ActionScript 3 :: Check If Mouse Is Over A Symbol Instance In Flash?

Sep 27, 2010

How does one check if mouse is over a symbol instance using ActionScript 3 / Flash CS5?

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ActionScript 3.0 :: Check If Mouse Is Over Instance?

Sep 20, 2011

if there is a way to check if the mouse is over an instance of an mc?

something like:

Code:
if (myMC.MOUSE_OVER == true) {
//do somthing;
} else {
//do something else;
}

Unfortunately standard MOUSE_OVER and MOUSE_OUT event listeners won't do in this case. I have 2 mc's next to each other. I have a MOUSE_OUT function for mc 1, but I only want it to execute if the mouse does not roll over mc2 which is situated directly next to it.

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Flash :: Change Visibility Of Symbol Instance From Inside Another Symbol's Script

Nov 22, 2011

I have a project in Flash Professional CS5 and ActionScript 3.

I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".

To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?

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Flash :: Mouse Event Handling (Make Symbol Transparent To Mouse)?

Feb 3, 2010

I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.

I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.

Is this possible to do with flash? Or will I have to re-route mouse events?

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Flash :: Create Instance Of Symbol Exported For Actionscript In Loaded SWF

May 5, 2011

In a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.

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Flash Simplebutton Inside Symbol (movieclip) Instance Not Working?

Apr 23, 2005

I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?

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ActionScript 3.0 :: View / Edit Button Symbol's Instance Name After Have Made Button Symbol?

Nov 5, 2011

How do you view and edit a button symbol's instance name after you have made the button symbol?

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Flash :: Change Texts In The Dynamic TextFields In SimpleButton Instance (button Symbol)?

May 6, 2010

this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample"and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel"btnsample.txtbtnlabel.text = "new button label;but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton.

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Flash ::check The Mouse Is Over Something Clickable?

Jan 6, 2010

I'm building a specialized viewer application which loads external SWFs.

var content:Sprite = ...
content.addChild(loader);

I listen to my top level content Sprite MOUSE_OVER and MOUSE_OUT events.The over handler hides default cursor and displays a custom (zoom) cursor.Out handler changes cursor back to default.What I want to achieve is NOT showing the zoom cursor when the mouse is over a clickable item in the externally loaded SWF like a button or textlink.The current code works perfectly for AVM1 swfs.The problem lies with loaded swfs using AS3.For these the content MOUSE_OUT is fired and instantly MOUSE_OVER is fired as well, so the cursor remains wrong.What this probably boils down to is: How to check the mouse is over a clickable child of content?

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ActionScript 2.0 :: [FLASH 8] Check If Mouse Is Inside Movieclip

Mar 7, 2006

I would like to constantly (with an interval) check if the mouse is inside a movieclip or not. I think this should be done with hitTest, but I'm not quite sure how to use it.

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[AS2] Hitting Different Instance Of The Same Symbol?

Jun 21, 2010

well, i want to make an event occurred when object X hits any instance from a certain symbol Y lets say there's 10 instance of symbol Y rather than naming each of the instance obj1, obj2, etc and making a hitTest event for each of the instance, is there a way to make this event occurred when object X hits any instance of the symbol Y?

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Editing A Symbol Instance?

May 7, 2009

i'm trying to change the color of a graphic symbol instance, several times across the movie clip timeline. (the symbol is also rotating across the timeline.) for each keyframe, when i double-click on the graphic symbol, break apart and then change the color in the properties panel, then go back to the movieclip timeline, ALL the keyframes with that symbol has changed colors and not just the one instance on the keyframe that i'm on.

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Professional :: Only One Instance Of A Symbol Used?

Jul 29, 2010

that symbols dramatically reduce the document file size.  But, what if only one instance of a graphic symbol is to be used?  Can I just use pure bitmap graphics from the library and not symbols in that case?

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ActionScript 2.0 :: Instance Name VS Symbol Name

Apr 12, 2005

I'm just starting out with flash and I have a pretty simple question (I think). I was looking at this tutorial: [URL] ...th_slider2.htm and.. I was wondering why would we reference a symbol name sometimes and then other times we would reference a instance name. For example, in the example above in the actions layer we have this:

[Code]...

