ActionScript 2.0 :: Library Items Exported For As In Externally Loaded SWF Not Showing?
May 29, 2009
I have several SWF's (secondary) published that I want to load into a main (primary) SWF file when the corresponding button is released. I'm currently using loadMovie to load external SWFs into a container_mc on main stage of primary SWF. This works, the secondary SWF loads when it's button is released.But, the secondary SWF has items in it's library that Export for Actionscript, and they should load onto the secondary SWFs stage inside a container_mc (has a different instance name from the one used in main stage). These library items are not showing up. One should load immediately, the others after button releases. None are loading.Should this work? Will items in the library of the secondary SWF that are set to Export for Actionscript be available to load once the secondary SWF is loaded into the primary SWF? Do I have to share the library of the loaded SWF with the main SWF?
I'm slowly working my way through AS3, and have a question about how to do this. In as2, you could just load a swf file, then use attachMovie("itemLibraryLinkageName");. I know in AS3 you have to use addChild() to add items to the display list, but how would you go about adding the library items to the stage from an externally loaded swf in AS3? I've tried:
Code: Select allvar library:MovieClip; var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);[code].......
I have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:
Code: var tempPic:picHolder = new picHolder(); and I'd go about my way.
I am using actionscript 3.0. My externally loaded swf are not showing after I published HTML or if I try to view my final swf by clicking on it in my project folder. I am not sure what to do because everything is working fine when I have my .fla open and press ctrl enter to view my work.
var defaultSWF:URLRequest = new URLRequest("myswf.swf");var loader:Loader = new Loader(); loader.load(defaultSWF); loader.x=Xpos;loader.y=Ypos;addChild(loader); // Btns functionfunction btnClick(event:MouseEvent):void { [Code] .....
I have a swf file which contains in its library couple pictures. After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage
If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e
Code: public var pic:Pic1 = new Pic1();
and that's it, I can add it then to stage then.
How to access them when doing it with swf and loader class?
I have a swf file which contains in its library couple pictures.After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage
If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e [code]...
how to access library items in the main SWF directly from a SubClass by doing this:
package{ import SubClass; public class Main extends MovieClip{public var mySubClass:SubClass = new SubClass;this.addChild(mySubClass); }//class }//package
package{ import Box; public class SubClass extends MovieClip { public function SubClass():void{var train:Box = new Box;this.addChild(box);}//SubClass constructor function }//class }//package
But how do I access library items of a loaded SWF in the same fashion? Importing is different from loading and I'm not sure how or where to piece instances together at runtime.
I've exported a Flash 8 file with and RSS feed showing headlines from the BBC website. When I export the Flash file, the RSS headlines are displayed, but when I upload the Flash movie to the internet the RSS headlines don't appear!
What I want to do is compile an .fla with nothing on the stage but several of the movieclips are set to export on first frame in the properties linkage manager. When the .swf runs, I want to loop through and get the names of all the exported assets so I can place them in an array and manipulate them later.
I want to turn the code over to the art team where all they have to do is attach my .as file for the document class. I will not know what they name their movieclips, yet they are instructed to name them alphabetically according to what order they should appear. (My code is a sort of self contained slide show).
We have a number of SWFs that we use as asset libraries.These SWFs each contain a bunch of statically exported symbols.I'm trying to make a tool to help catalog our assets.I want the tool to be able to load these library SWFs and extract a list of all the exported symbols each contains.Is that possible to do?I can't find a way to enumerate or iterate over the exported symbols in the application domains of the loaded SWFs.
(I could swear I saw an example of doing this in documentation somewhere, but now I can't find it... I'm wondering if I dreamed it, or misinterpreted some other example.)I'd be game for doctoring up the library SWFs in some way, e.g. m
I exported sounds into subMain.swf and when I publish the movie, and I tell them to start,they do. But, when I load subMain.swf into my main.swf and I tell them to start from there, they don't.
