ActionScript 3.0 :: Duplicating Symbol Instances Through 3.0 Code?
Mar 2, 2010
I have 10 different map symbols on the stage. I have 1 class called ContinentView which is linked as the base class to each of these 10 map symbols. All I want to do is duplicate the same map symbol and miniaturize it when the map symbol is clicked upon. Thus, 2 symbols will be on stage prior to clicking, 1 large and 1 small. The 10 different map symbols have names such as zone1, zone2, zone3...etc. all the way up to 10. I know that I can do var mini:MovieClip = new zone1() as MovieClip; but thats ONLY if I click on the 1st map symbol and vice versa. This means I would have to do an if tree or several cases in a switch statement to check the id or name of the clicked symbol (e.currentTarget.name or something)...I want to avoid that and be dynamic.
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May 25, 2011
Whenever I duplicate a library symbol, flash CS5.5 crashes and needs to be restarted.
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
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Jan 29, 2012
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
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Jul 24, 2009
I am trying to create a group from 3 movie clip symbol instances on the stage. The three movieclip symbols are; node1, node2 & link.
here is what i was trying without success...// Trying to create a Nodegroup movieclip by attaching "circle nodes" to a "link" to each end
var linklist = null;
linklist[1] = this.attachMovie(link, 100);
linklist[1].node1 = link.node1;
linklist[1].node2 = link.node2;
but get the compile errors...
TypeError: Error #1006: attachMovie is not a function.
at test_fla::MainTimeline/frame1()
The Actionscript is a separate timeline layer called "actions".
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Apr 30, 2009
how can I tell where a symbol is used? I mean, is there a list of instances that it is used, or a list of movie clips that use it?
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Jul 30, 2010
I have a symbol that contains all the weapons. I placed 6 of them on the stage. I have 6 variables P1Weapon1... P1Weapon2..etc. I need each one to stop on whatever variable matches them. The scripts needs to be on a external as file linked to the symbol. The variables are declared on a external as file linked to the main timeline.
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Jul 28, 2010
For a hangman-esque game I have a flash document (using CS5, but that probably doesn't matter) that has (or rather will have) a library of 26 movie clips which will contain a letter of the alphabet each. They will be inside their own dynamic textbox, so I am able to change the font, colour background etc. at will. But is it even possible to change more than one instance of a movie clip on the stage at the same time, without getting too complex?
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Sep 29, 2011
I can select one symbol and swap it with another, but why can't I swap multiple instances of the same symbol?
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Mar 5, 2011
To load a Flash symbol in Flex, I use
[Bindable][Embed('xxx.swf', symbol='symbolName')]
private var SWFClass:Class;
[Bindable]
[code]....
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May 14, 2011
I am making a platforming game for an assignment and I have a problem with this bit of code:
package
{
import flash.display.MovieClip;
public class PlatformTest extends PlatformManager
[Code].....
All platforms are loaded into this class, and there are currently 2 instances within a Level movieclip. It's kept at 2 for seeing if it works purposes. This code basically gets the y values and x values for all sides which is used for collision detection purposes, loads it into an array, and the array number is incremented.
I'm not exactly sure if this method works or not, and I don't even know if every instance of the symbol is being loaded into the array, but is this code right, if not how do I fix it?
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May 7, 2011
Is it possible to automatically make a text list of all symbol instances used on the stage and within all movie clips which are used on the stage? E.g. I have a symbol "my metal bar" in the Flash library and its instance on the stage is called "metal_bar_mc". So the list should contain a line with text: "metal_bar_mc".
Is there any automatic tool or maybe an AS3 library or it is possible to somehow write AS3 code to do this? And one more thing, it would also be very helpful to be able to determine, which of those instances are exported to AS3 (so the text list would contain an asterisk for those which are exported, or whatever)
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Aug 21, 2010
Say I've got something like this:
Code:
var parcher0:_parcher0 = new _parcher0();
_parcher0 is a Symbol in the Library with the Class definition _parcher0
I want to addChild this Symbol to an MC on the stage like this:
Code:
this.pccard0.sprite_.addChild(parcher0)
All good! Except I want to do the same thing, the same way, with this.pccard1.sprite_, and several more. When I do so, parcher0 only shows up on the final, most recently assigned addChild().
Is it forbidden to add a Symbol in this way in more than one place, and if so how do I get around it without creating a raft of arbitrary duplicates?
