from what i understood i could set variables within the class and change them on the timeline and use event listeners to catch the changes. I tried doing that but i always end up with some redundant way that gets me nowhere...

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[Code].....
 
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There i have some keyframes with labels.On .fla file in property in Class field i adde MyMatching class.

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[Code].....

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ActionScript 3.0 :: Events On Nested Movieclips Inside A Timeline Placed Instance Are Never Dispatched?

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I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:

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[code]....

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I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.

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[code].....

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I'm just starting with as3 object oriented programming -- i've always liked the idea, but could never "see" how the whole objects/classes worked with actual game development.in my fla file i have this...

Actionscript Code:

var moveBob:MoveMan =new MoveMan()

in my MoveMan.as file...

Actionscript Code:
package  { public class MoveMan {  public function MoveMan() {  bob.x = 5 } }}

and on the stage i have a movieclip with the name set as "bob" If i use this line in my fla file... bob.x = 100 it works.But when i try to move the movieclip inside the class i get this.1120: Access of undefined property

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I've written a game in Flash using timeline code like this:On the main timeline:

Code:

stop();
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I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:

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[Code]...

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I had some code directly in the timeline that accessed/modified properties of some movie clips.
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CS3 Access Timeline Functions From Inside A Class

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As above is there a way to access any function written inside main timeline from a class?

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i'm using "iloveitaly"s easing scrollbar class, and it works great. however, i added an effect that i want on my scrollbar, and it doesnt work quite how it should. what should happen is when u press the dragger, it should duplicate itself and then fade out, giving it kinda a "mouse trail" type effect i guess you can call it. anyway, here is the code for the part in the class that doesnt work:

Code:
private function onPress() {
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[code].....

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I am trying to find out why when I place trace(parent); in the timeline of my child swf I get [object Loader]but if i place  trace(parent); in the constructor of the child swf's document lcass I get null.Why is this and how would I access the parent swf  from the child document class if it shows as null?

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After resolving one issue, another error has surfaced in my custom class. This class displays a dialogBox and the dialogBox has some interactive MovieClips like btnOK_mc Button.On creating an object of the said class, it reports errors like "Access of undefined property btnOK_mc".[code]I understand that it is an issue of the Scope of these controls; but don't know, how to define these MCs; so that they look like Public. I may be just out of track on the issue.

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