Flash :: Create Instance Of Symbol Exported For Actionscript In Loaded SWF

May 5, 2011

In a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.

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Actionscript 2.0 :: Create An Instance Of A Symbol?

Jun 23, 2009

using AS to draw a shape, or loading in external files to a MC, etc. Basically, they're all overcomplicating it, as far as I'm concerned.

All I want to to is create an instance of a symbol on my stage.Let's say the symbol's name in the library is "picture_mc".How can I create an instance of that on-stage using AS2?

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Flash :: Change Visibility Of Symbol Instance From Inside Another Symbol's Script

Nov 22, 2011

I have a project in Flash Professional CS5 and ActionScript 3.

I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".

To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?

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ActionScript 3.0 :: Create An Instance Of A Symbol - Get A Reference Error

Oct 9, 2011

So I have a button on which I create an instance of a symbol, I'd like to have a listener for the new symbol but I get a reference error because it compiles the listener before I get to create the instance. What do I do?

[Code]...

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Professional :: Instance Name Not Work - Create A Symbol Dynamically?

Mar 16, 2012

This is a very basic question.  I'm rather new.  Just wondering how one creates and manipulates dynamic objects, when they were designed in the library- not dynamically.
 
I want to make symbols in the library (linked to classes) and then dynamically create them and manipulate them in the actionscript code.  But when I create them in the code, any instance names of sub-symbols cannot be referenced...
 
The instance name is "instance244" and not "leaf_text" which I set under [properties>instance name]

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ActionScript 3.0 :: Create A Flashing LOADING Symbol That Appears Before A Swf File Is Loaded?

Aug 9, 2011

I'd like to create a flashing LOADING symbol that appears before a swf file is loaded, but there seems to be a problem with my code.The error 1180:call to undefined method fader is given for the highlighted, but this was code i followed from a tutorial.Once the LOADING symbol has hovered on screen for a few seconds, id like it to fade out and display the swf on the index page, of which this code is within.
 
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;import flash.events.TimerEvent;import flash.utils.Timer;
var faderTween:Tween;var loadit = new Loader();var timeLimit = 3000;var timeLimitReached = false;

[code]....

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Professional :: Create A Flash File, Which Can Be Embedded Into A Website For On-demand Viewing And Be Exported To A Cd?

Jun 29, 2007

Is it possible to create a flash file, which can be embedded into a website for on-demand viewing and be exported to a cd while maintaing interactivity, that is geared towards an online elearning environment? Basically a client wants a video that is broken down into various chapters with an interactive "course" for each chapter.The interacivity will included answering questions correctly in order to move on to the end of the chapter.

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ActionScript 3 :: Check If Mouse Is Over A Symbol Instance In Flash?

Sep 27, 2010

How does one check if mouse is over a symbol instance using ActionScript 3 / Flash CS5?

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Flash Simplebutton Inside Symbol (movieclip) Instance Not Working?

Apr 23, 2005

I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?

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ActionScript 3.0 :: View / Edit Button Symbol's Instance Name After Have Made Button Symbol?

Nov 5, 2011

How do you view and edit a button symbol's instance name after you have made the button symbol?

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Create A Duplicate Symbol And Then Be Able To Drag The Symbol Around The Screen?

Jul 10, 2010

I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.

Code:

//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;

[code]....

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ActionScript 3.0 :: Numerate Exported Symbols In A Loaded SWF?

Dec 2, 2009

We have a number of SWFs that we use as asset libraries.These SWFs each contain a bunch of statically exported symbols.I'm trying to make a tool to help catalog our assets.I want the tool to be able to load these library SWFs and extract a list of all the exported symbols each contains.Is that possible to do?I can't find a way to enumerate or iterate over the exported symbols in the application domains of the loaded SWFs.

