Create A Symbol In Code?
Jan 24, 2010how do I create a symbol in code from the library and name it in code.URL...
View 13 Replieshow do I create a symbol in code from the library and name it in code.URL...
View 13 RepliesI'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
View 3 RepliesI'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;
[code]....
I know that I can place a hitTest on an instance of a symbol using: onClipEvent(enterFrame){ if(this.hitTest(_root.someMC_mc))//do something } but can I place the hitTest in the symbol so that all instances of the symbol perform the hitTest?
View 3 RepliesI know that I can place a hitTest on an instance of a symbol using:
onClipEvent(enterFrame){
if(this.hitTest(_root.someMC_mc))
// do something
[code].....
I am trying to embed the goto next frame and stop code snippet into a symbol. Its basically a box that a user can click that will allow them to go to the next frame. The instanced symbol will be resized from frame to frame etc. I ve been told that if I embed the code within a movieclip within the symbol it should work, however I am severely frustrated as nothing is happening.
Create a symbol (I ve tried Graphic and MovieClip), name it A. Within that symbol I put in an instance of a Movie clip named B, which is just a square.Back to the top symbol A, in the timeline I add the code snippet go to next frame and stop.I have 5 frames in the main timeline which all have stop actions if that makes any difference?
I have 10 different map symbols on the stage. I have 1 class called ContinentView which is linked as the base class to each of these 10 map symbols. All I want to do is duplicate the same map symbol and miniaturize it when the map symbol is clicked upon. Thus, 2 symbols will be on stage prior to clicking, 1 large and 1 small. The 10 different map symbols have names such as zone1, zone2, zone3...etc. all the way up to 10. I know that I can do var mini:MovieClip = new zone1() as MovieClip; but thats ONLY if I click on the 1st map symbol and vice versa. This means I would have to do an if tree or several cases in a switch statement to check the id or name of the clicked symbol (e.currentTarget.name or something)...I want to avoid that and be dynamic.
View 1 RepliesI'm in a bit of a situation here, and was wondering if someone could offer me some assistance.
I have a symbol with another symbol embedded inside it (there's nothing I can do about it, I know). For the symbol inside the symbol (lets call it symbol 2), I have a few buttons that return a value when pressed. I have an if statement that triggers if the values are equal to a certain amount. The if statement is supposed to goto the next scene.
The if statement and all the values work correctly, but for some reason, it will not move to the next scene. I've tried both nextScene(); and gotoAndPlay("scene",1); to no luck. I have even tried putting _root. to the front of the code, and it doesn't work.
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
using AS to draw a shape, or loading in external files to a MC, etc. Basically, they're all overcomplicating it, as far as I'm concerned.
All I want to to is create an instance of a symbol on my stage.Let's say the symbol's name in the library is "picture_mc".How can I create an instance of that on-stage using AS2?
How I can create a MovieClip Symbol and put it into the Library using ActionScript?
I want to do this so I can dynamically create content for a ScrollPane.
Is it just me or is it true that once you create a symbol and set the registration point you can't ever change it? unless you make it into a new symbol?
View 2 RepliesWhen you import a PNG into the library, Flash creates a symbol as well. It doesn't do this for JPGs, so I'm wondering if there's a setting that I can change that. I don't want it to create a new symbol. If it can't be changed, can anyone tell me why it does it for PNG and not JPG?
View 4 Repliesi have a problem to make the trademark symbol smaller and stick on the top (to give it a nice look, now it looks like this "dflasdfa�" and thats not very nice). Im using htmlText textfield, the data comes from an xml file. So i could use CDATA and put some <span> tags around trademark, but that wouldnt send it to the top right? And it would be a lot of work too.
View 0 RepliesI'm reading Colin Moocks Actionscript for flash MX book and upon reading functions he instructs to create a symbol named ballSymbol, than put an instance on the stage (frame 1 maintimeline) and call it ball. Than on frame 1 on the main timeline put the following actionscript:
Code:
_global.mainTimeline = this;
function moveBall() {
mainTimeline.ball._x += 10;
mainTimeline.ball._y += 10;
};
moveBall();
The ball is supposed to move diagonally. But my problem is when I test the movie, nothing happens. No movement, nothing...
