ActionScript 3 :: Using Embedded Images Instead Of Dynamic Loading?
Sep 26, 2010
I was just wondering what are the pros and cons of using embedded images instead of dynamic loading? Because when making games on pure AS3 (without Flash IDE), its a pain to manually embed all the assets needed... That makes your code sloppy, besides you don't have control to automatically change the hud, for example, by only changing the external file.
But I heard that some sites only let you upload a single swf, so you can't have external images. Also I heard that some are worried about users downloading their art... But as far as I know, they can also download them if they hack the swf with a decompiler. Having it external, you can encrypt the image, and unencrypt it on the code, so if they try to download they will only get encrypted code.
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Jan 8, 2012
I have written the following to send variables to PHP which searches a MySQL database and returns the results in XML. However for the life of me I cannot get the XML data loaded into the Movie Clips of my Flash site.Is there an obvious problem that I've overlooked?
ActionScript Code:
var imageDir:String = "Images/";
var getImage:XML;
var imageList = new Array();
var newPic:MovieClip = new MovieClip();
[code]....
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May 15, 2004
I have 3 movieClips on the stage. I want this to load images from urls that I have withdrawn from a php script that randomly selects from stored urls in the database. I want to load one of these into each movieclip. Here is the code that I have, but it doesn't work. (Btw, this is on a frame of the movie)
PHP Code:
loadText = new LoadVars();
loadText.load("generateQuiz.php?week="+_root.week);
loadText.onLoad = function() {
j = 1;
sortItOut();
[Code] .....
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Aug 17, 2009
I have a project where I'm loading some HTML into an HTML-enabled dynamic textbox, along with some images, using the img tag. The problem I have is that no matter what I do, the text tries to flow down one side of the image (depending on whether I have the image set to align 'left' or 'right'). I don't want this. I want the text to sit under the image, not flow around the side. I've tried everything I can think of, and I just can't seem to achieve this.
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May 15, 2004
I have 3 movieClips on the stage. I want this to load images from urls that I have withdrawn from a php script that randomly selects from stored urls in the database. I want to load one of these into each movieclip. Here is the code that i have, but it doesn't work. (btw, this is on a frame of the movie)
PHP Code:
loadText = new LoadVars();
loadText.load("generateQuiz.php?week="+_root.week);
loadText.onLoad = function() {
[Code].....
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Sep 3, 2010
I'm currently using this script which works perfectly.
ActionScript Code:
//LOAD IMAGES
var imageLoader:Loader;
function loadImage(url:String):void {
// Set properties on my Loader object
[Code]...
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Oct 13, 2002
i know there been a lot of poasts on this but none of them. I am duplicating a movie clip called "thumb" on my main timeline. they are named by number (1 to 233) within each clip i would like to load an image
[Code]...
the reason i have put in 10.jpg is just to get it loading one image into all clips. But its not loading the image into any. the trace is bringin back each MC's name fine when i remove the if(_name != "thumb"){ it loads the image into the duplicated original MC so im completely confused. this is the duplication script on the first frame of my Main timeline
[Code]...
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Jan 8, 2012
I have written the following to send variables to PHP which searches a MySQL database and returns the results in XML. However I cannot get the XML data loaded into the assigned Movie Clips. I think the problem might be somewhere in the URLLoader.
var imageDir:String = "Images/";
var getImage:XML;
var imageList = new Array();
var newPic:MovieClip = new MovieClip();
var thumbnailGroup:MovieClip = new MovieClip();
var loadGallery:String = "getImage.php";
[Code] .....
The remaining script (not included) handles the loaded data but is there an obvious problem I have overlooked in the above?
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Oct 26, 2009
I am using a loader (Loader.loadBytes()) to load multiple jpeg images (motion jpeg)continually whenever a new jpeg image is ready. However, when the mouse is moving over the loader, it seems to repaint everything including the background and causes the flashing. Is there a way to prevent this from happening without using the double-buffer concept? Is there way to stop repainting the background?