(I could swear I saw an example of doing this in documentation somewhere, but now I can't find it... I'm wondering if I dreamed it, or misinterpreted some other example.)I'd be game for doctoring up the library SWFs in some way, e.g. m

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ActionScript 2.0 :: Exported Sounds, Can't Hear Them When Loaded?

Feb 17, 2005

I exported sounds into subMain.swf and when I publish the movie, and I tell them to start,they do. But, when I load subMain.swf into my main.swf and I tell them to start from there, they don't.

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ActionScript 2.0 :: Exported Sounds Can't Hear Them When Loaded?

Feb 17, 2005

I exported sounds into subMain.swf and when I publish the movie, and I tell them to start, they do. But, when I load subMain.swf into my main.swf and I tell them to start from there, they don't.

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Flash :: Change Texts In The Dynamic TextFields In SimpleButton Instance (button Symbol)?

May 6, 2010

this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample"and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel"btnsample.txtbtnlabel.text = "new button label;but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton.

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ActionScript 3.0 :: Using GetQualifiedClassName Isn't Working For Exported Symbols In Loaded .swf?

Oct 26, 2011

I have a bunch of symbols defined inside of a .fla file which are exported for actionscript -- IE, given a class definition name. In this .fla file, there is one symbol that pretty much contains all of the other symbols. The definition names are basically used to locate each symbol so that I can wrap each symbol with appropriate functionality.Also, sometimes I want to create a new instance of the symbol, so that is nice. Anyway, here is an example of the code that finds children based on their class name, it works nicely:

Code:
public static function getChildByClass(target:DisplayObjectContainer, className:String):DisplayObject

[code].....

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ActionScript 2.0 :: Library Items Exported For As In Externally Loaded SWF Not Showing?

May 29, 2009

I have several SWF's (secondary) published that I want to load into a main (primary) SWF file when the corresponding button is released. I'm currently using loadMovie to load external SWFs into a container_mc on main stage of primary SWF. This works, the secondary SWF loads when it's button is released.But, the secondary SWF has items in it's library that Export for Actionscript, and they should load onto the secondary SWFs stage inside a container_mc (has a different instance name from the one used in main stage). These library items are not showing up. One should load immediately, the others after button releases. None are loading.Should this work? Will items in the library of the secondary SWF that are set to Export for Actionscript be available to load once the secondary SWF is loaded into the primary SWF? Do I have to share the library of the loaded SWF with the main SWF?

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ActionScript 3.0 :: Can't Swap Child For New Class Instance IF Child Is Exported For Action Script?

Aug 18, 2010

I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.

Code:
function setContentAsClass(c:Class)
{

[code].....

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Flash :: Create A Dynamic Class From An Embedded Swf Symbol?

Feb 8, 2012

I am trying to create a dynamic class from a symbol in an embedded swf, basically I need to be able to add arbitrarily named properties for some exciting math, but it appears the only way is to create a dynamic class.

[Bindable]
[Embed(source='ExternalAssets/Assets.swf', symbol="assetName")]
private var AssetNameObject:Class;

[code].....

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[AS2] Hitting Different Instance Of The Same Symbol?

Jun 21, 2010

well, i want to make an event occurred when object X hits any instance from a certain symbol Y lets say there's 10 instance of symbol Y rather than naming each of the instance obj1, obj2, etc and making a hitTest event for each of the instance, is there a way to make this event occurred when object X hits any instance of the symbol Y?

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Editing A Symbol Instance?

May 7, 2009

i'm trying to change the color of a graphic symbol instance, several times across the movie clip timeline. (the symbol is also rotating across the timeline.) for each keyframe, when i double-click on the graphic symbol, break apart and then change the color in the properties panel, then go back to the movieclip timeline, ALL the keyframes with that symbol has changed colors and not just the one instance on the keyframe that i'm on.

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Professional :: Only One Instance Of A Symbol Used?

Jul 29, 2010

that symbols dramatically reduce the document file size.  But, what if only one instance of a graphic symbol is to be used?  Can I just use pure bitmap graphics from the library and not symbols in that case?