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Jun 15, 2010
I am creating an app using CS4 flash. I have it calling an asp containing xml with from 1 to 30 records. The xml example at the bottom has 3 records.I was hoping someone would be able to tell me the code needed for my swf to check how many records there are and generate that many "pages" from a page template, with the data dynamically entered into text boxes on each generated page.I have included the method i am using to call the xml.[code]
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Jul 6, 2009
i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
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Jan 28, 2010
the idea is to create a loop to that displays 16 cards face down in two rows and eight columns using either a "for" loop or "while" loop, execute 16 times once for each clip.use new to dynamically create card instances based on the Movie Clip symbol in the library.use a modulo operator to operate the x position of each clip use Math.floor to operate the y position of each clip set dynamic text value of the card clip to show appropriate card number add card to the display list if using the iteration variable ("while" loop).this is what i am using and i get one card (the stack of 16) in the bottom left hand corner with a 16 trace statements of "instance 2"
//create variable for number of columns
var numberOfColumns=8;
// requirement 1
[code]....
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Jan 24, 2010
how do I create a symbol in code from the library and name it in code.URL...
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Nov 2, 2004
i want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?
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Dec 16, 2010
I'm creating a navigation menu, as the cursor hovers over each of the menu items I want them to behave in a certain way. They all behave the same way but obviously the text is different.. So basically I was wondering what's the best way to apply the same code to multiple instances, without repeating the code?
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Jul 8, 2011
I would like to load movie clips from the library to the stage.How can I load them with some code on them? I mean load them already with onClipEvents on them, as if I added them myself to the stage..
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Jan 18, 2010
Supose I have a MovieClip called Egg and I have a lot of Egg instances with unique names (required) or without names.What if I need to write a code who break all these eggs refering to the Main object in Library? Instead to add code for every egg with every name in the Stage.
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Jun 6, 2010
I have the following code to insert a kind of paging in as3
var xPos: Number = 10;
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ItemNo ItemNum var = new ();
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[code]....
where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error
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Nov 2, 2004
I want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?
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Apr 30, 2010
I know that I can place a hitTest on an instance of a symbol using: onClipEvent(enterFrame){ if(this.hitTest(_root.someMC_mc))//do something } but can I place the hitTest in the symbol so that all instances of the symbol perform the hitTest?
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Apr 29, 2010
I know that I can place a hitTest on an instance of a symbol using:
onClipEvent(enterFrame){
if(this.hitTest(_root.someMC_mc))
// do something
[code].....
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Sep 21, 2010
I am trying to embed the goto next frame and stop code snippet into a symbol. Its basically a box that a user can click that will allow them to go to the next frame. The instanced symbol will be resized from frame to frame etc. I ve been told that if I embed the code within a movieclip within the symbol it should work, however I am severely frustrated as nothing is happening.
Create a symbol (I ve tried Graphic and MovieClip), name it A. Within that symbol I put in an instance of a Movie clip named B, which is just a square.Back to the top symbol A, in the timeline I add the code snippet go to next frame and stop.I have 5 frames in the main timeline which all have stop actions if that makes any difference?
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Mar 21, 2011
I'm in a bit of a situation here, and was wondering if someone could offer me some assistance.
I have a symbol with another symbol embedded inside it (there's nothing I can do about it, I know). For the symbol inside the symbol (lets call it symbol 2), I have a few buttons that return a value when pressed. I have an if statement that triggers if the values are equal to a certain amount. The if statement is supposed to goto the next scene.
The if statement and all the values work correctly, but for some reason, it will not move to the next scene. I've tried both nextScene(); and gotoAndPlay("scene",1); to no luck. I have even tried putting _root. to the front of the code, and it doesn't work.
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Mar 16, 2010
I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:
MC Frame one.
this.onClipEvent(load)
{
this._alpha = 0;
}
but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?
edit: or creating a class for it just to set the alpha.
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Mar 4, 2011
im new to flash actionscript and i am trying to create a very simple game. in this game i have about 50 walls that i want to stop the player if they collide with it. i cant figure out how to assign the same code to multiple instants and im still fuzzy on alot of the terms flash programmers use but im learning.on an unrelated note i am also having the player push the ball and when i add a collision.block to the ball when it hits the wall it goes right through it because of the ball repositioning itself based on the players location.
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