ActionScript 3.0 :: Add Flashing Cursor To A Textinput Box?
Mar 16, 2010I want the user to know the text input box is inputable, how can I add the text cursor to the box?
View 7 RepliesI want the user to know the text input box is inputable, how can I add the text cursor to the box?
View 7 RepliesI want to initialize a Flash asset to have a flashing cursor in an empty input field. I tried each of the following two ways with no luck:
1. Selection.setFocus("input_txt");
2. Selection.setFocus(input_txt);
I tried these alone in an empty fla with only the input textfield input_txt on the stage.
The other threads on this exact problem are several years old. Has something changed in for CS3 that it doesn't work.
If I put text in the field, it will be highlighted but that is not what I need. Just a flashing cursor.
I want to have the caret (flashing cursor) to appear when I set the focus to a text field. It works fine when the user clicks on the text field.
the following does not seem to work for me:
Code:
stage.focus = mytxtfield
mytxtfield.setSelection(mytxtfield.text.length,mytxtfield.text.length);
When I try this it merely focuses on my text field and no caret comes up! mytxtfield is the instance name of my input type textfield.
How to place cursor in a text input when user login form comes. I want cursor place in username text input.
View 3 RepliesI need to handle diagraphs and then convert them on the fly to the proper unicoderepresentation. For example when the user types in:SxMy app needs to replace it with:ow, I've been able to do the replacement no problem. The issue though is that once I've done the replacement, the cursor goes to the beginning of the textbox rather than the end.As I'm trying to update the user's text on the fly, this obvious doesn't work.
View 3 RepliesI have a custom TextInput that listens for the FocusEvent.FOCUS_IN and FocusEvent.FOCUS_OUT events:
textDisplay.addEventListener(FocusEvent.FOCUS_IN, onFocusInHandler);
textDisplay.addEventListener(FocusEvent.FOCUS_OUT, onFocusOutHandler);
My onFocusInHandler function basically removes a "promptview" that tells the user to type in a value, with the onFocusOutHandler doing the opposite.
For example, if the TextInput text was backspaced to a blank value and the user clicks out of the TextInput box, it would show a "Please enter a value" light-gray prompt in the TextInput.
This works fine until the user clicks our custom "Clear" button. The clear button sets the text to "", and I can tell the FocusEvent.FOCUS_OUT is received because the prompt text is set to visible (its not being set anywhere else). The problem is, the cursor remains in the box as if it still has focus, so if the user immediately starts typing, both the prompt text "Please enter a value" and the user-entered text appears over the gray text, which looks pretty ugly and unreadable.
Why does the TextInput receive the FocusEvent.FOCUS_OUT event if it's not actually losing focus?
I am a Flex newbie and I am testing a little application that simulates a cart. (It is based on a nice sample by Farata Systems' Yakov Fain).Note: I am using the beta of Flash Builder 4 to code the application.Here you have a link to the screenshot:Screenshot(Sorry I can't insert the image of the screenshot right here since stackoverflow doesn't allow new users to use image tags.)The application is very simple. You type a product in the TextInput control and then click on the "Add to cart" button to add it to the "cart" which is represented by the TextArea at the bottom.
That works ok.The problem is that I also want the user to be able to keep adding items to the cart without having to click on the "Add to cart" button. So, I added code to handle the enter event of the Textput by calling the same handler function triggered by the "Add to cart" Click event.If you type some content and then click the "Add to cart" button, the TextInput control receives the focus and the cursor, so you can type again.
However, if you hit enter, instead of clicking the button, the TextInput control keeps focused and you can see the cursor beam, but you can not enter text until you click elsewhere and come back to the control.Below you can see the relevant part of the code, with the definition of the component that groups the three controls at the top (Label, TextInput, Button).
<?xml version="1.0" encoding="utf-8"?>
<fx:Script>
<![CDATA[
[code]........