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ActionScript 2.0 :: Instance Name VS Symbol Name

Apr 12, 2005

I'm just starting out with flash and I have a pretty simple question (I think). I was looking at this tutorial: [URL] ...th_slider2.htm and.. I was wondering why would we reference a symbol name sometimes and then other times we would reference a instance name. For example, in the example above in the actions layer we have this:

[Code]...

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Professional :: Animate An Instance Of The Symbol?

Oct 30, 2010

Are symbols only supposed to be used when you need 100% exact copies of an object? So if you need to animate an instance of the symbol you can't use the symbol? Is that correct?

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ActionScript 2.0 :: Changing Symbol And Every Instance Of It At Once

Jul 9, 2003

I have a variable called "framenumber" and a movieclip(drawing) with six frames. Each frame of the movieclip has another drawing in it.In the main movie, this movieclip exists over several frames and keyframes. I even do a motion tween with the clip. Now what I want to do, is change the value of framenumber (for example 2) and then do a drawing.gotoandstop(framenumber). So then, the drawing in frame 2 of the movieclip should be shown. But here comes the problem. If I do that,the drawing (in frame 2 of the movieclip) only appears in the frame of the main movie where I put the drawing.gotoandstop(framenumber) command. But in the other frames of the main movie, the initial drawing is kept. How can I let the drawing change everywhere where the movieclip exists? So actually I want to know how I can change every instance of a movieclip, no matter where it is in the movie. Or maybe there's a way to change the (library) symbol itself, so that every instance of it changes along with the library symbol?

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ActionScript 3.0 :: Accessing An Instance Of A Symbol?

May 11, 2010

I have a symbol (of type movie clip) which is exported for action with AS3 as, say clsAux. From an AS file, I extend this class to program some methods to interact with it The movie clip has, inside, an instance of another symbol, and the instance is called objAux2. The problem I have is that, from code, from the class which is extending clsAux, I can't figure out how to access objAux2. I have tried, from clsAux, to make the movie clip gotoAndStop the frame where objAux2 is instantiated (where the keyframe where it is created is) and then access it like this.objAux2 (error), this[objAux2] (error)... is there any way I can access the instance of a symbol from code?

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PNG Sequence - Motion Tween Of Symbol Instance

Jul 14, 2005

I use a .png sequence for a sprite (primarily because it has the alpha channel) I will use in flash... its a walking animation of several frames. I make an empty symbol, load the frames into it. I put the symbol in the canvas. It animates fine and the alpha channel is working. Now I try to make a motion tween of the symbol instance, so as to simulate the walking movement, from one point to another. I playback [ENTER] its working fine, just as I want it.

Now if I do the [ctrl+ENTER] preview or export, the motion tween is working, the sprite is moving from point a to point b BUT the walk animation is NOT WORKING. Its just showing the first frame in the image sequence! Am I missing out something to make the image sequence animation work like it should? I tried to do the exact same thing to a movie clip (MOV) it works... but with the png image sequence I am really puzzled.

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ActionScript 3.0 :: Serialize Graphic Symbol Instance?

Feb 11, 2010

Can a Flash graphic symbol instance be serialized (or equivalent) for use in an XML.send or an XMLSocket.send call?

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ActionScript 3.0 :: Breaking Symbol Without Removing The Instance Name?

Dec 16, 2010

I selected all my stuffs & make them into a symbol and when i break the symbol up all the instance name was removed. Is there a way to break up the symbol without removing the instance name?

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Make Copy Of A Symbol Without Affecting Instance?

May 10, 2011

I have a symbol that I have already used and I would like to use the same symbol in another frame(s), except that when i edit the symbol the original object also edits, for example if i delete a part of it, it also deletes in the object that I have already placed, I have tried the 'duplicate symbol' method but nonetheless my symbol still gets modified and changes the way I want it to show it in certain frames.

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