ActionScript 3.0 :: Flash Can't Change TextField's Text Inside An Extended SimpleButton Class
Oct 18, 2011
I've created a Button in Adobe Flash CS5, it's a Symbol, and its type has been set to Button.
The button has a dynamic textfield with the instance name label.
I've set the class of this Button to MenuButton, and I've set the class to Export for ActionScript.
This is the code of the MenuButton class:
Code:
package
{
import flash.display.SimpleButton;
import flash.text.TextField;
[Code]....
Whenever I put a string in MenuButton's constructor, label's text doesn't change.
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Jan 7, 2010
I was hoping to extend the simple button class in order to have it contain a text field that I can set with code but still have the benefits of the up/over/ states etc... (To set a textfield within a SimpleButton doesn't seem possible with SimpleButton out of the box, you cant reference anything in it).
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Jun 23, 2010
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@f8beaf1 to flash.text.TextField.
I put in a dynamic textbox and attempt to print something into it. but once i put in that textbox, i get the above error when i debug.
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May 11, 2011
I've been trying to change the text within a SimpleButton instance using this:
var drawButton:SimpleButton = main.drawButton;
var upButton:DisplayObjectContainer = drawButton.upState as DisplayObjectContainer;
var upButtonText:TextField = upButton.getChildAt(1) as TextField;
[code]......
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Apr 21, 2009
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:-
myClip.myText.selectable = false;
myClip.mouseChildren = false;
myClip.useHandCursor = true;
myClip.buttonMode = true;
myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Apr 23, 2005
I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?
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Aug 18, 2009
I have 1 class (that is extending a UIcomponent) that is representing a component. In that component I create different instances of another class that is also a UIComponent but this class doesn't show up in de first class. I see that it is running and that it has the correct hights but I got the feeling that it doesn't show up with this hights. If I trace I see the width and height is 200 X 200 but there is still nothing visible in my component.
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Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
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Jun 26, 2009
CS4, AS2 or AS3 (haven't decided which on to use) I have text stored in a Sql Server 2005 database, and this text I want displayed inside a textfield in flash movie.
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Mar 12, 2010
I have MovieClip with TextField in, how can I dispatch when change text in TextField or remove TextField or add something else.
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May 6, 2010
this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample"and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel"btnsample.txtbtnlabel.text = "new button label;but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton.
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Jun 3, 2011
I am receiving the following compile time error when attempting to extend the SimpleButton class in AS3:
1017: the definition of base class SimpleButton was not found
and the code:
package com.shakti.gameState{
import flash.display.SimpleButton.SimpleButton;
public class buttonTile extends SimpleButton {
public var id:int;
[Code]...
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Jun 16, 2011
I want to display a uncommon layout into a HTML Textfield, using AS3/Flash CS4. This is what I need to create, is it possible? [URL]... I have tried some CSS styles, but I didn't found any way to align a span to the left. TLF is out of my range, the related project is closed to CS4, but if it is the only way, someone tell me!
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Jul 12, 2010
I'm having some trouble with using a Document class in Flash CS3 that is an extension of another class. When I do this, I can no longer make references to MovieClips with instance names on the stage.Here's an example. I have a class called Minigame that extends MovieClip and then a class Shooter that extends Minigame. So the relationship looks like:MovieClip <-- Minigame <-- ShooterI want to use Shooter as my Document class in the Flash file Shooter.FLA. However, when I do this, I am unable to directly access any instance names of MovieClips on the stage of Shooter.FLA from Shooter.as. In other words, if I try to write the line:var mc:MovieClip = this.instanceName;in Shooter.as, I get the error:1120: Access of undefined property instanceName.
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Jan 8, 2011
I'm new to AS3 and I'm having a problem with an extended class that uses a URLRequest. I have a basic class called 'imageLoader' that I use for loading in external images
[Code]...
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Aug 16, 2009
I just spent three hours on trying to understand basic positioning of TextFields and SimpleButtons...
I have a movieclip with a dynamic TextField and a SimpleButton inside. The TextField is NOT inside the SimpleButton (because then I can't change the text dynamically).
I want the TextField centered in the SimpleButton but when I set the Textfield.x it is displayed somewhere completely different than when I set the SimpleButton.x to the same value. Regardless of if I do i programmatically or not.
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Apr 7, 2011
I'm trying to do the following: I have an empty movieClip in my stage called zonaCentral_mc. I use a function that has this code:
zonaCentral_DescripcionProceso = new zonaCentral_DescripcionProceso_mc();
zonaCentral_mc.addChild(zonaCentral_DescripcionProceso);
It loads the MovieClip zonaCentral_DescripcionProceso from the library into the empty movieclip zonaCentral_mc. The loaded MC has a dynamic textfield called titulo_text inside. How can I change that text? I'm trying:
[Code]...
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May 6, 2010
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
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May 19, 2011
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
[code].....
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Oct 14, 2010
I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.
In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.
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Sep 29, 2011
Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.
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Jan 22, 2011
The use of library classes confuses me once again. I have the following situation:
[Code]....
I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.
[Code]...
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Oct 20, 2009
Is it possible to dispatch event from class that isnt extended class of MovieClip? I created my own class and put import flash.events.Event; import flash.events.*; but when i call dispatchEvent compiler throws error:"1180: Call to a possibly undefined method dispatchEvent."
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Oct 11, 2010
I'm starting with AS3, i have a problem. I have a button, and inside the button i have a dynamic text field. The button is inside of a movieclip, the instance name of it is News, the instance name of the button is collegamento and the instance name of the dynamic text is Testo. So knowing this I'm triyng to change the content of the text using:
News.collegamento.Testo.htmlText="text here";
But Flash is giving me this error:
ReferenceError: Error #1069: Property
Testo not found on
flash.display.SimpleButton and there
is no default value. at
[code]....
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Jan 19, 2012
I'm trying to make a static class that will change the text written in a TextField inside a SWF file.
In this case I have a MovieClip with a TextField inside with a message. I want to be able to make a class that giving this TextField and a message, that will change in the button.
Certainly that I'm forgetting something obvious, I get the correct trace messages, but the textfield disappears. The initial text is "Start" and I want to change that to "OK". For now I just want to change the text, but after I want to be able to change the text format.
So far I have this:
package
{
import flash.display.MovieClip;
public class ChangeTextField extends MovieClip
[Code]....
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Feb 18, 2011
I have created a class (extends the Event class) for use in one of my projects. If I trace the custom event object in the called function I get 'Event' as the type, but if I trace a TimerEvent, or MouseEvent, etc, I get TimerEvent or MouseEvent... Let me demonstrate:
var c:CustomObject = new CustomObject();
c.addEventListener(CustomEvent.ON_SEND_MESSAGE,fnc);
function fnc(e:CustomEvent) {
[Code].....
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Jun 1, 2005
Is it possible to create a textfield with text inside it, and track or trigger the text as a movieclip wich allow you to do onRelease etc.
Or trigger only the created textfield as clip with behaviour of onRelease etc.
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Dec 8, 2009
Im following a 'recipe' in the O'reilly AS3 Cookbook, but it doesnt work.i keep getting the error 5000: The class 'RectangleButton' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Code:
package {
import flash.display.*
import flash.text.*;[code]]........
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