I want to have the mouse cursor to be changed to hand when used for entering the<mx:textInput>. When the field is already on focus, text selection should be available.I tried any combination of useHandCursor="true", buttonMode="true" and mouseChildren="false",and the closest result is when using all three of them. Then the hand cursor does appear, but the text field loses its selection 'abilities' (text cannot beselected using the mouse). This is logical, since mouseChildren="false" disables this. But how do I acheive the desired result?
View 1 RepliesI'm making a custom cursor example application and on of my MC's keeps flashing and I don't know why at all.
View 4 RepliesI'm trying to make Flash automatically focus on an input textfield (not the TextInput component object, but a textfield object with type set to input) when the user enters the page. I want it so they can type straight away without actually having to click inside the textfield. Previously in AS 2.0 you could use Selection.setFocus("textfield_txt"); but in AS3 is it possible?
View 10 RepliesI'm trying to load a swf file into my main swf. Everything looks fine when I test it with ctrl-enter, but when I open my main swf in a browser it just shows 5 flashing dots where the loaded swf should be.
View 1 RepliesIn as2, I have a button that attaches a movieclip with inside some input text fields (a mail form). Now, as the tweening ends for the movieclip to actually appear (I set the _alpha to 0 as he's been created and change the value to 100 with a tween), I call a function for setting the focus on the first input text field:
Code:
function setTheFocus(){
Selection.setFocus(_root.mailtext.namex);
trace(Selection.getFocus())
}
Where 'namex' is the istance name of the input text field. The getFocus trace returns positive, so the focus is there but ... there is no flashing bar within the field. If I write something, the text appears in the right text field and the flashing bar appears. I can't get why there is no flashing bar without typing anything, even if the focus is set.
I'm in the process of switching from AS 2.0 to AS 3.0, so apologies if this is really obvious.. I am modifying/updating an old template for a client and am inserting customized navigation buttons. One is a play/pause button and I was able to swap the old buttons for the new in the library and show them on the stage with no problems. When I export to swf to preview the movie, the new button just flashes repeatedly between the different "play" and "pause" states (up, over, etc).
I checked to make sure I didn't change any names of the buttons or movie clips. I tried inserting stop(); but it doesn't work...probably because I'm not putting it in the right spot. When I select the button, it has "up, over, down, hit" in the Timeline and says the selection can't have any actions applied to it.
I've built a drag and drop project with 9 elements in Flash CS5 using AS 3.0. Using code from an AS3.0 4 element drg&drp tutorial (which worked) I copy/pasted the code into the new project, renamed graphics in AS where necessary and added the additional code required to accomodate the additional graphics.When playing the test I get no errors however the first logo (element) and it's invisable target just flash on and off 11 times, then I see a frame of the whole project (for 1 frame) and then the cycle repeats.
I've double checked all naming conventions and everything is correct between movie clips and code. I've even simplified the code to just 1 element to see if I could track down where the problem starts and I get the same thing. The strange thing (to me anyway) is if I change the name of element to be dragged/dropped (in the code) to a different element on the stage I still get same original graphic flashing. So I don't think it's the code at all I think there is some weirdness in the graphic setup.
Recently, I uploaded the flashmo_212_mp3 player to my site in hopes to have a player. When I put the player into my timeline, for the specific keyframe I run into problems. When I go to publish my site (this is in flash cs4), the site flashes every single page rapidly.What do I need to do to fix this problem?
View 4 RepliesI am embedding my swf file using SWFobject but I get a white box flashing before the swf file loads. I had tried all suggestions but I still have the problem.
The Flash file and the browser background color is the same. Any new ideas on how to fix this. I am a casual AS3 programmer, I just learned to be able to do my own website.
[URL]
Well first off here is my script so far on the page[url]...
Using Pastie to keep amount of text on thread low to make things easier to read.
Here are the errors I get everytime I try to debug or Test Movie[code]...
Was just wondering that tool do i need (an open source tool) to create a very simple table with a blinking light on an image and turn that into an .exe?