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Professional :: Animate An Instance Of The Symbol?

Oct 30, 2010

Are symbols only supposed to be used when you need 100% exact copies of an object? So if you need to animate an instance of the symbol you can't use the symbol? Is that correct?

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Actionscript 2.0 :: Create An Instance Of A Symbol?

Jun 23, 2009

using AS to draw a shape, or loading in external files to a MC, etc. Basically, they're all overcomplicating it, as far as I'm concerned.

All I want to to is create an instance of a symbol on my stage.Let's say the symbol's name in the library is "picture_mc".How can I create an instance of that on-stage using AS2?

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ActionScript 2.0 :: Changing Symbol And Every Instance Of It At Once

Jul 9, 2003

I have a variable called "framenumber" and a movieclip(drawing) with six frames. Each frame of the movieclip has another drawing in it.In the main movie, this movieclip exists over several frames and keyframes. I even do a motion tween with the clip. Now what I want to do, is change the value of framenumber (for example 2) and then do a drawing.gotoandstop(framenumber). So then, the drawing in frame 2 of the movieclip should be shown. But here comes the problem. If I do that,the drawing (in frame 2 of the movieclip) only appears in the frame of the main movie where I put the drawing.gotoandstop(framenumber) command. But in the other frames of the main movie, the initial drawing is kept. How can I let the drawing change everywhere where the movieclip exists? So actually I want to know how I can change every instance of a movieclip, no matter where it is in the movie. Or maybe there's a way to change the (library) symbol itself, so that every instance of it changes along with the library symbol?

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ActionScript 3.0 :: Accessing An Instance Of A Symbol?

May 11, 2010

I have a symbol (of type movie clip) which is exported for action with AS3 as, say clsAux. From an AS file, I extend this class to program some methods to interact with it The movie clip has, inside, an instance of another symbol, and the instance is called objAux2. The problem I have is that, from code, from the class which is extending clsAux, I can't figure out how to access objAux2. I have tried, from clsAux, to make the movie clip gotoAndStop the frame where objAux2 is instantiated (where the keyframe where it is created is) and then access it like this.objAux2 (error), this[objAux2] (error)... is there any way I can access the instance of a symbol from code?

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PNG Sequence - Motion Tween Of Symbol Instance

Jul 14, 2005

I use a .png sequence for a sprite (primarily because it has the alpha channel) I will use in flash... its a walking animation of several frames. I make an empty symbol, load the frames into it. I put the symbol in the canvas. It animates fine and the alpha channel is working. Now I try to make a motion tween of the symbol instance, so as to simulate the walking movement, from one point to another. I playback [ENTER] its working fine, just as I want it.

Now if I do the [ctrl+ENTER] preview or export, the motion tween is working, the sprite is moving from point a to point b BUT the walk animation is NOT WORKING. Its just showing the first frame in the image sequence! Am I missing out something to make the image sequence animation work like it should? I tried to do the exact same thing to a movie clip (MOV) it works... but with the png image sequence I am really puzzled.

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ActionScript 3.0 :: Serialize Graphic Symbol Instance?

Feb 11, 2010

Can a Flash graphic symbol instance be serialized (or equivalent) for use in an XML.send or an XMLSocket.send call?

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ActionScript 3.0 :: Breaking Symbol Without Removing The Instance Name?

Dec 16, 2010

I selected all my stuffs & make them into a symbol and when i break the symbol up all the instance name was removed. Is there a way to break up the symbol without removing the instance name?

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Make Copy Of A Symbol Without Affecting Instance?

May 10, 2011

I have a symbol that I have already used and I would like to use the same symbol in another frame(s), except that when i edit the symbol the original object also edits, for example if i delete a part of it, it also deletes in the object that I have already placed, I have tried the 'duplicate symbol' method but nonetheless my symbol still gets modified and changes the way I want it to show it in certain frames.

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ActionScript 3.0 :: Declare Variable For Symbol Instance

Jun 8, 2011

I want to declare a variable in a class for an instance of an object that was added in the Flash IDE.