I exported sounds into subMain.swf and when I publish the movie, and I tell them to start, they do. But, when I load subMain.swf into my main.swf and I tell them to start from there, they don't.
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I have a bunch of symbols defined inside of a .fla file which are exported for actionscript -- IE, given a class definition name. In this .fla file, there is one symbol that pretty much contains all of the other symbols. The definition names are basically used to locate each symbol so that I can wrap each symbol with appropriate functionality.Also, sometimes I want to create a new instance of the symbol, so that is nice. Anyway, here is an example of the code that finds children based on their class name, it works nicely:
Code: public static function getChildByClass(target:DisplayObjectContainer, className:String):DisplayObject
In a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
Is there anyway to change the colour of items showing in the dropdown list? By default, it's showing skyblue and I need to change it into grey? I'm using Flash CS4 IDE and AS3.
Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;
function sendDisplayData(e:MouseEvent){ display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library; //create the image object
[code]....
So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.
Say I create a symbol, and then another inside the symbol. In the library I now have 2 symbols. Is there a way to combine these into just one library item?
I have a flash file, which is a header for a website. I inherited it from my company's previous webmaster. I was looking through the library items & see alot of images & graphics that I don't see in the finished product on the webpage. The guy worked really sloppy so it's possible there's alot of unused items. Is there anyway to easily tell which items are not used in the final exported flash file so I can clean it up?
I downloaded a flash template for my website. All the library items are not local. Here's the path:..........websites20004sources2007dekabr_#lana_2128flashps d1_ikon.png How can I save my library items so I can edit them in FW? I have CS4.
Flash CS4 is really good for design and development point of view. But I noticed two things:If library have more item then there is no option on right click "Select Unused Items". How can I get this option "Select Unused Items" on right Click while library have a more items with scrollbar?Some times the actions window's height increased. At this time there is no option to decrease the height of actions window except the Reset option.
I'm practice with Flash, and trying out different things, but somehow, I managed to create a movie symbol from a graphic symbol, and now whenever I try deleting one of the symbols, it effects the other symbol as well.
I only want one of these symbols, yet I can't seem to only keep one. They both seem to depend on each other, and I don't know how to get around this.
I am developing a site in flash and have over 800 Library Items. My problem is, I need to edit a portion of a Library Item and cannot find the Library Item, and NO, I did not delete the Library Item because when I go to preview or test the flash document, the Library Item is there in the movie. Is there any way to search for the Library Item? I am using Flash Professional 8..
ok so i know the general code to rename all selected library items
var items = fl.getDocumentDOM().library.getSelectedItems(); for (var i=0; i<items.length; i++){ var item = items[i]; item.name = "ABC_"+item.name; }
but this isn't good enough if the library items are in folders... because item.name returns the full path, but item.name sets the name. o.O as someone else points out here, [URL]
so when i try to rename Level1 to be ABC_Level1 if Level1's folder path is LIBRARY/FolderA/FolderB/Level1 i get this instead ABC_FolderA-FolderB-Level1
i could probably code some sort of string parser something like this,
I've got a flash movie that loads images from an external folder. I'd like to make a CD version and would like to have the images embedded in the flash movie so that the images can't be copied from the cd. I thought I could add the images to the Library and reference them from the xml file.
I was wondering if you could loop through your library or a specific folder in your library and get alle linkage names of items that have 'Export for Actionscript' checked. I have an amount of items in my library of which I want to random pick one. Of course I could just use an array of linkage names that correspond to my library items, but I was wondering if there is a more efficient way.
Does flash store the items in the library in an array? I would guess yes. For example if i have an array named pics in my fla file can i write something like:
if there is a way to get a manual text list (or an array or really just anything I could use to get an overview) of items in the library of an FLA...?
I have about 60 movieclips of different flags in my FLA- they all are "linked" to be used in Actionscript- so they have names there but are not named otherwise (as instances on the stage, for example).
Is there a way to get a list of them? I don't want to have to type them all out manually, if there is another way