ActionScript 3.0 :: Enumerating Embedded Images?

Sep 7, 2010

Each character in my game has a status icon. The image of the icon can be one of a number of images that I embed with the executable. What is the proper structure of such a class? Say the class has the embedded images of a Star, a Square and a Circle, I want the class to display only one of the three shapes at any given moment, but can switch to a different shape as needed.

The class has:

o 10 embedded images

o 1 sprite object

o A public function that allows one of the ten images to be displayed when the sprite object is drawn. inside the class I create an array of 10 images and use addChild for each of them. To display just one, I make the other 9 invisible. What is the proper way of doing this? Should I call keep just one sprite object and call 'new' each time I need to switch the image? is there a way to enumerate the classes so that I can switch by calling something like this:

ActionScript Code:
icon.AttachImage("Star"); // Where "Star" corresponds to the class that holds the embedded image.

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