ActionScript 3.0 :: Create A Flashing LOADING Symbol That Appears Before A Swf File Is Loaded?
Aug 9, 2011
I'd like to create a flashing LOADING symbol that appears before a swf file is loaded, but there seems to be a problem with my code.The error 1180:call to undefined method fader is given for the highlighted, but this was code i followed from a tutorial.Once the LOADING symbol has hovered on screen for a few seconds, id like it to fade out and display the swf on the index page, of which this code is within.
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;import flash.events.TimerEvent;import flash.utils.Timer;
var faderTween:Tween;var loadit = new Loader();var timeLimit = 3000;var timeLimitReached = false;
In a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.
I have a symbol being loaded in through my XML file and its not being displayed. I am using Verdana, I have characters embedded and Ive even tried adding � to the include these characters section and still no luck.
I have the buttons at the bottom of my site load each "section" of the site from external swf files in the same directory as the main movie. When you switch back and forth between the sections there is a flash (like its loading the swf file every time you press a button maybe?). I have each section loading into the same container. I tried multiple containers but I couldn't figure out how to stop one from loading over the other, then you couldn't see the previous swf anymore (once a new one loaded it was on top of the others). Basically something to do with loadMovie and containers I guess. Here is the work in progress. The buttons load the external movies on release into a container.
>>> Flashing External SWFs <<< What I want is a nice transition that you don't notice. With that flash you can basically tell its loading a new clip in. I want it to be seemless to the viewer.
All I want to do is create a flashing box to highlight an important piece of text on screen.How can I create a simple rectangle that will flash say between blue/ green for a few seconds stop flashing and box still be visible. Its literally just to highoight some text on screen I need to make sure everyone reads.
I am using a loader (Loader.loadBytes()) to load multiple jpeg images (motion jpeg)continually whenever a new jpeg image is ready. However, when the mouse is moving over the loader, it seems to repaint everything including the background and causes the flashing. Is there a way to prevent this from happening without using the double-buffer concept? Is there way to stop repainting the background?
Is the problem caused by the images loading or mouse over? When the mouse is not moving over the loader, everything looks fine. However, when only a image is loaded by the loader, I think the display won't be flashing even though you move the mouse over it.
When I click on a field to edit, the | symbol that allows you to type new text (for example, a timeline folder's name) disappears as quickly as it appears, therefore no way to edit anything.
I am embedding my swf file using SWFobject but I get a white box flashing before the swf file loads. I had tried all suggestions but I still have the problem. The Flash file and the browser background color is the same. Any new ideas on how to fix this. I am a casual AS3 programmer, I just learned to be able to do my own website.
I'm, trying to create a duplicate symbol and then be able to drag the symbol around the screen.I have an image - once converted to a button and on the stage as paddock_btn. The other converted to paddock_mc in the library, with a linkage identifier of "paddock".I want to be able to click the button, and create a duplicate, which can be dragged and placed on the screen.Unfortunately, I don't get any output errors here.
Code:
//create a function to duplicate paddock function dupe_paddock():Void { i = i + 1;
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
I have the buttons at the bottom of my site load each "section" of the site from external swf files in the same directory as the main movie. When you switch back and forth between the sections there is a flash (like its loading the swf file every time you press a button maybe?). I have each section loading into the same container. I tried multiple containers but I couldn't figure out how to stop one from loading over the other, then you couldn't see the previous swf anymore (once a new one loaded it was on top of the others and I don't know how to fix that). Basically I just need some help with loadMovie and containers I guess. Here is the work in progress. The buttons load the external movies on release into a container.
What I want is a nice transition that you don't notice. With that flash you can basically tell its loading a new clip in. I want it to be seemless to the viewer.
I am loading external SWF files into my project at runtime. I am also using a cookie to store user information for returning the project to the user's last point of operation.These seem to be conflicting at the moment, as when the cookie file is not large enough for the desired storage amount, Flash requests for more space through the Settings dialog box. However, since the SWFs are loaded at run-time (for a dynamic experience), they appear to be loading on top of Flash's dialog box and are interfering with the dialog box. Not only will the user not be able to click an option behind certain loaded SWF children, but they won't be able to see it through them either.The red box is from a SWF file loaded at run-time.
I'm in the middle of optimising a site, to which end I've constructed a preloader / welcome screen. My problem is that although the preloader apparently works (as in the bar moves and a numerical "percentage loaded" value is displayed), it only appears once the rest of the site is 80-90% loaded, i.e defeating its purpose.....?
