Flash :: Change Texts In The Dynamic TextFields In SimpleButton Instance (button Symbol)?
May 6, 2010
this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample"and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel"btnsample.txtbtnlabel.text = "new button label;but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton.
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
I would like to make a dynamic text field wich write the instance name of the symbol when the cursor is over one. I have more than 1300 symbols so it would be a really big help if I wouldn't have to write thousands of lines.
I have 2 instances of a button wich is red and has a white label I have to edit the buttons so one button is red, and the other is green I was doing this, but when applied Also the title of label goes green instead of being white...
How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
I have a few dynamic generated buttons, and I need on their action to change values in some dynamic generated textfields. the part of the code we're interested is this: CODE:
How can I change the text of a button instance without affect the other button text? I belive an AS aproach would solve it but I don't know how to do it.
I have created a button symbol which consists of a rounded rectangle with text on top. After adding two filters (bevel and glow), I went to edit the symbol. However, in the editing screen, I can't seem to access the filters; they don't show up in the properties panel when the button is selected. I'd like to change the glow color for the Over and Down states.
I'm making an activity where you drag and drop text (in mc's) into a specific column. There are two columns, the left is for workplace responsibility the right side is for personal responsibility. I've made the actionscript so that I can drop multiple targets into any of the correct spaces they're supposed to go to and I want the text to appear in that particular spot.
At the moment I have dynamic text, and when the text/mc is dropped into the box I have the code (textOne.text=event.target.name) - and so the instance name shows, but since you cant have whitespace in the instance names its not formatted the way I want it.
I dont know what I am missing here but what I want to do is change the text inside a dynamic text field via actionscript. the code I am using runs in a loop within a function. Trace is outputting the correct values.[code]...
I have a weird bug with some textfields when i change the flash quality. It seems that the size of the textfield and the font size are changed each time i change the quality. I've attached the pics
I'm starting with AS3, i have a problem. I have a button, and inside the button i have a dynamic text field. The button is inside of a movieclip, the instance name of it is News, the instance name of the button is collegamento and the instance name of the dynamic text is Testo. So knowing this I'm triyng to change the content of the text using:
News.collegamento.Testo.htmlText="text here";
But Flash is giving me this error:
ReferenceError: Error #1069: Property Testo not found on flash.display.SimpleButton and there is no default value. at
saw various tutorials where dynamic fields had a motion teen effect. However If I tryto do the same, once I apply the motion tween the dynamic text becomes Graphic. How can I avoid this?
I have a flash that reads all it's content from an XML file, alot of dynamic texts, it's in AS2 and it uses Dynamic text variables to assign the text from XML to the dynamic text.
Now I'm migrating it to AS3, I can't use Dynamic text variables any more, I know I can assign it manually one by one, but I have more than 200 movies to migrate, and it would take a lot of time to do it.I thought of one solution: If I can read all the dynamic texts in the whole movie at once, I can build a nice loop to read them one by one and assign the text from XML to it's respective texts.
I'm working on a flash site which has some xml texts and images. The texts and images can be dynamically updated via a CMS. It works fine on my MAC but it seems not showing up on a few others.The as2 code to read xml in Flash is as follow:
How would I use ASFunction with dynamic texts? Can someone gimme a example (code not .fla)...How would I display the IP address of a person with flash?Complicated: A person views my signature. It shows the IP Address of a person along with a input box for their name. They type in their name. How would I make it so that, after a name is typed in and a button is pressed, both the name and the IP address are sent to a file? Only I can view the file. Well, the file could be called list.php or list.txt...and then I can CHMOD it so others can't view it...
In a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.
Ive made a button (Convert to symbol > Button)and set that up, then made a new layer for a dynamic text box and gave that the name btn_txt so my plan is to just have instances of that button and be able to change the text through actionscript2this is my code and i thought it would work but nothing happens
[code]...
ive traced one of the text fields and it returns with undefined ive also tried using _level0. but that does nothing
what I"m doing. I have a game with several stages. When the user presses the button for "stage 1", I would like the background to change. When the user presses the button for stage 2, I would like the Html background to change again. I understand using ExternalInterface with Javascript is the way to do this but I'm at a dead end. I've tried just loading images onto the stage, but that was too much of a memory problem. I'm using swf object: my code so far"
I'm having an issue with a particular font where, when using dynamic textFields the kerning is all out of whack. When using static textFields, it's fine, and when I check "Use Device Fonts" it's also fine, but when using dynamic textFields with embedded fonts, everything is jacked. The font is Blender Pro Bold. Regular and Heavy work fine, but for some reason Bold is messed up. Is it just that there is a problem with the font?
I need to retieve the instance name of a button but cannot do it the same with a dynamic button the same as I can with a component button.For a built in component button the below code would output _level0.buttonName, however for a dynamic button i have created it only outputs _level0.