View 1 RepliesI got this pretty much working, but there is a bug, when the bird is going right the trace statement says right but I get the movieclip flashing between flipping right and flipping left. So I assume its a problem with that bit of the code. Also this function is running constantly so I don't know if that might be an issue:
Code:
public function objDirection() {
trace('old' + oldX);
trace('charx' + char.x);
if (char.x>oldX) {
trace("Bird right");
[Code] .....
I have the buttons at the bottom of my site load each "section" of the site from external swf files in the same directory as the main movie. When you switch back and forth between the sections there is a flash (like its loading the swf file every time you press a button maybe?). I have each section loading into the same container. I tried multiple containers but I couldn't figure out how to stop one from loading over the other, then you couldn't see the previous swf anymore (once a new one loaded it was on top of the others). Basically something to do with loadMovie and containers I guess. Here is the work in progress. The buttons load the external movies on release into a container.
>>> Flashing External SWFs <<<
What I want is a nice transition that you don't notice. With that flash you can basically tell its loading a new clip in. I want it to be seemless to the viewer.
I have a script that fades in a random image from an array, and then loads the same image in another MC in the layer below so the transition from one image to the next does not show a white background.
The problem is that while it works perfectly as a standalone .SWF and also in Firefox, I'm getting a white flash between images in IE, and it's erratic in Opera also. Anyone know a reason for this?
This is the main code, and I've also attached the .FLA. You will need 5 image files in a subdirectory called "images" to run it. I'm sure the code could be simpler, but right now I'm just concerned about why it won't run the same across different browsers.
[Code]...
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
[code].....
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
[Code]...
I have a flash movie with 11 frames and 5 layers. Each of the frames has AS attached to it and all of them start with:
stop();
Now the frame labeled "play" has a button on it, that onRelease sends the movie to the next frame with: gotoAndStop("spin");
That frame further more send it to one of the other frames at random with another gotoAndStop(), which have a stop() and a sendAndLoad on them.
However once it's reached this point, if you roll your mouse over the movie, it flickers and shows flashes of the "play" frame (the one with the button on it).
I can't figure it out, none of the movie clips or buttons in the movie have any actionscript attached to them.
I've tried to delete four of the layers and only keeping the one with the action script on it (and keyframes on every frame). But still it does it.
What is correct way of creating a police car with flashing blue lights drive along in a scene?My plan was to create a new file, add car and png of just the lights to the library.layer 1 rename as car and dragdrop car graphic to stage, add keyframe at fr48 for 24fps scene, 2secs duration insert a layer call it lights and drag drop to stage, make duration 24frames, lights flash at 1 sec intervals when movie played.Should I select both layers and go modify>convert to symbol>movieclip then copy paste that from library to the library of the scene with the road ?(it doesnt flash !)How is this done ?
I also presume the fps of the movie clip if taken to another file should be the same as that file, one cannot have movie clips of different fps in one file, am I right ?
I am using a loader (Loader.loadBytes()) to load multiple jpeg images (motion jpeg)continually whenever a new jpeg image is ready. However, when the mouse is moving over the loader, it seems to repaint everything including the background and causes the flashing. Is there a way to prevent this from happening without using the double-buffer concept? Is there way to stop repainting the background?
Is the problem caused by the images loading or mouse over? When the mouse is not moving over the loader, everything looks fine. However, when only a image is loaded by the loader, I think the display won't be flashing even though you move the mouse over it.
I need to flash a series of words for 2.5 seconds with a pause for .5 seconds. The words are drawn from an array that is assigned, but I need to have these words flash in a particular order.For example, if the "words" were A, B, C, D, E (each of which I've assigned a stored value), I might need to show A C E B A A F.
View 3 RepliesIn as3, how do you change the cursor to the systems default busy/wait cursor (e.g. the spinning wheel on a mac)?
View 2 RepliesWorking on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
View 2 RepliesIs it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
[Code]...