Is the problem caused by the images loading or mouse over? When the mouse is not moving over the loader, everything looks fine. However, when only a image is loaded by the loader, I think the display won't be flashing even though you move the mouse over it.
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Jan 18, 2010
Again some questions I feel a decent as3coder should know...I created a class to load image files. It works nice and all, but I have some questions... ok here goes ...This is my class :
ActionScript Code:
package {
import flash.display.Loader;
[code]......
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Feb 8, 2007
Currently, I use loadmovie to load a jpg into a movieclip. However, when the jpg is loaded, I believe that the top left hand corner of the jpg is in the middle of the clip and does not line up with the top left hand corner of the clip.
How do I get the jpg to line up correctly?
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Apr 11, 2005
I'm trying to create something that will load a bunch of images into an array and then be displayed whenever needed via using the attachMovie() function.
Code:
for (var i=1; i<list.length; i++) { //list is an array full of urls to images
_root.createEmptyMovieClip("img"+i,i);
loadMovie(list[i], "_root.img"+i);
}
I dont think this is what I want because I don't actually want the images to appear right here (this is the loading part). What I want is each image to be in a separate symbol with a unique identifier so that I can create them dynamically during runtime.
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May 25, 2009
I've constructed a dynamic slideshow using ActionScript 2.0 and PHP/MySQL. The reason for this, aside from update purposes, is that the slideshow will eventually display over 200 images. Thus, to save loading time and bandwidth, I decided to use PHP to pull ten images from an SQL database, formatting the output in XML. The slideshow itself works fine. Unfortunately, there are a couple of issues I need to address; my ActionScript is extremely rusty, so much of my work's patchy.
The code's displayed below:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myShowXML = new XML();
myShowXML.ignoreWhite = true;
myShowXML.load("getData.php");
[Code] .....
The code in red is my main focus. It's the loop which loads all images as movie clips using the XML information from an array. The loop loads all of the images, making them transparent before the presentation begins. What I would like to do instead, to save loading time, is to load the next image while the current one is displaying. The function "moveSlide" controls the transition of the images, so I'd imaging it'd be best to plade it in there.
There's already an incremental variable being used, with _root.target_mc, for removing transparency from the current slide. The code in blue is also nagging me quite severely. I retrieve the next chain of slides by simply contacting the PHP script again. The only way I could think of doing that was to refresh the slideshow (this is done COMPLETELY in ActionScript, with nothing on the stage). Unfortunately, I could only work out how to reload the whole video.
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May 4, 2006
As a test, I'm loading images (or references to images, more accurately) from an external XML file into Flash, each image representing where a thumbnail might appear in a portfolio, for example. I can get that to work fine. I have a couple of problems with the way the images appear, though. For one thing, when the 95 px X 95 px images are brought into the dynamically created 100 px X 100 px movieclips I have set for them, the JPGs stretch to fit... is this because I'm using the loadMovie method? The main difficulty I have, though, is my inability to get these individual movieclips containing JPG images to exhibit rollover and rollout behavior dynamically... without disturbing the image contained within.
Here's the code I have right now; my lame attempt at a dynamic rollover behavior is the for.. loop at the bottom, which is non-functional, by the way.
Code:
function loadXML(loaded) {
if (loaded) {
//according to "content2.xml," this would set the parser at "<projects>".
xmlNode = this.firstChild;
var thumbs:Array = new Array;
var description:Array = new Array;
[Code] .....
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Jun 2, 2009
When I stream an MP3 file with an embedded image, the first few seconds of the files are clipped.
I will need to find another server, or a viable workaround.
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May 12, 2011
Say I have something like this:
[Embed(source='../lib/images/image01.png')] var Image:Class
But I want to change that images based on another string like so:`
[code]...
But this gives me an error, is there another way to do something like this?
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Sep 7, 2010
Each character in my game has a status icon. The image of the icon can be one of a number of images that I embed with the executable. What is the proper structure of such a class? Say the class has the embedded images of a Star, a Square and a Circle, I want the class to display only one of the three shapes at any given moment, but can switch to a different shape as needed.
