ActionScript 3.0 :: Manipulating Movieclips Instances By Code?
Jun 6, 2010
I have the following code to insert a kind of paging in as3
var xPos: Number = 10;
for (var i: Number = 0; i <clips.length; i + +) (
ItemNo ItemNum var = new ();
ItemN.x xPos + = 10;
[code]....
where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error
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Jan 18, 2010
Supose I have a MovieClip called Egg and I have a lot of Egg instances with unique names (required) or without names.What if I need to write a code who break all these eggs refering to the Main object in Library? Instead to add code for every egg with every name in the Stage.
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Aug 1, 2010
my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.
like:
ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)
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Feb 3, 2006
I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:
for (var i:int=0; i < numChildren; i++) { trace(getChildAt(i).name)}
(and get: instance1, instance2, etc.)
How do I record the instance into my external class? Something like:
(very rough example)
var bar1:Object = getChildAt(i);
var bar2:Object = getChildAt(i + 1);
etc, etc
I've tried pushing them into an array. No luck.
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May 6, 2009
I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:[code]
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Jan 22, 2009
I want to dynamicly add images from XML to movieClips and then add event listeners to these movieClips. What is the best solution? XMl loads correctly, it also add 2 movieclips on stage, but it throws errors when I try to add event listeners to movieClips. How could I do that? I want to go to different frames on release of some movieClips. How can I please recognise each movieClip and manipulate with that movieClip ? (resizing,...)
[Code]....
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Jan 19, 2011
I have a rather unusual problem. I've got an Array consisting of ten different MovieClips (all pre-placed on the stage), and would like to be able to manually use the gotoAndStop and gotoandPlay commands on these via the array. I've tried ActionScript Code: //This script does not work IconArray[1].gotoAndStop(1); however it simply throws out an error. Is such precise manipulation of MovieClip arrays even possible, and if so, how would I code it? (Nb: I've looked at the ForEach method, but couldn't find a way to make it sit my current dilema).
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May 5, 2009
I am working with a site that's similar to : [URL]. When you click on Wedding Site and then go to the gallery, you will see the pics loading full screen and the navigation bar on top of the pics. What I have done is I have made each one of this pics a separate .swf file so
they load individually once they are called using the " loadMovie("pic1.swf") code line. On layer 10 (being at the very top) I have my menu so it will always display on top
of anything else. Now on layer 3, frame x I have a movieclip called : fotos_mc,
inside this fotos_mc on layer 1, frame 1 I call the swf using the code above:
"loadMovie(pic1,swf");
However when the picture loads, it covers the full screen on top of my navigation menu, on top of my logo etc. Which I dont understand why if the layer where I have placed my fotos_mc is under layer 10 which contains my menu and my logo.
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Jun 24, 2010
I drew up some graphic symbols in Illustrator and imported and defined them as MovieClips in the Flash library. That way I could just place them where I want to visually on the stage. As I have been solidifying the visual design, I have been implementing it in Actionscript to access the flexibility the code provides.
In order to port a symbol to actionscript I did the following:
[Code]...
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Sep 24, 2006
I have been able to draw rudimentary shapes on the main timeline by importing this class on the main timeline (first frame) and plugging in the requisite parameters.[code]When I have created movieclips without actionscript, then attached AS 2 classes to them I can manipulate them. If there is not a way that I can manipulate AS-generated clips on the main timeline, is this doable from within the class?
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
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Mar 31, 2011
Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...
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Jul 9, 2009
I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:
mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);
[code].....
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Nov 2, 2004
i want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?
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Dec 16, 2010
I'm creating a navigation menu, as the cursor hovers over each of the menu items I want them to behave in a certain way. They all behave the same way but obviously the text is different.. So basically I was wondering what's the best way to apply the same code to multiple instances, without repeating the code?
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Jun 2, 2009
the user needs to select an answer from a dropdown list. I am then creating an array that will store the answer to each question when the user clicks the submit button. Each of the drop down menus is named sequentially. So what I am trying to do is write a while loop that will increment through and read each of the values into the array so I can process the responses later. The issue that I am having is writing the syntax to recognize the Instance name of the specific drop down I am trying to reference.
Here is the basic code I am using:
var Store:Array = new Array(2);
public var Increment:Number;
Increment = 1;
[code]....
So the DropDowns instance names are DropDown1, DropDown2 etc... It works fine if I manually enter in each instance name (but there are 43 total and I don't want to do each one individually).
I am assuming that I need to setup some sort of variable to temporarily add the increment number to the "DropDown" and then use that as the reference:
Increment = 1;
while (Increment <=2){
ItemNumber = "DropDown" + Increment;
Store[Increment] = MovieClip(Scroller2.Form_Scroller.content).ItemNumber.value;
trace(Store);
Increment++;
}
But when I do that, I get the following error message:
TypeError: Error #1010: A term is undefined and has no properties.
at combotest/submitted()
I assume this is because it is looking for an instance of ItemNumber instead of the instance of the value of ItemNumber.
