I'm trying to load a swf file into my main swf. Everything looks fine when I test it with ctrl-enter, but when I open my main swf in a browser it just shows 5 flashing dots where the loaded swf should be.
I have created a Flash Demo in AS3. I simply need to use the swf file to demonstrate a workflow. The file plays perfectly on my computer however when I sent it to my team, the content was replaced with 5 moving grey dots.The publish settings are at Flash Player 10. My team all have flash player 10 but no cigar.
basically I want to load an external SWF into my flash file, which I can do just fine, but when I load the swf in, it loads EVERYTHING in the swf into the new flash file...What I want is for it ONLY to display the contents on the stage. I work with large images that span way beyond the stage...then I move the images and when I export the swf it looks like a camera zoomed in and tracking around a large image. BUT when I load the swf into another flash file, it just loads it in with no regard to the stage...how do I get it to JUST load what I can see on the stage? here's my current code:
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); import fl.display.ProLoader; var fl_ProLoader:ProLoader;
On Actionscript I found this really cool smooth preloader [URL]..In my example you see a pink button. This button sets the to be loaded SWF in a var and commands the Cover Over image to play (cover). After the Cover MC had reached the over-state (frame 15), there is a loadBar + an action giving a loadMovie command (it needs to be loaded into a MC called content)
I'm trying to make Flash automatically focus on an input textfield (not the TextInput component object, but a textfield object with type set to input) when the user enters the page. I want it so they can type straight away without actually having to click inside the textfield. Previously in AS 2.0 you could use Selection.setFocus("textfield_txt"); but in AS3 is it possible?
In as2, I have a button that attaches a movieclip with inside some input text fields (a mail form). Now, as the tweening ends for the movieclip to actually appear (I set the _alpha to 0 as he's been created and change the value to 100 with a tween), I call a function for setting the focus on the first input text field:
Code: function setTheFocus(){ Selection.setFocus(_root.mailtext.namex); trace(Selection.getFocus()) }
Where 'namex' is the istance name of the input text field. The getFocus trace returns positive, so the focus is there but ... there is no flashing bar within the field. If I write something, the text appears in the right text field and the flashing bar appears. I can't get why there is no flashing bar without typing anything, even if the focus is set.
I'm in the process of switching from AS 2.0 to AS 3.0, so apologies if this is really obvious.. I am modifying/updating an old template for a client and am inserting customized navigation buttons. One is a play/pause button and I was able to swap the old buttons for the new in the library and show them on the stage with no problems. When I export to swf to preview the movie, the new button just flashes repeatedly between the different "play" and "pause" states (up, over, etc).
I checked to make sure I didn't change any names of the buttons or movie clips. I tried inserting stop(); but it doesn't work...probably because I'm not putting it in the right spot. When I select the button, it has "up, over, down, hit" in the Timeline and says the selection can't have any actions applied to it.
I've built a drag and drop project with 9 elements in Flash CS5 using AS 3.0. Using code from an AS3.0 4 element drg&drp tutorial (which worked) I copy/pasted the code into the new project, renamed graphics in AS where necessary and added the additional code required to accomodate the additional graphics.When playing the test I get no errors however the first logo (element) and it's invisable target just flash on and off 11 times, then I see a frame of the whole project (for 1 frame) and then the cycle repeats.
I've double checked all naming conventions and everything is correct between movie clips and code. I've even simplified the code to just 1 element to see if I could track down where the problem starts and I get the same thing. The strange thing (to me anyway) is if I change the name of element to be dragged/dropped (in the code) to a different element on the stage I still get same original graphic flashing. So I don't think it's the code at all I think there is some weirdness in the graphic setup.
Recently, I uploaded the flashmo_212_mp3 player to my site in hopes to have a player. When I put the player into my timeline, for the specific keyframe I run into problems. When I go to publish my site (this is in flash cs4), the site flashes every single page rapidly.What do I need to do to fix this problem?
I am embedding my swf file using SWFobject but I get a white box flashing before the swf file loads. I had tried all suggestions but I still have the problem. The Flash file and the browser background color is the same. Any new ideas on how to fix this. I am a casual AS3 programmer, I just learned to be able to do my own website.
Was just wondering that tool do i need (an open source tool) to create a very simple table with a blinking light on an image and turn that into an .exe?
I got this pretty much working, but there is a bug, when the bird is going right the trace statement says right but I get the movieclip flashing between flipping right and flipping left. So I assume its a problem with that bit of the code. Also this function is running constantly so I don't know if that might be an issue:
Code: public function objDirection() { trace('old' + oldX); trace('charx' + char.x); if (char.x>oldX) { trace("Bird right"); [Code] .....
