ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.
Jan 29, 2012
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
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May 11, 2011
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
[Code]...
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Oct 6, 2009
i need to code a button in the main timeline and this is the code im using:
ActionScript Code:
stop();
stuff = 0;
day = 1;
money = 50000;
[code]....
There is an error with line 9- the one in bold. its a syntax error- but whats wrong with it!
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Feb 28, 2007
I've got an MC name "bg" with the following code on it:
Code:
onClipEvent (load) {
var a = 15; // this is the speed of the transition, the higher the value, the slower the
[code]....
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Mar 16, 2010
I am trying to find out how to make one .as file code interact with another .as file's code.like, if I had one .as file that specified options of movies and then when the user clicks on a movie (loaded through xml) it uses code from another .as file to load the correct movie.
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Jan 13, 2011
I need to find out how i can add those same movie clips on the main timeline with code..So i need to figure out how to take objects from the library and add them on stage (main timeline) using code..
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Feb 29, 2012
I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:
1 - Call to possible addFrame Script?
2 - MyClass must subclass flash.display.MovieClip etc
I've tried variations of adding and removing the flsh.display.MovieClip Class
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Aug 15, 2009
I have a Flash project which has about 90% of its code in the first frame, on a layer called 'actions'. the remeainder of the code is attached to several buttons throughout the project. I want to take the code attached to the buttons, and paste it into the first frame, 'actions' layer. what I want to know is how to do it, and still have the buttons function properly. This is in AS2, and will eventually be converted to AS3, when I get all the working code on the first frame. I don't know how to reference it, from the first frame of 'actions' layer.
[Code]...
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Feb 2, 2011
I have an event listener on my main timeline and I have an mc with some AS which sits on the main timeline. I was just wondering if the following code is correct if I wanted to remove the event listener on the maintimeline from the AS written in the mc.
MovieClip(parent).removeEventListener(Event.REMOVE D_FROM_STAGE,
MovieClip(parent).removedFromStageHandler);
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Mar 27, 2011
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
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Jul 19, 2011
So I have been trying to figure out a way to control multiple clips using the same "on press" & "on release" statements located on 1st frame of main timeline. A variable is being set to a value that correlates to the name of each movie clip as an interaction occurs.Ex: user clicks from a selection of buttons & depending on the button clicked it sets clipNum = "1" through "21".What I want is to have something like the following code that will give the user the ability to click and drag the clip with code on the main timeline similar to the following:
_root["drag_" + clipNum].onPress = function () {
startDrag (_root["drag_" + clipNum]);
};
[code].....
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Sep 7, 2010
onClipEvent (load) {
MinX = 0;
MaxX = 200;
this._x=100;
FRAME = _root.p1;
}
[Code]...
p1 is the instance of the movie which I am trying to move with slider. When I apply above code on the handle of the slider with instance name 'handle' everything works perfect. Slider moves and so do the movie. Now instead when I bring the same code to the main timeline to do the same, onClipEvent does not work, it gives error. So I replaced it with the code written below. Now I can move the handle but movie is not moving.
[Code]...
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
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Dec 27, 2010
Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?
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Aug 1, 2010
my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.
like:
ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)
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Mar 7, 2010
I can not execute a code from nested movie inside of my main movie when I declare import like that:[code]I get these errors: 1172: Definition com.greensock:easing could not be found.
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Jan 24, 2010
how do I create a symbol in code from the library and name it in code.URL...
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Aug 29, 2005
I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?
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Jan 2, 2010
i am creating a survey with say 7 questions. each question has the same MovieClip symbol each with a different instance name, like q1, q2, ... q7.
the MovieClip symbol has 5 static texts and 5 SimpleButtons. i have some code in that symbol to make sure that only a single button has the "on" or "checked" state to show that that one is chosen. this works great.
my question is, how do i communicate each user choice with the main timeline after the user hits the "submit" button? or, how do i have code under the "submit" mousedown event that can iterate through the 7 symbols to query each one and see which of the 5 SimpleButtons is "checked" or "on". this iteration will then create a list of responses for all 7 questions.
ultimately, i will have flash concatenate a GET POST string that will send the survey results to a web server.
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Jan 17, 2011
I need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.
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Aug 19, 2009
Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.
If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.
I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.
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Apr 30, 2010
I know that I can place a hitTest on an instance of a symbol using: onClipEvent(enterFrame){ if(this.hitTest(_root.someMC_mc))//do something } but can I place the hitTest in the symbol so that all instances of the symbol perform the hitTest?
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Apr 29, 2010
I know that I can place a hitTest on an instance of a symbol using:
onClipEvent(enterFrame){
if(this.hitTest(_root.someMC_mc))
// do something
[code].....
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Sep 21, 2010
I am trying to embed the goto next frame and stop code snippet into a symbol. Its basically a box that a user can click that will allow them to go to the next frame. The instanced symbol will be resized from frame to frame etc. I ve been told that if I embed the code within a movieclip within the symbol it should work, however I am severely frustrated as nothing is happening.
Create a symbol (I ve tried Graphic and MovieClip), name it A. Within that symbol I put in an instance of a Movie clip named B, which is just a square.Back to the top symbol A, in the timeline I add the code snippet go to next frame and stop.I have 5 frames in the main timeline which all have stop actions if that makes any difference?
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Mar 2, 2010
I have 10 different map symbols on the stage. I have 1 class called ContinentView which is linked as the base class to each of these 10 map symbols. All I want to do is duplicate the same map symbol and miniaturize it when the map symbol is clicked upon. Thus, 2 symbols will be on stage prior to clicking, 1 large and 1 small. The 10 different map symbols have names such as zone1, zone2, zone3...etc. all the way up to 10. I know that I can do var mini:MovieClip = new zone1() as MovieClip; but thats ONLY if I click on the 1st map symbol and vice versa. This means I would have to do an if tree or several cases in a switch statement to check the id or name of the clicked symbol (e.currentTarget.name or something)...I want to avoid that and be dynamic.
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Mar 21, 2011
I'm in a bit of a situation here, and was wondering if someone could offer me some assistance.
I have a symbol with another symbol embedded inside it (there's nothing I can do about it, I know). For the symbol inside the symbol (lets call it symbol 2), I have a few buttons that return a value when pressed. I have an if statement that triggers if the values are equal to a certain amount. The if statement is supposed to goto the next scene.
The if statement and all the values work correctly, but for some reason, it will not move to the next scene. I've tried both nextScene(); and gotoAndPlay("scene",1); to no luck. I have even tried putting _root. to the front of the code, and it doesn't work.
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Mar 8, 2008
What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put
_root.play();
Now in AS3, I think it should read
root.play();
but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject
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Sep 30, 2009
How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.
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Jan 4, 2012
I have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.
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