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Aug 29, 2010
I'm trying to add an instance of a MovieClip inside an array. Inside the House Class is a property called HouseObjects. Inside that array, I created a Comp and a Light class. MovieClips are dynamically placed on the stage, via linkage. The MovieClips also act as "toggle buttons." If the button state is ON, value is 1. If the button state if OFF, value is 0.
If the value is 1, I am trying to add MovieClip instance inside the onList Array. Inside that array will be all the instances that have a button state ON.
I created a property called objSelect.
var objSelect:Object;
That variable holds the currentTarget selected. I'm trying to pass it to function trackItems to either push/pop it in the onList array, based on the button status.
I receive an error for this line:
onList.pop(objSelect);
Incorrect number of arguments. Expected no more than 0.
public class House extends MovieClip
{
[Code]...
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Dec 1, 2010
I have a bunch of movie clips on a layer named s1, s2, s3, .. s16.
I need to add them to an array so that I can select a random number to play.
Something like:
var sparkle:Array = new Array();
var i:int = new int;
for(i=0;i=16;i++)
{
sparkle[i] = 's'+i;
}
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Sep 14, 2007
how is the best way to reference to the Instances.
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Jul 10, 2009
I have Multiple movieclips that when you hover over, a info box pops up and stays active until the mouse is moved away from the info box. Simple enough. I have multiple movieclips and i cannot get more than one to work. In order for the movieclip to work the instance name is 'mc' and this is the code i am using:
[Code]....
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Mar 23, 2011
I was wondering, sometimes i get confused from which point in a movieclip to indentify another movie clip. I was wondering if this would work lets say i have a series of movieclips with these instances in each other
mc being the top most movieclip
mc>mc1>mc2>mc3>mc4 now lets say my code is in mc4 and i want to indentify mc1. Could i do this?
Code:_root.mc.mc1 I have no idea how to use the "parent" reference tag from that deep within a movie clip. Is "_root" a good method to use? Will it work? even though its being stated from with that movieclip?
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Jul 8, 2011
I would like to load movie clips from the library to the stage.How can I load them with some code on them? I mean load them already with onClipEvents on them, as if I added them myself to the stage..
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Mar 2, 2010
I have 10 different map symbols on the stage. I have 1 class called ContinentView which is linked as the base class to each of these 10 map symbols. All I want to do is duplicate the same map symbol and miniaturize it when the map symbol is clicked upon. Thus, 2 symbols will be on stage prior to clicking, 1 large and 1 small. The 10 different map symbols have names such as zone1, zone2, zone3...etc. all the way up to 10. I know that I can do var mini:MovieClip = new zone1() as MovieClip; but thats ONLY if I click on the 1st map symbol and vice versa. This means I would have to do an if tree or several cases in a switch statement to check the id or name of the clicked symbol (e.currentTarget.name or something)...I want to avoid that and be dynamic.
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Nov 2, 2004
I want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?
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Aug 18, 2010
I'm trying to name the instances of MovieClips that I dynamically load.
I tried doing this:
comp = new Comp();
// and also tried doing this--> var comp:MovieClip = new Comp();
comp.name = "comp"; // comp is the name I want the instance to be
[Code]....
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Mar 2, 2011
I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.
Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?
I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.
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Feb 1, 2010
I have to make a photo album, so I'm creating a container mc for a single pic.Inside it I have an empty mc where i'll "loadMovie" the pic jpg, a simple animated gif serving as a preloader and a dynamic text to load the pic title from a XML file.Then I tween the container.pic and the container.preloader.The problem come when I have multiple instances of container, because my function only works for the last created instance.
ActionScript Code:
preloaderTween(container.preload, _alpha, 0, 100);
on finished {
[code]....
Is there a simple way to "separate" the instances of the same mc?I've also tried to put the instances on different layers, but it doesn't work.
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Mar 16, 2010
I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:
MC Frame one.
this.onClipEvent(load)
{
this._alpha = 0;
}
but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?
edit: or creating a class for it just to set the alpha.
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Mar 4, 2011
im new to flash actionscript and i am trying to create a very simple game. in this game i have about 50 walls that i want to stop the player if they collide with it. i cant figure out how to assign the same code to multiple instants and im still fuzzy on alot of the terms flash programmers use but im learning.on an unrelated note i am also having the player push the ball and when i add a collision.block to the ball when it hits the wall it goes right through it because of the ball repositioning itself based on the players location.
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Feb 22, 2012
Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number
var elderMan:Array = new Array(new starMovie());
var Star:starMovie = new elderMan[elderCount](stage);
[code].....
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