So I have a button on which I create an instance of a symbol, I'd like to have a listener for the new symbol but I get a reference error because it compiles the listener before I get to create the instance. What do I do?
[Code]...
I am new to SWCs in Flash (I have CS5.5). I would ike to know if there is any documentation out there that shows how to create a SWC from an existing FLA and then access a symbol inside that SWC via its class name linkage via Action Script 3 from a different FLA.
View 2 RepliesThis is a very basic question. I'm rather new. Just wondering how one creates and manipulates dynamic objects, when they were designed in the library- not dynamically.
I want to make symbols in the library (linked to classes) and then dynamically create them and manipulate them in the actionscript code. But when I create them in the code, any instance names of sub-symbols cannot be referenced...
The instance name is "instance244" and not "leaf_text" which I set under [properties>instance name]
I'm having an issue using a class I've created as the base class for library symbols: I've created a class AvSkin which will act as the display for an instance of AvChild. It looks like this:
package avian.environment.skins
{
import flash.display.DisplayObject;[code]....
Is there a way around this? I don't want to do either of the following:
Make AvSkin extend MovieClip.
Create a class for my library symbol that extends AvSkin.
I am trying to create a dynamic class from a symbol in an embedded swf, basically I need to be able to add arbitrarily named properties for some exciting math, but it appears the only way is to create a dynamic class.
[Bindable]
[Embed(source='ExternalAssets/Assets.swf', symbol="assetName")]
private var AssetNameObject:Class;
[code].....
The purpose is to create multiple objects from the same MovieClip symbol.
import smil;
var smi:smil = new smil();
var myArray:Array = new Array();
[Code].....
i heard that it there is an easy way to create motion blur by duplicating the symbol juz wonderin if there is already a current tutorial about that or if u's cood go further indepth wit that?
View 3 RepliesI am creating an app using CS4 flash. I have it calling an asp containing xml with from 1 to 30 records. The xml example at the bottom has 3 records.I was hoping someone would be able to tell me the code needed for my swf to check how many records there are and generate that many "pages" from a page template, with the data dynamically entered into text boxes on each generated page.I have included the method i am using to call the xml.[code]
View 5 RepliesIm character rigging so im making nested symbols.i was wondering how do i take these nested symbols and create a re-usable symbol library and import these into different files for use.
View 4 RepliesIn a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.
View 1 RepliesI'd like to create a flashing LOADING symbol that appears before a swf file is loaded, but there seems to be a problem with my code.The error 1180:call to undefined method fader is given for the highlighted, but this was code i followed from a tutorial.Once the LOADING symbol has hovered on screen for a few seconds, id like it to fade out and display the swf on the index page, of which this code is within.
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;import flash.events.TimerEvent;import flash.utils.Timer;
var faderTween:Tween;var loadit = new Loader();var timeLimit = 3000;var timeLimitReached = false;
[code]....
I have a bit of graphical content inside a symbol that I've created in Flash CS5. Let's call it FunGraphics_Art, it's set to export, and it extends MovieClip.When I edit the symbol in Flash and I hit control-A, the properties panel tells me that all of the content has a height of 72 pixels, positioned at 0,0.The content consists of a few (classic) textfields, and a couple of Checkbox components and a few bits of vector art.All the content is on a single frame, no layers.So far, so good. I export my art as a .svc and am able to use it all in code just fine. However I then add the following bit of code to my .as file..[code]Somehow, there's something strange going on that's causing Flash to think my exported symbol is about 75 pixels higher than it actually is. I've looked around for invisible "blank" textfields, but haven't found anything yet.
View 2 Repliesthe idea is to create a loop to that displays 16 cards face down in two rows and eight columns using either a "for" loop or "while" loop, execute 16 times once for each clip.use new to dynamically create card instances based on the Movie Clip symbol in the library.use a modulo operator to operate the x position of each clip use Math.floor to operate the y position of each clip set dynamic text value of the card clip to show appropriate card number add card to the display list if using the iteration variable ("while" loop).this is what i am using and i get one card (the stack of 16) in the bottom left hand corner with a 16 trace statements of "instance 2"
//create variable for number of columns
var numberOfColumns=8;
// requirement 1
[code]....
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code:
var i:int;
for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?