The class has:
o 10 embedded images
o 1 sprite object
o A public function that allows one of the ten images to be displayed when the sprite object is drawn. inside the class I create an array of 10 images and use addChild for each of them. To display just one, I make the other 9 invisible. What is the proper way of doing this? Should I call keep just one sprite object and call 'new' each time I need to switch the image? is there a way to enumerate the classes so that I can switch by calling something like this:
ActionScript Code:
icon.AttachImage("Star"); // Where "Star" corresponds to the class that holds the embedded image.
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Dec 17, 2010
I have an Image component with a source set to an embedded image. When I load this module into a shell module, the image doesn't show up. Why? I have to put an instance of that image into the shell module's codebase just to make it work. That shouldn't be, right?
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Jan 14, 2011
I have a FlexLib Project with a embed class:
package
{
public class EmbedAssets
{
[code]....
And I have another Actionscript Project that use this FlexLib Project and add the Visual class on stage:
package
{
import flash.display.Sprite;
public class AsTest extends Sprite
[code]....
The image don't show up, just.I had debug the application and found the bitmapData of aa was NULL. But if I implement out of Lib Project, this work!In properties of projects ai tried a lot configurations on Flex Library Build Path -> Classes / Assets. But none work correctly.
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Jan 19, 2011
I need to protect images embedded in a swf file. I've noticed Swf Encrypt scrambles the images, like so:
How is something like this achieved ? How does image scrambling work ? I've noticed the image is stored a bitmap. Not sure how information is stored.I imagine it would be possible to use something like AS3SWF to access the content of a swf, but what would I need to change for the image swf tags ? I don't know much about security/obfuscation/encryption, so any tips will be handy. The programming language for this shouldn't matter much.
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Mar 31, 2011
I want to do something like:
Main.mxml
<s:HGroup id="animals">
<s:Button name="dog">Dog Name</s:Button>
<s:Button name="bird">Bird Name</s:Button>
<s:Button name="cat">Cat Name</s:Button>
</s:HGroup>
[Code] .....
Do I have to extend the Button component or how should I proceed?
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Jul 17, 2004
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
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Dec 9, 2005
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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May 19, 2011
I've been asked to write a standalone slideshow app which supports images (jpg, etc), video (divx, avi) and webpages (embedded html, rss).
I've done some digging and it looks like flash with flash air could be used to produce a standalone app which would run on both windows and Linux.
Before I start this long (and difficult) process, are my assumptions correct?
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Jan 19, 2011
I have a TextField and I am trying to display embedded images using htmlText:
var test:TextField = new TextField();
test.multiline = true;
test.wordWrap = true;[code]....
In this case the raftImg is in the Assets class. The problem is that the image does not align as it should (it always stays in upper left corner). If I load it using "../ blah/ img.gif" it works properly.
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Feb 9, 2012
I can view it in my browser by going directly to the file however when it is embedded the photos will not load. The images it loads has to be in the same directory as the .swf file and as i stated it clearly works when going directly to the file but not once it has been embedded.
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Oct 20, 2009
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>
and so forth this works. But instantiated in CDATA it does not work:
import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {
[Code].....
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Feb 18, 2010
I made a .swf that loads a .xml file from a directory called "xml".That file lists the images that are to be loaded into the .swf.The .swf is embedded into an html file.The issue we are seeing is that if you don't include "www" in the url, the images don't get loaded (??!).But the .swf is running, and all the html and css works.If you use "www" in the url, everything works perfectly.[code]
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Feb 23, 2012
I posted a question similar to this not so long ago however I have trawled through the forums and could not find an answer...I am using Lightwindow which is a version of lightbox that can have ANY form of content and DOES support .swf files.I have linked the test link on my page to activate lightwindow and open the swf file. Light window opens the window to the correct size but does not display any content. If I go directly to the flash file then all the test images load.Here is the code for that link:
<a href="http://www.monsterbox.co.uk/ollie/lightwindow/gallery/gallery.swf" class="lightwindow" params="lightwindow_width=800,lightwindow_height=345" >Link Name</a>
I understand that something along the lines of
[code]........
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