I have the buttons at the bottom of my site load each "section" of the site from external swf files in the same directory as the main movie. When you switch back and forth between the sections there is a flash (like its loading the swf file every time you press a button maybe?). I have each section loading into the same container. I tried multiple containers but I couldn't figure out how to stop one from loading over the other, then you couldn't see the previous swf anymore (once a new one loaded it was on top of the others). Basically something to do with loadMovie and containers I guess. Here is the work in progress. The buttons load the external movies on release into a container.
>>> Flashing External SWFs <<< What I want is a nice transition that you don't notice. With that flash you can basically tell its loading a new clip in. I want it to be seemless to the viewer.
I have a script that fades in a random image from an array, and then loads the same image in another MC in the layer below so the transition from one image to the next does not show a white background.
The problem is that while it works perfectly as a standalone .SWF and also in Firefox, I'm getting a white flash between images in IE, and it's erratic in Opera also. Anyone know a reason for this?
This is the main code, and I've also attached the .FLA. You will need 5 image files in a subdirectory called "images" to run it. I'm sure the code could be simpler, but right now I'm just concerned about why it won't run the same across different browsers.
I have a flash movie with 11 frames and 5 layers. Each of the frames has AS attached to it and all of them start with: stop();
Now the frame labeled "play" has a button on it, that onRelease sends the movie to the next frame with: gotoAndStop("spin");
That frame further more send it to one of the other frames at random with another gotoAndStop(), which have a stop() and a sendAndLoad on them.
However once it's reached this point, if you roll your mouse over the movie, it flickers and shows flashes of the "play" frame (the one with the button on it).
I can't figure it out, none of the movie clips or buttons in the movie have any actionscript attached to them.
I've tried to delete four of the layers and only keeping the one with the action script on it (and keyframes on every frame). But still it does it.
What is correct way of creating a police car with flashing blue lights drive along in a scene?My plan was to create a new file, add car and png of just the lights to the library.layer 1 rename as car and dragdrop car graphic to stage, add keyframe at fr48 for 24fps scene, 2secs duration insert a layer call it lights and drag drop to stage, make duration 24frames, lights flash at 1 sec intervals when movie played.Should I select both layers and go modify>convert to symbol>movieclip then copy paste that from library to the library of the scene with the road ?(it doesnt flash !)How is this done ?
I also presume the fps of the movie clip if taken to another file should be the same as that file, one cannot have movie clips of different fps in one file, am I right ?
I am using a loader (Loader.loadBytes()) to load multiple jpeg images (motion jpeg)continually whenever a new jpeg image is ready. However, when the mouse is moving over the loader, it seems to repaint everything including the background and causes the flashing. Is there a way to prevent this from happening without using the double-buffer concept? Is there way to stop repainting the background?
Is the problem caused by the images loading or mouse over? When the mouse is not moving over the loader, everything looks fine. However, when only a image is loaded by the loader, I think the display won't be flashing even though you move the mouse over it.
I need to flash a series of words for 2.5 seconds with a pause for .5 seconds. The words are drawn from an array that is assigned, but I need to have these words flash in a particular order.For example, if the "words" were A, B, C, D, E (each of which I've assigned a stored value), I might need to show A C E B A A F.
i want to make g-book!!! guest have to enter name, email, and comments! then he adds dot on the map where he is living!!! maybe some one has good turoal???
All I want to do is create a flashing box to highlight an important piece of text on screen.How can I create a simple rectangle that will flash say between blue/ green for a few seconds stop flashing and box still be visible. Its literally just to highoight some text on screen I need to make sure everyone reads.
I've been slowly teaching myself AC3 - largely using examples from online tutorials and a collection of books I've bought. I can get simple exercises to work, but I'm losing my way when things get complicated.
For example - packages - I am unclear on how these work and interact with my main programming stream. Now I'm getting to the point where this question seems to be coming up all of the time. But, for some reason, I just can't seem to connect the dots.
I have drawn a dotted line for this illustration:how to animated the dots to give the impression that data in this network line is going from left to right?
I am working on a flash website built with as3. It works fine when i test it locally. but when I upload it and test it from a remote server, 5 black dots in a row cycle a few times before the preloader starts. this also will happen when I simulate download locally. does anyone know what these 5 black dots are
I'd like to create a flashing LOADING symbol that appears before a swf file is loaded, but there seems to be a problem with my code.The error 1180:call to undefined method fader is given for the highlighted, but this was code i followed from a tutorial.Once the LOADING symbol has hovered on screen for a few seconds, id like it to fade out and display the swf on the index page, of which this code is within.
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;import flash.events.TimerEvent;import flash.utils.Timer; var faderTween:Tween;var loadit = new Loader();var timeLimit = 3000;var timeLimitReached = false;