Ok so I have this button, and on this button I have the following AS. It works just the way it is suppose to (miracles really do happen), but now how do I control where the loaded movie appears on the screen?
Code: on (release) { loadMovieNum("E:\FLASHMX docs\flashTips\bushbug.swf", 1); }
i'm creating a button to load my 360 panorama swf onto my stage, it works but it appear at different size and it appear on my button, i decide to solve it by using an empty movie clip called "container" This is my code:
I'm using loadMovie("folder/file.swf", "_root.host"); to load the first swf file into a blank movieclip named 'host'.When I try using the same code it loads the other swf file, it just closes the first one.I want to have it as more of a popup that can be closed without affecting the original swf file
I have created a flash movie which loads a XML file. This XML file contains around 8 links.
Now I am trying to load another XML files corresponding to each link. That is, if clicked on Link1, flash movie should load XML File 1, Link2 should load XML File 2 and so on.
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
I'm loading some text from a .txt file into a dinamic text field, but the acentuations from my language (portuguese) do not appear. I've already tried to search the site and on the internet but found nothing. tried to embed the font but it's not working.
I've set up a test file and I'm having problems loading a video file from within a loaded movie.I have 3 files - "base.swf". This loads a swf - "LoadVideo.swf" into level 10
Code: loadMovieNum("Files/videoFiles/LoadVideo.swf",10); This, ("LoadVideo.swf"), has a button with the code
I want to show the loading indicator that appears while playing an flv video online.. like the indicator of the downloaded part of movie that appears on
I am new flash developer, and inherited a project which has 4 fla project files. When it runs inside a browser, it appears "window" which occupies whole browser. This project is write in Flash CS3. I have few questions:
1). When loading main swf file, 3 other swf files are also loaded. These swf files are communicating with each other through message. When debug the mail swf with CS3, I can set breakpoint and the program can stop only at limited AS files. My questions is how to debug other AS files in other swf file?
2) I used CS5. It seems that I can stop at more AS files, which does not belong to main swf file. Why?
My questions is should I use CS5, which might makes debugging easier? Is it right direction to go to debug multiple swf? (For CS5, I need to fix some code in order to make the program fully working as CS3)
3) What's best tool to use for such project since CS3 is very old. Should I use Flash builder, Flex. Amethyst?
Problem that I want to share with you is that I have two external swf. One is swf generated by Flex IDE and second one is generated by Flash IDE. When I load flex swf, loading progress output is not showing until the whole file is loaded. This problem is not presented when I load flash swf as you can see on this testing page 90.157.198.254/test/test.php.
I'm working on a project and attempting to create a dynamic news page by loading from an XML file. Everything seems to display fine for some people, for others it loads every dynamic text field with an instance path such as "_level0.instance1.instance30.instance45.conte ntMa in.Body1".
Here's the code I'm using:
Code: function loadXML(loaded) { if (loaded) { _global.atitle1 =
I am trying to create the sample file for loading the video images with thumnail.But i don't know how to create thumnail for video file (using video component).give any tutorial and give some sample files.
I am writing a process where users will need to select a file that far exceeds their availble RAM and have that file broken up into small chunks (for upload). I'm able to create a File reference to said file, but when I try to pass it to the fileStream, it appears to try to read the thing into memory before acting on it. Is there a way to get fileStream to just take the reference to the file and then utilize readBytes the way it's documented? it's called when the user selects the File in the browser dialogue.
I am trying to have a video (New CLip.flv) start when the swf file opens and when it finsihes an image appears with some buttons on it (AS on frame 2). However I keep getting the following error:
Lets say I have a Flash project called main_file.swf, containing everything for my application including appr. 50 symbols (movieclips) containing graphical content for e.g. button backgrounds, box borders, scrollbar designs etc. - thus the complete 'skin' for the application.
I would, however, like to place the 50 symbols in an external .swf file - let's call this skin.swf. The idea being that the customer could design their own 'skin.swf' file, upload it to our server, and (depending on the user settings) load main_file.swf using the symbols/skin in their own skin.swf-file.
Right, get the challenge? I would like to - runtime - load skin.swf into main_file.swf (e.g. with loadClip()) and then attach the symbols from skin.swf's library in the content of main_file.swf.
However, it doesn't look like the approach above works. how to get the same effect by other means?
I am very new to ActionScript. I have a .fla file which contains the AS2 code for the frames. What I need to do is that I have to export this code as a separate file. There may be a separate file(or class file) for each frame code. Is it possible to me do it automatically without losing animation interactivity and functionality? Or is there any other way?