ActionScript 3.0 :: Loading Dynamic Images Without Flashing On Mouse Over?
Oct 26, 2009
I am using a loader (Loader.loadBytes()) to load multiple jpeg images (motion jpeg)continually whenever a new jpeg image is ready. However, when the mouse is moving over the loader, it seems to repaint everything including the background and causes the flashing. Is there a way to prevent this from happening without using the double-buffer concept? Is there way to stop repainting the background?
Is the problem caused by the images loading or mouse over? When the mouse is not moving over the loader, everything looks fine. However, when only a image is loaded by the loader, I think the display won't be flashing even though you move the mouse over it.
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Aug 9, 2011
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[code]....
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[code]....
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I'm currently using this script which works perfectly.
ActionScript Code:
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[Code]...
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i know there been a lot of poasts on this but none of them. I am duplicating a movie clip called "thumb" on my main timeline. they are named by number (1 to 233) within each clip i would like to load an image
[Code]...
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[Code]...
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Jan 8, 2012
I have written the following to send variables to PHP which searches a MySQL database and returns the results in XML. However I cannot get the XML data loaded into the assigned Movie Clips. I think the problem might be somewhere in the URLLoader.
var imageDir:String = "Images/";
var getImage:XML;
var imageList = new Array();
var newPic:MovieClip = new MovieClip();
var thumbnailGroup:MovieClip = new MovieClip();
var loadGallery:String = "getImage.php";
[Code] .....
The remaining script (not included) handles the loaded data but is there an obvious problem I have overlooked in the above?
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package {
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[code]......
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I'm trying to create something that will load a bunch of images into an array and then be displayed whenever needed via using the attachMovie() function.
Code:
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The code's displayed below:
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[Code] .....
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Code:
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[Code] .....
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[Code]....
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[Code].....
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[Code]...
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[Code]...
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