Actionscript 3 :: Change Textfield Inside Movieclip Added From Libray?
Apr 7, 2011
I'm trying to do the following: I have an empty movieClip in my stage called zonaCentral_mc. I use a function that has this code:
zonaCentral_DescripcionProceso = new zonaCentral_DescripcionProceso_mc();
zonaCentral_mc.addChild(zonaCentral_DescripcionProceso);
It loads the MovieClip zonaCentral_DescripcionProceso from the library into the empty movieclip zonaCentral_mc. The loaded MC has a dynamic textfield called titulo_text inside. How can I change that text? I'm trying:
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
I made a textfield, and applied a textformat to it, but whenever i try to change its text to something else outside of "addChild(myText)" it just removes the text completely.
I'm new to AS3 so please bare with me with this basic question.I have the following codes and I followed the answer from this question, but it doesn't seem to be working for me. I'm not getting an error or getting a trace response.
Basically I need to access this test_mc inside the added child. Am I doing something wrong?
I have a movieclip that contains a textfield inside of it. This MovieClip has 2 frames, with the graphic changing colors in both frames and textfield staying the same.I have applied this code to it:
I need to load some swfs inside a movieclip with preloader.So on the stage I have some movieclips (linked to "product1" class) which will act as buttons to load particular swf, a holder mc and a dynamic textfield(named-"percent") for preloading stuff.My problem is how to reffer "percent" text field from the "product1" class? my code is like this.
I'm making a vertical scroller with a mask. The content is inside a movieclip and the user scrolls around it.My problem is, I have lots and lots of content to put inside that movieclip, and I've reached the limit of the sheet. All inside the movieclip. How do I resize the sheet/canvas inside the movieclip so that I can put more info in it??I've googled it, but found nothing.Note: I just want to change the size of the sheet/canvas inside a movieclip and I don't want to change my document size. I'm using flash CS3, AS2.
I'm making a vertical scroller with a mask. The content is inside a movieclip and the user scrolls around it.My problem is, I have lots and lots of content to put inside that movieclip, and I've reached the limit of the sheet. All inside the movieclip. How do I resize the movieclip so that I can put more info in it?? What's the max width of a movieclip?
Note: I just want to change the size of the sheet/canvas inside a movieclip and I don't want to change my document size. I'm using flash CS3, AS2.
I have a movieclip and within it is a bit of actionscript and a couple of different movieclips to make it function like the button on a ball point pen (you click it and it stays clicked until you click it again).[code]...
I don't want to get deeper into this monster of a project without making sure this is working first. Is my boolean working and just my trace statements aren't worded right or is my method to change the boolean wrong?
I'm trying to plot data from several entities over time. Each entity will have its own line, so there will be several lines. Each line will be connected, but it's important that dots are drawn to represent data.
I'm aware of the linked bar chart, but at initial inspection, I can't seem to find one that offers me the ability to draw the dots. Anyone knows which library has this? I'm open to PHP, Flex, degrafa, whatever else that gets the job done.
I have problem with as2.i have a movieclip chatnplayer_mc and a button on stage(many other movieclips are also there).when i press button i want a textfield to be added to chatnplayer_mc.folowing is my code on button:
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
I have a masked textbox which is also dynamically added to the stage from the library, and I'd like it to resize according to the amount of text loaded into it.this isn't working:
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
I have an object which needs to be added to an array, but when it is, it doesn't show the string inside. However, when I alert the exact same object, I get the result I'm looking for.
Here's my code. newArray.push(obj.responseData.results[i].phoneNumbers[0].number); alertMe(obj.responseData.results[i].phoneNumbers[0].number);
The first line shows nothing in that location in the array, and the second pops up a phone number, just like I'm after.
I create a button(MC) and want to duplicate it and easily change the text inside this button... basically I have an mc that acts as a button so inside the mc I have text that I added that animates on mouse rollover. Now I duplicate this mc in the library go into the mc and want to change the text, and when I do, the text in the original button also changes. This happens because the text is a Tween so it's using the same tween from the library for the new button. Is there a quick way to avoid this? I don't see anyway other than typing in the text again in the new button and animating it again.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I m using a dynamic text field in my app. I have added one Event.Change Listener on it. When I type into it with the keyboard, the event triggers. But when i set some text in it when user performs some action, like textfieldName.text = "test" then the event does not triggers. In this type of situation where we are not using keyboard, which listener should be added to text field to trigger the change event?