Example:
I have symbols for several types of panels that all subclass Panel.
To each panel symbol in the library, I add a button and give it an instance name "defaultButton."

This is really convenient, however, I want a defaultButton property for for my Panel class, and cannot find a way to do it. If I try adding a defaultButton property it throws errors:

ActionScript Code:
public class Panel: extends MovieClip{
public var defaultButton:Button; //as an example. Getters and setters also don't work
}

I also cannot check for the existence of defaultButton in code:
ActionScript Code:
public function GetDefaultButton():Button {
if(this.defaultButton)
return this.defaultButton;
else

Throw new Error("Panels are supposed to have a Button instance named 'defaultButton' added using the Flash IDE");
}
...possibly undefined error.

Is there any way for my class to enforce/ recognise the existence of the defaultButton instance added using the IDE in my Class?

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ActionScript 2.0 :: Set An Instance Name Of A Symbol That Is Dragged To The Scene?

Apr 16, 2006

How can I set an instance name of a symbol that is dragged to the scene from the library panel (or created by convert to symbol)?

In my case they're all named instance1, instance2...

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ActionScript 2.0 :: [Flash8] Using Symbol And Instance Names

Jul 10, 2008

I'm building a platforming game using AS2. I just got collision detection working between my character and multiple instances of an object. the different collisions (top, left, right, and bottom of platform blocks) are determined by a single symbol with 4 instances named for the different sides. this is good if i only want to have one block. is there a way to reference the symbol name in the actionscript or to have multliple instances of the same name to actually work?

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ActionScript 3.0 :: Adding Instance Of Symbol To Stage?

Jul 29, 2009

I know this is one of the most basic things, but I am having trouble adding an instance of a symbol to the stage with action script in Flash CS4. I have a "fireball" symbol and at the beginning of my code I say:
var myFireball:MovieClip = new fireball;
addChild(myFireball);
But it says : "1180: Call to a possibly undefined method fireball."

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ActionScript 3.0 :: Way To Check Instance Name

Jun 29, 2009

Is there a way to return the instance name of objects, [code]...

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ActionScript 3.0 :: Create An Instance Of A Symbol - Get A Reference Error

Oct 9, 2011

So I have a button on which I create an instance of a symbol, I'd like to have a listener for the new symbol but I get a reference error because it compiles the listener before I get to create the instance. What do I do?

[Code]...

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ActionScript 3.0 :: Use A Symbol Instance On The Stage In An External Package?

Jul 2, 2009

I have a symbol called s1 in the library and I also created an instance of it on the stage on the first frame, its name is myS01Before I linked the document to a class (this was for youtube player) I was able to add event listeners, such as mousevents, onto this instance in my actions panel. But, after I linked my document to the external class in a package without a name, I cannot add any code into Actions panel, because it gives me all kinds of weird problems.Instead I am trying to use this symbol and add listeners to it in my external class file (the one linked to the document) with no luck.my external class file looks like:

package {  import flash.display.Sprite;  import flash.display.Stage;  import flash.display.StageAlign;  import flash.display.StageScaleMode;  import src.com.enefekt.tubeloc.MovieSprite;  import src.com.enefekt.tubeloc.event.*; 

[code]......

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ActionScript 3.0 :: Instance Inside Symbol Not Recognized On Stage

Nov 11, 2011

I bought Flash recently and I'm getting started on making a game, a platform shooter game, thing. What I have, is a button on the main stage that I want to activate a function in an instance. But that instance is inside a symbol. So it's Stage->Character->Gun. But if I put down:

Shoot.addEventListener(MouseEvent.MOUSE_DOWN, Fire);
//Shoot is the button on the stage
function Fire(evt:MouseEvent):void{
Derp(); //This being the function I want to be activated
}

This is the code in the Gun instance:
function Derp():void{
//epic code goes here
}

It will give me an error saying "1180: Call to a possibly undefined method Derp." So basically it's telling me it can't get to this code because it's not on the same stage. How can I get an instance to be recognized by all code in my project, regardless of we're it is in the project? I want to keep all my symbols where they are, so external ActionScript file won't be good if I have to recreate the object on the stage.

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